Captain_Dark21
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Everything posted by Captain_Dark21
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Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
Yea they did and no mention of eclipse -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
I think they reversed all of that for Mirage her self so her base should be the same with it capped off at 95%. Helminth we don't know what will be permenant -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
Yes bad weapons are bad but saying use better options isn't the right answer either. We already use better options so her having that 200% to make bad weapons using is fine. That keeps them bad under normal circumstances unless in the hands of the weapon specialist warframe which is her entire kit. The inconsistent lighting didn't keep it in check it just didn't work at all. The whole new section of the game was completely dark that isn't keeping it in check that's flat out broken. IMO her having 200% is just fine considering she is suppose to be able to make any weapon usable. They already made the enemies bullet sponges as it is it allows her to be on par with other frames that can flat out hit damage cap like Khora's whipclaw can and they haven't nerfed that again. Wisp hits damage cap, so does Sayrn and Revenant. Mirage should be able to do it as well. -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
That's too much of a nerf for Mirage 200 is fine that's her purpose. She's a weapon buffer she can make bad weapons viable -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
I got all red shards I love overkill 🤣 -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
Best thing is they said they wouldn't be nerfing Eclipse for her but only the helminth. Then they turned around and nerfed it for her and the helminth only to retract it back for Mirage only lol. My biggest issue with DE is they make a lot of false promises like stick to what you said originally and leave it that way. -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
Right this is awesome!!! I think they have two options here 1 they can make eclipse apply to the squad without the augment or 2 they can make it buff abilities as well. I think option 1 is the best route here on that -
Update on the Mirage Eclipse Changes
Captain_Dark21 replied to [DE]Juice's topic in Developer Workshops
Now can we make her clones recastable instead of waiting until the ability ends and having to stop and recast it mid fight. It's bad enough that her abilities cause her to stop and perform the animation potentially getting her killed. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Imo emissive colors don't add any depth to the abilities. Not for Chroma, Equinox or any other frame. It restricts you during missions since you can't stop and change it when needed. I'm a fan of the tap/hold method myself but I do believe that later it should be reworked. Maybe have pillars of light follow her like Citrines crystals follow you on the ground. Then for the dark maybe she can cast a shadow over herself. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Wrong thread lol this is the eclipse thread. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Just gonna kill everybodies build huh 🤣🤣🤣🤣 -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Yeah but most people aren't gonna farm/buy Mirage again just to do that. Not a bad idea though. Damn 4 Chroma's tho 😂 -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
That's true but with fashion being a big part of Warframe I say give us more control but don't make it based on colors. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Não, porque fazer isso prende você em uma missão. Suas escolhas de moda não devem controlar o que sua habilidade faz. O mesmo acontece com Croma e Equinócio. Eu pessoalmente odeio como eles são configurados dessa forma. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
I get the point of having more control but I hate emissive colors being in control. My fashion choices should control my abilities. That goes foe Chroma and Equinox as well. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Can't because the lighting system is so iffy. High levels like SP will punish you for sitting too long and charge up light. The new tileset is seen as all dark so no charging light there. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Probably gonna close it on Friday. Hopefully with the fix coming soon afterwards -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Yea that's too much effort for them honestly and I don't think we need to be light dependent for her anyway. She can create clones (illusions) so she should be able to control it on her body to decide what bonus she can get. To me that's her whole kit. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
I actually love these icons and placement! -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Ohh one thing I thought about is having both be available one cast based on power strengrh DR and Damage buff but only for Mirage since she can manipulate light. For the hemlinth reduce the amount that the ability affects them. Maybe 200% cap on damage buff and 80% on damage reduction but the hemlinth system gets tap and hold. I have an idea for the animation for Mirage as well. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Wouldn't be bad but lighting is too inconsistent so the problem remains. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
This wouldn't work with the new tileset as its all dark. -
Feedback Gathering Eclipse Feedback Megathread
Captain_Dark21 replied to [DE]Juice's topic in Announcements
Reduce effectiveness for hemlinth and make it toggle for Mirage! All or nothing. Tap/Hold -
Also allow all of her clones to shoot again. Just make it so the projectiles go through the clones. With all of the weapon changes allowing the back 2 clones to shoot again would help her out.
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I have an idea on how to fix Eclipse. Just make it toggle based like other Warframes have. She is a warframe who can manipulate light let her do just that. Tap for damage bonus and hold for damage reduction or vice versa. Either way just make eclipse toggle based and allow her Clone ability to be recasted whenever instead of waiting till the time is out. Her whole story is a weapons master so she should be able to do just that. She has the kit to do crazy damage with the weapons out. Please just do this and she'll be perfect.