Hi all, just wanted to share a couple ideas that I think could improve combat experience. It's mostly based on the concept of blade charger and primary charger arcanes, I think it'd be cool if these features were embedded in the combat mechanics with some tweaks instead of needing arcanes for it, like a melee gauge and a primary/secondary gauge that gets filled by doing damage or racking up kills.
Melee gauge: Fills up by doing damage with primary and/or secondary. Headshots, bows and sniper rifles can fill the bar faster to make using these weapons more rewarding. Once the thing is full it applies a buff to melee attacks for X duration.
Primary/secondary gauge: Fills up by doing damage with melee weapons, using different combos fills the bar faster. Once full it applies a buff to primary and secondary for X duration.
Finisher gauge: Fills up by killing enemies with any weapon. Once full it opens enemies to a finisher with the parazon with guarantee kill and energy/health orb drop. This is just to give some more protagonism to the parazon and maybe add an energy generation method that is not tied to rng or a particular school/arcane/mod. The downside I see here is ppl spawning liches by accident left and righ, but I believe that's something that needs fixing anyways.
I haven't thought of every detail and every use case but the overall idea is to make variety in combat more rewarding. You could still sit in a corner and spam a bramma or just go EEEEEE if u like but the more you switch it up the more u can get out of it.