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(PSN)Worta696

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  1. playing on PS4, Crashed twice in a row just by trying to read the Modifiers description.
  2. Usually the Steel path Version spawns 20+ enemies on any endless mode and you can notice it easily when doing any mission where enemies are alerted like survival or Disruption. This is the amount of enemies on Armatos currently, you can notice there are barely ten at any given time and is not that they're spread is like that all the time: and this is what the right amount of enemies should look like:
  3. Upcoming Wall of text. From the get go i think the skip button is a terrible idea players should at least have to play through the Main story Adventures. Warframe has 10 years of content but not all of it is mandatory being the longest time sink standing farming which is pretty much optional, some railjack shenanigans and the Nechramech: Why i Say railjack? Not only You need it for the new war but You need to break the Crystal in the anomaly node and that requires a good RJ setup or someone to Carry You(if it got changed then cool) and Why the Nechramech? Cause the Deimos isolation vaults are not easy for a new player. A Possible solution to that would be remove the Nechramech requirement, add a few father voice lines to new war where he send You a Nechramech to help for those specific sections and adding a Railjack Upgrade pack that includes the materiales requires to craft it and gear good enough to hit Veil Veil Proxima. Alternatively this kind of requirements could be removed and Aventures/quest could feature this Exclusive Maxed Vehicles so they pick the player interest and craft Them later (in the case of RJ) to access the rewards it offers, this would require to rework the Crystal thing into a small mission quest for Veil Proxima so people don't have to get the full thing. Now let see if any of the ten years of content is mandatory: - There are Many Bosses that are not required to unlock the Aventures as they are not needed to advance through the startchart and some of Them are some the hardest (Lephantis, Khela, Ambulas, Eidolons, Orb Mothers, Etc). - Clans and their content aren't required for anything, just exists as community hubs and for Optional Blueprints. - Sorties and invasions are not mandatory not Even once and neither is any of the content post startchart(arbitrations, Steelpath, circuit) which are huge time sinks. - Leaving the Nechramech aside You don't need specific ranks with any faction to unlock aventure or progress, all of it is optional content and Maxing ranks with factions and getting their goods is probably the biggest time sink in the entire Game. - No warframes other than Umbra are mandatory. - No primed content is mandatory. - No weapons are mandatory, paracesis used to be but that got changed. - Focus schools are not a requirement Neither strong amps. - Rare mods are not mandatory, the ones players get from unlocking planets the normal way(without taxis) are good enough but You could look at what You give to provide sightly better ones so they progress a bit faster. - Clearing every single node in the startchart is not mandatory and things like interceptions, disruption and added nodes for specific farms like the circulus which could be troublesome can be ignored. - Game entry level which is present with every Main line update is already flexible, new war had lv 15 enemies that die to farts. Base Game is not difficult either to the point it can be done solo. - game already allow to rush a Lot of stuff with platinum and Even new frames can be earned with it. Back Then during the new war release i remember some summaries and reviews in which You could read You needed around 40 to 50 hours of gameplay to be done with story and that have't changed that much by adding the skip button not only are You removing the core Game experience but droping players into another isolated island, removing a learn curve with No guidance despite how Bad new player experience have been and to this day is still talked about. Keep entry Level but don't add a skip button, Many returning players kept their old accounts so they can manager and the devstreams always inform in advance the major updates, if they choose to jump the day of the update instead of a few weeks or one month thats on Them and they should at least play the 50 hours it takes Them to get there and enjoy new content, remember that for new players everything Will be new so they won't be rushing unless someon else push Them.
  4. Went to the simulacrum to see if any change was made and surprisingly alt fire mode was not working at all. Maybe is a bug but did notice the description of the weapon only mention the charged shots. was this mentioned anywhere? did i miss something? are we getting it back but improved?
  5. No scaling, doesn't inherit Weapon Mods and for some reason Arcane avenger make it crit and proc hunter munition iwith like a 1x multiplier which i honestly think is a bug, Clunky and fixed Targeting, explosions doesn't use Energy colors and has no listed stats. But don't worry i got you the only enemies alt fire can kill are the ones on the very first mission on the game and thats it. No hotfix has address it so i imagine some changes will come with next cert update? A modded Cinta alt shot vs the enemies on the game first startchart mission(LV1-3):
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