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PhiZero

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  1. I made the same mistake and assumed it scaled as well. Yes, it does scale; but, not in the way you'd expect. It doesn't spread your stored damage on shatter, but it does spread the enemy targeted version of splinter storm...more specifically its damage vulnerability debuff. It turns her 4 into a more consistent version of Rage from Equinox, which can be scaled with strength.
  2. Strange question, @[DE]Pablo I understand that visibility of said body part will qualify the target to be influenced by abilities, ie, partial visibility around a corner or crate. But, how will this interact with surfaces with "slits?" Such as the stairways in the Grineer Astroid tileset. Will the new LoS check consider this as direct line of sight, or will it be blocked by the collision/hitbox of the steps?
  3. Back with some playtest results for a more detailed opinion of Dante's Rebalance. Ran a 1-hour SP Grineer Survival as a Toxin Dante, Averaging a kps of 92 at a casual pace. Overall little has changed other than a ever so slight nerf to Dante's Initial DoT tick, and his Overguard begins to suffer at around the lv-200 mark now with the unfortunate consequence of causing some incredible nausea. Dante Stats: 303% Str, 179% Duration, 75% efficiency, +90 Toxin Tick Damage, +3 Corrosice Stacks, and +75% Cast Speed. Mods of Interest: Archon Continuity to open up armor strip on Noctua, with an R4 Arcane Percision for +250% secondary damage, and Adaptation to buff Overguard further. Overguard Feedback Pre-lv200, it is incredibly easy to maintain his Overguard at its cap; (45k in my case) but, post-lv200 it began to hover at 10k max and would sit at an average of 5k Overguard with Adaptation. With the Overguard Regen, as long as you're maintaining your kills, Dante will remain immortal...at a cost. With the addition of Kullervo, Overguard needed a visual queue for when it broke; but, with the raw amount of damage coming in post lv-200, it is a consistent flashbang of blinding lights from the Gate triggering and regenerating at obscene rates, and I couldn't test any further as I will greet my dinner again at the throne of the porcelain God. Would it be at all possible to get a reduced VFX for Overguard Breaks? ie, Initial break still being 100% for readability, but with a 5 second grace period where sequential breaks are at 25% visibility? Tragedy Feedback As I use a Toxin + Corrosive Noctua for all my dps, I rarely use Tragedy for its mass room clear, reserving it exclusively for Demolishers or a horde of Eximus supporting an Acolyte. With the fix/nerf to status damage from Pageflight, it's damage alone isn't spectacular without a DoT primer; but, this is remedied with +100% Status Duration on your weapons to restore its original glory so its no big deal. With fixes to its LoS, Tragedy should be in a good spot now that spamming Dark Verse is no longer valid, and will require grouping abilities to revert to its pre-nerf state. As is with all of Dante's stats shuffled about, it would've been nice to have a 1-2 forma refund as I was 10-forma deep, but I have one queued up in the foundry anyways as I do need to swap out some polarities regardless. Overall, the rebalance was a heavy handed nerf to Tragedy-Spam-Styles, but the intent to not move the needle on other playstyles is genuinely felt and appreciated! (Other than the more pronounced rave flashes from the Overguard Gate, send help.)
  4. Honestly, I don't mind the changes in any way and loving the buffs. Tragedy is literally the only ability I don't use in the rotation, as its too much setup when everything is already dropping like flies to Noctua, a wordwarden Noctua none the less. The loss of the double status damage bug hurts a bit, but with the buff to Wordwarden it just barely misses the mark to break even. The Overguard nerf is understandable, as Kullervo generated significantly less in comparison with more severe restrictions. A base 2000 is going to be a pain to refresh to the cap, but the regen buff is more than welcome...it's just the regen rate is still a bit low at 300, and could maybe use a stack mechanic to increase its regen rate and play into Dante's core with Tragedy and/or Noctua.
  5. ...Actually, I wouldn't be opposed to the idea if it was at 30% as an alternative to Intensify, or even just upgrading its rarity to Umbra in exchange for losing its exilus status. My Excalibur is already pinching for mod slots, and it's not really feasible to give up anything for a 15% strength boost and QoL. Sure, I could repolarize the exilus slot and drop Prime Sure Footed, but that will require relying on Poise with a 40 second duration, or that one infested helminth ability that prevents 5 status procs that I can't remember.
  6. Yeah, Nourish was definitely nerfed on the energy generation side...but, reducing the viral damage bonus is actually a massive buff for status builds, as it doesn't skew the status weighting anymore. ie, A weapon with 60% electricity weighting can get diluted to ~30% electricity and viral with even a tiny bit of power strength; now with the lowered viral buff, you can look at around 45:15% in the weighting without strength, and have more room to apply additional ability strength without lopsiding your status weights!
  7. I've been using the 8bitdo pro as well for mobile gaming, does your model lack the switch on the back? As it can set the controller to either Xbox, NSW, Android, or one other that I can't remember; which, could help. When it doesn't work, you can also use the official 8bitdo App called "Ultimate Software" that allows for buttons to be re-mapped with up to 4 profiles to pre-configure. It's how I customize Dead Cells, Streets of Rage 4, and random emulation on my Samsung.
