Jump to content

Claytronus02

PC Member
  • Posts

    56
  • Joined

  • Last visited

Reputation

112

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So, anyone notice how the blast radius mods (Firestorm and Fulmination) are the only weapon (not Warframe) range mods left that use a percentage value? Melee was swapped to flat value a while back, Volatile Return adds a flat value, even the beam radius mods are a flat addon (barring Galvanized Accel, though I chalk that up to saving on coding resources between normal and beam shotguns). Well, I think Firestorm and Fulmination would be a lot better if they worked the same way as the other range mods do. +1.5 meters for their base counterparts, and +3 meters for their primed. It would the mods a lot more viable on a bunch of other weapons. Take the Afentis for example; Right now, Primed Firestorm only raises it from 3 to 4.32, whereas the Kuva Zarr goes from 7 to 10.08. If you made it a flat +3, however? Then Afentis rises to 6 meters, while Kuva Zarr is a flat 10 (only losing out on on 0.08 meters). So the Zarr remains largely untouched, while the Afentis becomes a lot more capable of using that explosion damage without enemies walking out of range. Even the Kuva Bramma only loses out on 0.65 meters in range! It barely affects the larger explosions current range, while making it more effective for the smaller ones. It just makes the most sense to me to make it work that way, rather than have it stand out the way it does.
  2. I understand why IPS mods can't work like elementals (Then Hunter Munitions would be overthrown, plus Slash becomes way stronger with yet another multiplier), but common IPS mods really have no reason to ever exist. +Zoom mods are almost only ever good for specific riven challenges (also, I would kill for a -zoom counterpart, snipers would be so much better for it). The magazine and reload mods outside of Shotguns are hard-pressed to compete with the commonly-used mods 9thanks to their values being half of what shotguns get), and then you have the "-Insert miniscule bonus here- on inconvenient/tedious condition" mods. Twitch, Proton Jet, Catalyzer Link, ect. These give pitiful bonuses compared to our commonly used mods, yet need a conditional trigger (and an often short time limit). Imagine Proton Jet gave you 120% crit and status chance for 45 seconds after killing an enemy during a wall-latch? It would still be tedious, yeah, but now it can compete with something like Critical Delay. Wildfire could also offer 90% fire damage, and 30% magazine capacity. Yeah it would be outclassing Hellfire then, but Hellfire is also one of those mods that is in the running for a Prime variant, so it always has the potential to become relevant again. Not to mention that Wildfire is a nightmare mod, so I do think it is fair for it to be stronger than a common mod. If not though, then at least change the magazine capacity into something like critical chance instead. 60% fire damage and 80% crit chance?
  3. So, hear me out... You know how we can favorite colors for quick access? Why can't we have that for mods? A separate "favorites" mod tab, so we can put all the mods we actually use in their own category. Would make switching out mods a little less tedious, especially as you get further in the game and find your mod list stuffed full of dupes and niche options. Just switch to that tab/section, and slap in your desired mods. The alternative is setting your own "default" for a specific weapon category, but I think that would just encourage cookie cutter builds even more than they are now. What do you think?
  4. For me, it's just immediately killing a larvaling on sight, then deciding to leave it alone until I have enough spare forma to master the weapon.
  5. I also refuse to believe a frame able to take on an archon, along with a weapon built specifically for it (seeing as archons use the same mechanics as liches) could be at any risk in a lich raid
  6. I can't even imagine how a lich could steal an archon shard, there is no way our tenno aren't holding that in their back pocket the entire ride home
  7. Caliban just needs 5 changes before I consider him as part of my regular frame rotation: 1. Let his passive stack (multiplicatively) with adaption. In a world where Voruna gets cheat death/Status immunity, Sevagoth gets immortality, and Nidus gets healthgating, letting Caliban have x2 the effective health he has now can't be that game breaking. Heck, Baruuk already gets a 50% damage reduction just through his restrain, and that's on top of giving you Desolate Hands access! Realistically, being the New War frame that is also a proper sentient hybrid, he should get a full unique adaption effect that stacks (multiplicatively) with the mod of the same name. He's a milestone frame, let him shine! 2. Summon all his sentient buddies in one cast, at least at max ability rank (Also, let him have an augment to convert them into Battalysts, or any kind of ranged sentient for that matter. Scaling damage would also be appreciated, but I take ranged pals that actually do something other than passive shield regen in 80% of the game's content as priority). 3. Let him pick up energy orbs in his spin2win ability, he already has far less range than Revenant and a higher expense. Also, would be nice if casting his armor strip in the spin2win made it act as an armor-strip AOE around Gyre, theoretically setting up a combo of razor+strip+stomp, that could lead to some proper blending (even if Rev can do it easier with roar+4). 4. Make the casting for his armor strip faster, at least 50-75% faster. 5. Make his walking animation a float. He is a sentient, don't pull another Titania and wait for the prime before letting them float like they are supposed to.
  8. I know, but I think it's safe to admit that change was small enough that it might as well not have happened. At best, it was a pity system change for anyone who may not be able to get on exactly every 24 hours on the dot
  9. It may be futile, but a tenno can hope- 🥺
  10. This is a simple one, change how long forma takes to craft. As our arsenals grow and frames like Sevagoth exist (three separate mod pools), the current rate of forma crafting just isn't enough. And unless you wanna start running plague star twice a year, there are two very easy solutions to choose from. 1. Reduce the forma build time to between 4-12 hours build time, though I would much prefer 1 hour. But having the option to check in at least twice a day for your forma building would be nice. 2. Allow us to spend either ducats or multiple forma BPs on a forma bp bundle, and make it evergreen. Imagine Baro comes around and has nothing you really want or can use, so you could instead spend those ducats on a x3, x5, or x10 forma bp, increasing in ducat price per the forma multiplier. Or imagine you have something like 15 forma bps after farming a new prime, but you don't want to spend the next 15 days building them. So instead, you convert those 15 bps into a x10 blueprint. You lose out on 33% of the potential formas, but you get a much bigger haul a lot sooner (so that new prime is able to get kitted out as soon as they're fresh out the foundry). Please, someone has to agree with me on this, I can't be the only one with a crippling build addiction in this game!
  11. Would be nicer if there was a bundle without anything bloating the price, whether it's value is good or not. 90 bucks is 90 bucks. A 4090 has way more value than a 4070, doesn't mean everyone can afford the 4090.
  12. Who would've thought that this topic about predatory monetization would lead to us looking at how much we've spent on the game and sharing it with others. Great job DE, you've managed to get us to successfully look at our investment and reconsider how much we put into your game. Instead of making a simple cosmetic bundle and getting a cool 20-25 bucks from the majority of the players, you instead have everyone and their grandma blasting you for predatory schemes and rethinking their investment in your game as a whole.
  13. Not sure. My account was technically created in 2016, but that was on a crappy HP monitor-computer hybrid for school. That thing struggled with youtube at times, so it wasn't until 1-2 years later I started playing on Xbox. Then I got a gaming laptop and moved back to that old Warframe account, and I have no clue when that was exactly, maybe 2019?
×
×
  • Create New...