People telling you it's your fault for not having potatoed every weapon and having inifinite weapon slots are hilarious. Here is what should be done for the randomizer not to be frustrating :
- Every weapons in the rotation should be potatoed even if you never owned it, played it or potatoed it. In fact, it might be the occasion to rework potatoes? It's clearly not even noticable when you're end game, yet it's an early game stopper.
- The really S#&$ty ones (mk1-gear and early game mr food) should either be removed from the rotation or reworked to be playable.
- Every weapons should have an ok default mod build (damage, fire rate, multishot, status corrosive or viral, crit mods). This is the fault of DE forcing us to use those mods in steel path, so now they need to either rework the whole mods system or give it to the randomized weapons.
It's pretty wild that hardcore players are telling EVERY casual players that it's their fault if they don't have every weapon optimized, so now they have to suffer a run where they can't have fun and must rely on their allies to complete the mission.
Basically, this gamemode highlights the issues the weapons always had with the stats differences and modding system. Only now, you might be forced to play them in steel path.
It's obvious DE is gonna do something to allow every players to enjoy this gamemode, but I wonder what they will chose.