  8. Just adding my two cents as well, I'd obtain the mods in an order of priority: Hunters Munitions > Galvanjzed Chamber > Primary Merciless > Galvanized Aptitude. See if you can get Hunters Munitions from either the occasional Ghoul Purge event or trade chat, as that is just going to make everything a whole lot easier. With your standard mods of Serration, Points Strike, Vital Sense, and Elemental combos (pref. 60 60 status mods) you should be set to tackle Arbitrations before considering SP, with Galv Chamber being the most bang for your buck. Though it is in my personal opinion to save Galvanized Aptitude as your final purchase much later on as it only provides a +240% damage bonus for the Ignis specifically. If it was an IPS weapon I wouldn't hesitate to push Aptitude as mandatory. Serrations 165% damage boost will suffice with a 1.3x Bane to bring it up to ~214% direct damage, and provides an additional 30% boost to your DoT damage from double dipping, which should suffice for starting out on SP. Next you should opt for getting a full set of SP arcanes, as they're just great all round. Merciless will provide you a 360% boost to base damage, which will give you the option to drop Serration for other mods. Once you're at this point, it would be a perfect opportunity to justify getting Galvanized Aptitude for your Serration replacement! ...personal opinion though, with a standard viral heat slash build, I'd consider dropping Galvanized Aptitude for a Primed Bane that late into the game. With Aptitude and Merciless, I'd be looking at 600% base damage; but, I could opt for the lower 558% base damage with Merciless and Primed Bane of Grineer. Yes it is a 42% loss off the top, (or overall 7% loss in dps) but Heat and Slash double dip on faction damage by boosting your DoT effects by another 1.5x, theoretically resulting in upwards of 900% damage on your DoT, effectively boosting your dps output via backloading it onto Slash and Heat ticks.
  9. Personally, I'm all for Eclipse being a toggle even with a nerf to accompany it. In nearly all of my builds, I'm never honestly lacking in offensive options and usually prefer Roar for status damage. Though when it comes to defensive helminth options, there isn't enough. I'd like to use Eclipse as a defensive option ever since Heart of Deimos, but it has never been consistent enough both on and off Mirage. We do have Parasitic Armor to boost armor at the cost of shield gating, Rebuild Shields / Pillage now that shields are beefier, and Nullstar for damage reduction that diminishes in close proximity to enemies. Even if Eclipse gets a cap on its DR, I'd honestly pick it for squishier frames like Banshee to be paired with Arcane Guardian / Aegis, as they usually have damage in spades but completely lack in survivability. (That, and I have grown to hate Gloom when ability range is a factor.)
  10. If I recall correctly, Hydroid and Valkyr Prime were supposedly the last prime trailers of their kind, both having significant production delays. Chroma, Garuda, and Harrow came after, and coincidentally fell into the gap years; before, everything began to resume with Octavia Prime as a half story teaser half gameplay showcase. I'm not entirely sure who is at the helm for the current gen trailers, but there was something magical about Minki and Geoff's tenure, breathing life into both the trailers and frames; but, this generation hypes up the primes so much better via weaving between story and showcase.
  11. Shame to see the temporary disable of cross saving, but completely understandable. Though is there any news on the Tennogen front? Since any tennogen item deleted from the act of linking accounts, causes them to remain marked as owned preventing the re-purchase of now-overwritten-owned-items. Would really love to re-purchase some of these PC-exclusive gems!
  12. Coupons are handled differently on the NSW. On PC it's a ie 50% discount on the platinum we purchase, on the NSW it's a 50% on a singular market purchase; which, results in two separate types of coupons under the same name. (Similar to how there is Platinum, Free Platinum, and NSW Platinum all under a single name.) ...though I personally wouldn't mind having the NSW coupons be unified with the standard coupon; but, I doubt it's as cut and dry in the Nintendo Eshop ecosystem.
  13. Founders items are only usable on PC, as selecting Excalibur Prime will default to your usual frame similar to subsuming to the Helminth when on console. Ie. My Excal Prime automatically swaps to Nidus on NSW as well, but on PC there's no issue and loads Excal Prime per usual.
  14. Due to the NSW override, my past PC Tennogen Inventory was wiped but not its purchase records; which, leaves my account unable to purchase repeat items as the deleted items register as "owned" and cannot be repurchased. I forgot that I wasn't eligible due to a past migration, but I bit the bullet regardless and overwrote my 10 year old PC account with a 3-year old Switch account. I fully understand that all of my past items and progress will be lost, (Note: with apparently the exception of Founder items, thanks! really appreciate being able to keep these!) including all past tennogen purchases being lost. Well, I still wanted a few of them and was going to re-purchase a select few...and here we are: the tennogen items successfully deleted from the link, but the market listing them as owned and ineligible for repurchase.
  15. If I remember correctly, Guild Wars 2 had an interesting approach to "Story Skips." They didn't necessarily sell skips in the traditional sense for cash currency, but had sold the new content as "Episodes" for players that hadn't met the pre-requisites; which, in turn bypassed all the required content...though considering how Warframe is setup with Railjack, Necramechs, Transference etc, this could become unmanageable when it comes to determining what to include for the Episodic-release-format.
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