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Temporary sub-forum for Update 30: Call of the Tempestarii ×


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Everything posted by (NSW)BalticBarbarian

  1. This is the absolutely worst "White knight" position anyone could take - and you jumped straight for it! Good job! For the game to prosper, major pieces of content need to be able to entertain players for longer than it takes to develop said pieces of content. This is a major update. Which took around 4-6 months to develop. And looking at the drop tables, it seems that it's designed to entertain players for less than a month (until everyone gets 2-3 copies of the new frame). Do you really not see how that's a bad thing? Luckily, this particular case has several easily available solut
  2. If a frame gets 1-shot by lvl 80 enemies, then it is the player's fault: they should have tried putting on some mods (with maybe the exception of the Flydolon - then the player should have moved around a bit). Using mods IS the way the game allows you to solve the problem. While the modding system could use some adjustments, adding changeable base stats to it will just make it more confusing
  3. This is not about "liking" or "not liking" the system. It is about the mission rewards becoming literally worthless a few weeks after the update releases. When was the last time you ran Granum Void? Can you think of a reason to run it? Well, that'll be the same story with Void Storms. Sure, people who are not caught up on their Intrisics farming will run them for the next month or so, but that'll be it! And spending 4-6 months to develop content that players will abandon after 1 month is the definition of that content not being sustainable. Void Storms as a mechanic are nice. Same as
  4. Void storms would be a nice way to make railjack runs more rewarding if not for one detail: 30% of the loot table will become useless after a week of running them. Right now, lots of people are still farming their Epitaph and first/second Sevagoth. But once that's over, everyone will be about as excited to see a Sevagoth part as their Void Storm reward as they are seeing an Oberon part drop in a mission. Relics are nice (especially if they are radiant), but only as filler for the drop table, not as the "desired" drop from a mission. In order for Void Storms to be played long-term, DE need
  5. So far, Corpus railjack seems to be a huge improvement on the Grineer railjack experience. I've only played Venus and Neptune proximas so far (trying to make the new content last as long as possible), but the new mission types (especially the "Volatile" "jump around while shooting vents" one) seem to actually be quite fun. Pity that we're stuck with the new Corpus ship defence tile though. There is, of course, room for improvement (inability to choose whose railjack to use in Public squads, Gunnery-10, etc.), but the overall experience is really quite compelling. As for the Void stor
  6. And Arcana bounties are available from the Necralisk. Reinforcing the similarity. The "next stage" there is purely optional - you don't get a "bounty failed" screen if you go straight to Cetus after Terry. So the difference between "next optional stage" and "another mission" is purely semantic. I don't know what happened in your life that made you search out a 2 month old thread and lash out at one of the (many) people who disagreed with you. But since you chose to make this personal against me, I'll give you the answer everyone else was too polite to give you when the thread w
  7. Looks like a nice idea except Eidolons dropping Kuva - this would go against the lore of what Eidolons are (see the "Night in Cetus" Glass shard fragment).
  8. For the waybound focus skills, the last dot is for unbinding. So once you unbind it, you'll see it as 4/4. The effect of the skill won't change (except you'll be able to enable it for other schools)
  9. You cannot log into the map at the same time as you are logged into the game. So such a feature would be useless: anyone seeing these message would be offline in-game and anyone online in-game would not be seeing these messages. If you want to try more advanced content - just try soloing it and see where you get stuck. Then rethink your loadout and try again. For some things, youtube guide can be very helpful. Or just try joining a bigger clan and asking in clan chat/discord - there are usually plenty of people willing to help clanmates. If none of this helps - try rethinking th
  10. While the other guy's language may not have been the most encouraging, he did have a very valid point. Your linked video really looked like you were just jumping around the map semi-randomly without any system to it. When looking for caches, it really benefits to (a) have some loot radar mods equipped; (b) know the tileset; and (c) explore it systematically. What your video showed did look more like just random jumping around. When I go looking for caches, I usually try to explore each tile separately: first by going along the floor and then by bullet jumping around the walls and structur
  11. Don't get me wrong - I'm on your side here. I completely agree that Eidolon hunts need to have much better rewards. But I don't think making more exclusives is the right way to go. I think it would be better if they were a good source of some items/resources you can also get in other places. Make it a choice, but make Eidolons still worth the effort. As an easy example, DE could make a Hydro capture give a decent amount of endo: make it high enough to be worth it, but comparable with the amounts you can get from other "good" sources with a similar amount of effort. That would give pl
  12. Right now on the Switch Market a rk 5 Energize seems to be selling for around 700-1000p, while a rk 5 Lockdown for 150-200p (on PC - around 800p and 120p respectively). Both have a very healthy numbers of registered sales in the last 90 days. If anything, I suspect Lockdown sales on PC might be safer because smaller transactions are less useful for laundering dirty plat. This would make farming Toroids for Lockdown (or other similar arcanes from the same shop) at least as profitable, probably more - since toroid farming from PT/Exploiter involves zero RNG (35 PT takedowns guarantee you 21
  13. PT and Exploiter are quick and reliable ways of getting Vox Solaris standing, which can be converted into Magus arcanes. You can get a max-rank Magus Lockdown (as well as many other rewards) in a week with 35 PT takedowns (without boosters). These can fairly easily be sold for decent amounts of plat. While a max-rank Energize would yield a lot more, eidolon arcanes have a lot of built-in RNG and take a lot longer to obtain. So PT and Exploiter communities are not asking for new rewards because their current rewards are already very monetizable.
