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Vlaun

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Posts posted by Vlaun

  1. Nah. There is room for both to thrive and not cannibalize each other: both in dev resources and player base. With the restructuring that took place over at DE a while back and the content still streaming in for Warframe with no end in sight I'd say DE intends for both Warframe and Soulframe to be live and well for years to come.

    I know that for me personally as just a player I can see myself moving between the two games. Get tired of Warframe? No problem, move over to Soulframe for a bit. Get tired of Soulframe? Back to Warframe, and vice versa. I more or less already do this now but with other games. It's just that now I'll have two options from DE.

  2. I would like to thank you, Steve, for your years of effort and for sharing your work to the world. I'm absolutely looking forward to your next adventure. May it too reign and take over my life for another decade.

    I was not a founder for Warframe. I joined Warframe on another account on PSN in 2016. It was a fun game, but it scratched an itch that I didn't know I had. No other game had quite hit the mark at that point and still they haven't. Warframe is a fast paced and exhilarating game that remind me of the days of old school shooters and platformers with a healthy dose of weird. It is such a hard game to explain to others because there is absolutely nothing like it even to this day.

    However, it was really when I hit the Second Dream's conclusion that I fell in love with the game right then and there. No other game has had that impact on me and I've been playing games since the NES/SNES days. If it wasn't for your efforts and and the efforts of your talented team there would be quite a hole where Warframe currently resides. In such a world there may very well be another game taking my time to fill that hole if eternalism has anything to say about it, but I'm glad it was Warframe that has done so in this side. Again, I thank you as a tenno, an old time gamer, and a geek.

    • Like 3
  3. I'm gonna have to go with holo-lotus. Only because I feel like after so long that my operator doesn't need guidance. Especially after years since that story bit happened.

    On another note, Nora really annoyed me during the glass season. I'm also not too fond of loid/otak after running the isolation vaults far too many times. I guess what I'm saying is if a voice is repeatedly bombarding me with the same dialogue for too long, it's time to mute them.

    • Like 1
  4. I suppose I should start by stating that I never had a serious problem with old railjack. It just needed more content. It seemed odd to me that so many had a problem with it while it was very enjoyable in my opinion. However, the more I played the mode the more certain things about the mode seemed weak: the objectives outside of the railjack combat and the rewards being primarily railjack specific. So what ultimately happened was that I ended up picking the missions that had strictly the railjack combat, and yes Gian Point was one of them. Not because it was fast (it was) but specifically because I was able to enjoy the things I specifically liked about Railjack which was the ship combat without having to deal with the content that I found weak. I didn't care so much about the side objectives. It also didn't help that some of them had a chance to break (Disable Pulse Turbine - the broken door).

    Having played the new railjack content for a little over half a week, I'm not sure where to begin. Some of the changes I do absolutely like. My opinions on the Plexus system pre-launch has changed - at first I thought the plexus system was going to be bad because of having to use forma and resources that may be strained due to other things needing them. However, in practice it's actually quite good and an improvement. I was able to get my fully geared Railjack again. It's even better geared than before actually with some of the new mods replacing where I would put the health and armor avionics thanks to the ironclad matrix and the plates. My Railjack is an absolute tank now.

    Furthermore the crew is fantastic - or at least the gunner and engineer are. I thought for sure that they'd probably be useless but the gunner and engineer are surprisingly useful - putting out hazards and taking out fighters with ease. So much so that I could basically go autopilot and let them deal with everything. Although the affinity situation with the crew needs to be addressed. Also, having to constantly swap the roles can feel a bit wonky. For instance, when the corpus crewships spawn I have to swap my gunner out because he'll constantly cause the crewship's shield to swivel around when I'm trying to take out the shield drone. This can sometimes feel a little sloppy in the heat of battle.

    Being able to farm for endo through the railjack by having the parts be scrapped for endo instead of dirac is a nice addition and the side treasure hunts is pretty cool. There's now a reason to do railjack outside of itself now that it offers stuff that fits within the Warframe core and not just gear and resources specific for railjack.

    However, an interesting thing I began to realize the more I played: that I was having more fun with the older grineer missions than with the newer corpus ones. It's not necessarily because I find the corpus missions hard or bad. Simply, the corpus missions are just boring because they tack on modes that I've played for hundreds of hours already with a few exceptions (Volatile which isn't too bad and Orphix Venom). Oddly, in a way it feels even more disjointed from the Warframe core. The corpus missions have less of the stuff that I enjoy about railjack: which is the railjack combat itself. So what has happened is that I play mostly the grineer skirmishes instead. I simply find the corpus missions too disjointed and sometimes more annoying than entertaining. For instance, the hacking priority mission where you have to clear the drones to continue the hack can either be ok or annoying real fast depending on the map layout. I had it once where the drones were constantly spawning 400m apart having me go back and forth along a long array of rooms and hallways to clear each one.

    It's kinda unfortunate because some of the stuff is fantastic and the artwork for the corpus railjack missions is absolutely stunning. That corpus veil proxima skybox is on fire and I would love to have that specific one as a dojo backdrop. Also that ice mine tileset would be fantastic as a Europa Redux or whatever the name for such an update would be. All fantastic work visually. I guess what I'm saying is that the corpus missions would benefit more from having more railjack combat and less of the on-foot stuff as that is where railjack content is strongest.

    This might put the devs into a spin admittedly: players want less skirmishes, so let's make all new corpus missions not skirmishes. Oh wait, they actually wanted more skirmishes?? However, more railjack content that add more railjack combat doesn't have to be just skirmishes after all.

    • Like 4
  5. Pretty good tennogen. I'm fairly excited for it and I'll be keeping an eye on the first pack's release date. Glad to see that the Revenant skin made it through. I've been following its development via reddit and it's good to see it finally got accepted. Congrats to Goosmo. Also, I'm liking the Jotunheim's music attachment and Syandana. I was looking into getting the Octavia accessory pack but I might just get the tennogen instead. I'm also really digging the Praesidum operator face mask. I got my operator fashioned in such a way that it will fit nicely with her look. I already got their other pieces on her as well (the Aures set) so may as well complete the look.

    All around fantastic work.

  6. Electric procs have become somewhat deadly for sure. I was in orb vallis as well. In my case I spawned into a public orb vallis in hopes to find a group to do fissures. I could solo it, sure, but I just wanted to get it done efficiently and asap. Anyway, I spawned right in the middle of a high level fissure that was being done by other Tenno and straight away I was procced with electric and was killed near instantly, including my sentinel, before I even had a chance to figure out what was happening. A nice opening into a mission.
    Before that occurrence similar situations happened enough times where I just spontaneously died in other missions that it prompted me to look into my EE.log because of how often it occurred seemingly without reason before I realized it was the electric status doing me in.

  7. Agreed. I've adopted a behavior because of experiencing this far too many times in that I hover my cursor over the extract even if I intend to stay. If I see any flakiness, any sort of hot seat behavior from any of the teammates I automatically extract. Sure I can solo most of the missions in the game by now, but that host migration...need I say more?

    • Like 3
  8. Flexing that one can cheese Jackal, who is one of the earlier bosses in the game, is like someone bragging that they can annihilate an early level extermination mission with a fully kitted Saryn. Of course it's easy. In fact, Sorties as a whole is easy when one has a well rounded supply of weapons, frames and mods.
    At the very least Jackal now has mechanics in place. Now people can't just fly in, stun lock him, kill him and fly out before anyone is any wiser into what happened. Still easy but not laughably easy like Sergeant and Phorid who can both be killed before they even finished their monologues while you're already at the extract point.

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