Jump to content

Kisuno

PC Member
  • Posts

    17
  • Joined

  • Last visited

Posts posted by Kisuno

  1. Since the Strun Wraith was buffed, could the Boar Prime have the nerfs reversed back when the shotgun buffs went live, or at least get other buffs too? I'd love to have the Boar Prime be on par with the other shotties as the high RoF, status inducing shotty.

  2. I also made a post about this: https://forums.warframe.com/index.php?/topic/427650-unable-to-bind-arcanes-to-volt-prime-helmet-despite-owning-him/?view=findpost&p=4744428

     

    Almost two weeks without a fix. To add to this, Chroma's helmet is also not selectable, so I wouldn't consider it a bug having to do with Global Syandanas more than it has to do with some cosmetics just not appearing at all.

  3. Because no one ever heard of wf having bugs on the codex or profiles. While selectable they cant be bought or farmed just used. They will not count for arcanes. This makes sure we get into buying cosmetics more often too so it works for de as a reinforced revenue stream and for us that get even more op. 

     

    It's kind of a big stretch to say DE didn't intend original helmets to be candidates for arcane enchancements. I mean, the icons for them are selectable and it'd make sense that they'd give the options to players who prefer the original helms.

     

    I hope you are wrong, anyways, cause that would be absurd if DE wants to force alternative helmets only.

  4. Arcanes are bound to cosmetic helmets thats the original volt helmet it does not count. Storm or Pulse helms will work. That helm you show shouldnt even show in there likely just a bug

     

    If I get what you're saying, the original helmets do not count as cosmetics? I'd figure that the Prime ones would count since if you notice, Rhino Prime's helmet is selectable (Ember, Mag, Loki and Frost prime are in there as well). You can select the originals to wear on Prime versions too, which is why I figured they are selectable.

  5. this probably happens a lot with everyone but it's been a problem for a while

    ba29b99d17.jpg

     

    or maybe it's a spawn problem, but sometimes i'll get a mission that is bugged and doesn't spawn the last enemies needed. we waited and ran around for 5 minutes before we figured it was futile. lotus won't let us leave this place. help

  6. Is anyone else having issues not seeing Shock Trooper's buff on other frames at all?

     

    My friend mentions that it's a little noticeable when casted on them (electricity on their hands), but otherwise I can't see it at all. To clarify, I'm playing on lowest settings and using a bright red energy color.

     

    It'd be nice to get a better visual indicator when you buff teammates, maybe an outline like with Rhino's roar?

  7. I very much like those changes, also I think you meant "Sahasa* more utility as a support role".

     

    If we allow Sahasa to dig with enemies around, it should be percentaged based on what player needs. i.e 40% off ammo gone, or energy. But choosable by the player.

     

    Personally I think Skill trees would be the best thing to happen to Kubrows. Each type to have 3 different branches so 12 branches in total not completely stepping one over another. Giving you more incentive to have more than one of the same type.

     

    Oops, fixed, thanks. :D

     

    It'd be neat if Dig could be sort of manipulated like that. Skill trees on kubrows sound amazing as a way for players to customize their own kubrows further :D Maybe if they had branches revolving around like, Offense, Defense, Utility? Relative to their type, of course, but that'd probably be a lot of work.

  8. I made a comment on /r/warframe about changes I think the kubrow types should get in order to make players want to vary with them so that not any one kubrow type is better than the other. Here's changes I think the kubrow mods should have with some explanations:

     

    Sunika: Replace Unleashed with Huras's Hunt.
     
    As of now, Unleashed is a waste of a slot unless you're running capture missions. Even then, since speed and zorencoptering etc. is so prevalent, capture missions are somewhat trivial to begin with. I think that Sunika does not suit its role as an Offensive type kubrow that well as of the time being, Sahasa is a complete upgrade over it. Not only that, but Huras, being the Stealth type, has arguably the best offensive precept in Hunt, so I think Sunika would benefit greatly if Unleashed was just taken out and replaced with Hunt.
     
    Huras: New attack precept that lets it takedown enemies while stealthed.
    Add a period of time after stealth activation where player's attacks won't dispel invisibility.
     
    Huras is actually one of the more useful kubrow types, as its periods of stealth and the surprising amount of power behind Hunt makes it versatile. Since Sunika is given hunt, Huras would need an attack precept that would suit its typing while still making it very versatile. Huras should be given a new attack precept that functions identically with Savagery or Ferocity, except that in addition Huras can use the ability while stealthed.
     
    Only being able to use the new precept while stealthed might gimp the type a bit, but I think another good change to compliment it would be to allow a period after stealth where players and the kubrow can attack while keeping invisibility. Maybe five seconds at max level? 
     
    Sahasa: Half cast time on Dig and make it usable despite enemy map presence.
    Give Ferocity a secondary "scavenge" effect on killed targets that works like desecrate.
     
    The main problem with Dig is that the Sahasa will not use it as long as there are alert enemies anywhere on the map. This means that Dig only really shines as an ability during Defense or at the start of missions, where Dig can activate. I think that Dig should be allowed for use regardless of alert enemies that are on the map. In addition, the cast time of Dig should be halved so that players won't yell at their Kubrow for digging for five seconds while they're getting mauled by enemies.
     
    Ferocity is identical to Sunika's Savagery, but why not add a small difference to suit Sahasa's role as a Scavenger? Giving Ferocity a "scavenge" effect on killed targets that mimics desecrate would give Sahasa more utility as a support role.
     
    Raksa: Give Raksa's Howl a slow effect.
     
    The only real problem is that Howl is like Terrify, and no one really likes Terrify. However, one tiny change that would make it much more suitable would be for Howl to apply a slow effect on targets in addition to a terrify effect. This way, Howl won't inconvenience players as much when enemies run away.
     
     
    As of now, even if the kubrows were intended to serve niche roles, the amount of recovery time from stasis still makes it frustrating to switch between them. Sorry if this is a bit much, but I really want to see all the kubrow types being useful in their own way so players can make the choice of what kubrow type they'd really want.
  9. Sort of a small rant but the top rated valkyr build has a 155 Hysteria Cost when she only has a max of 150 energy. Trying to look for some good builds is frustrating when people don't pay attention to what they build and it gets voted up...

    http://goo.gl/YK5ak7

    7 forma too? Jesus what is this

     

    also i love you and i love the site, great work!

×
×
  • Create New...