  14. Have you ever fought an Eidolon Gantulyst? Or did you think Terry was the only Eidolon? That fight is not available from the "staging area" (Cetus) either. You have to capture Terry, then go to a certain point of the Plains and start the Garry mission from there (and then repeat for Harry). Or are arcanes not "relevant drops"? Arcana bounties requiring an iso vault is just a slight development of the same system. All they really added was the rotation of specific missions that are used as part of the bounty. But such rotations have already been used throughout other bounties in all 3 open
  15. Wait, were you trying to play a specific Arcana Bounty rather than whichever one of them happens to be in the vault at the time? Arcana Bounties are just Bounties, they rotate around just like those in the Plains of Eidolon and Orb Vallis. You just do whichever one is available. The system is pretty self-explanatory to anyone familiar with the other two open worlds, not sure what else DE could have done to clarify it.
  16. If I remember correctly, I was running Rhino with a Fragor at the time I was passing that junction (don't remember what mods, but couldn't have been anything advanced). My "strategy" was usually to do a ground slam into the specter, knocking them down. Then just continue putting the hammer down so they can't get up and kill me. If they do manage to get up and cast something - run away and hide until the spell expires (and then repeat). That said, this was a while ago, so I might have had do use something else on Valkyr specifically. Edit: Just noticed the OP was from 201
  17. There are only 3 specific "Mother" points in the Cambion drift that give you access to the arcana bounties - each to its own tier (and only after you finish the vault itself in the same session). These are the points nearest to where you do the "prepare the bait" phase of the respective vault. These are the same Mother points that you can use for starting the Iso Vault missions without going into the Necralisk. There are a bunch of other Mother stations but they do not give you access to iso vaults or Arcana bounties. My advice is to put a Loc-Pin next to the specific Mother stations
  18. Just to double-check: did you already put a Forma onto Octavia Prime? As far as I know, second energy color is only unlocked once you forma the frame.
  19. I actually try to avoid survivals for relic cracking. I usually run relics in pub squads, and there always seems to be a player who insists on bringing a Saryn (or similar) and nuking all the enemies before they turn. As a result, there's often a struggle to get 10 reactant. Similar for excavation - someone always decides to start the second excavator ASAP and not wait for enough reactant to drop. While I see what you are trying to do, it might be worth considering that DE are not exactly known for promptly fixing issues in the game. So with your plan, the mission type might stay at th
  20. Currently, DE's history suggests that unfinished content tends to stay unfinished for quite a long time (just look at the Valis's third Orb - it's still taking a bath in a coolant lake). So I would be very much against any sort of system that puts them in a situation where they are incentivised to release more unfinished content (they do it often enough already!) I understand what you are saying, but making system more tightly intertwined with each other is simply a bad practice from the point of view of software engineering. Delay do occasionally happen, and the more systems are depen
  21. Chemical processes in its cells and electric discharges in its neurons. You stated that without really providing any justification. You really need to give a bit more than that. You clearly transport it somehow. And it is clearly not taken off your hands immediately after you catch it. That means the fish is (a) a living organism (b) that you can somehow carry around (c) while using any warframe powers (d) that survives the process. For your points to have any validity whatsoever, you'd need to explain why a different living organism would necessarily not survive bein
  22. Look at it slightly differently: Imagine DE were PLANNING a "Tempestari Nightwave" to be released now, but were not able to do so for some reason (for any reason: assets not ready, the Nora Night voice artist took a holiday/was busy on another project... - anything. Life happens!). But the update itself is ready on time. What would you expect DE to do? Delay the mainline update to wait for the Nightwave "trailer"? Release the "Tempestari Nightwave" after the mainline update, when the "campfire story" is no longer relevant? Scrap the work done on the "Tempestari Nightwave" and start workin
  23. Don't worry about the "current meta" and just build whatever sounds fun! Most content in Warframe can be done without "Meta" weapons/builds - so just go try something out! As long as you mod the weapons correctly, they will all perform well enough. When I was at MR7, I remember building Tigris and Sobek. They are both primary shotguns, but they are very different styles of shotgun. I found both of them really fun to use (although a lot of people do dislike Tigris's duplex trigger). Other notable/amusing primary weapons available by MR7 include (in no particular order) Rubico, Baza, C
  24. What are you on about? Of course there is no animation for a mechanic not currently in the game If the mechanic were to be introduced, so would an animation! The defence target not being affected by the vortex, however, is an example of it not being damaged by warframe abilities - hence negating one of your objections. Well, try making a conjecture! Or any sort of a guess! Or proposing something constructive at all. Your current position of "I don't know how this works but your suggestion is wrong because I say so" is not exactly conducive to a conversation! The voice lines jus
  25. Can you currently target the rescue target with weapons or damaging abilities? Don't think so! (unless under radiation proc). I just did a "protect the idiot" sortie defence earlier today as Vauban, and the target did not get sucked into the black hole (collapsed bastille). Then using abilities while carrying them should not be a problem either (according to your own logic)! Your opposition to the idea seemed to be not in the range of in-game mechanics, but in the range of lore (or game world logic). I am giving you a similar example (allied kavat in the path of a Fire Blast) that suggest
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