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RaynerJ

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Everything posted by RaynerJ

  1. I played through the mirror defense Deep Archimedea three times to no avail. The defense target is a bit too squishy, and especially with leech eximus units and rogue necramechs, it wasn't even a matter of defending the target, because those enemies seem to melt the defense target out of nowhere.
  2. I recall that subsumed abilities placed on Prime frames use the Primed ability vfx when applicable (e.g put Nidus' larva on Equinox Prime, the tendrils uses the Primed version). For some reason, Hildryn's shield pads that are visible during the duration of Pillage do not use the Primed version when subsumed onto other frames, or with her deluxe skin. As per the images, Hildryn Prime is using the Primed "shield pads", however Equinox Prime with Pillage subsumed on, does not, and instead uses the base Pillage vfx.
  3. I believe it's because you have a synth mod on somewhere, and it's showing that your holstered weapon is being reloaded.
  4. Wisp Prime's motes aren't fully respecting accent colors. The metallic type indicator at the top of the mote uses the default gold color, and not the correct accent color. Also, fused reservoir motes do not use the correct mote type color (green, blue, red), and instead uses the accent color.
  5. Same problem here. The second drop says "error, drop was not claimed" for me, even though I watched 2 hours already.
  6. Anything on multishot issues with hitscan weapons?
  7. Thanks! Looking forward to getting Kullervo! Anything on the multishot bug where it doesn't apply to hitscan explosions? (eg incarnon braton, incarnon burston) https://forums.warframe.com/topic/1343667-multishot-does-not-apply-to-a-number-of-attacks/ https://forums.warframe.com/topic/1356644-multishot-does-not-benefit-the-incarnon-bratons-aoe-damage-portion/#comment-12811359
  8. I like Arcane Guardian+Arcane Blessing with Adaptation. This way I don't have to use Vitality and free up a slot for more ability stats. I personally like Terrify for armor strip so that her electric shock damage oneshots even grineer enemies.
  9. I've noticed that as of Duviri 33.0.13, Felarx's evolution 2 perks Frictionless Flight and Kinetic Baffle do not specify the "while aiming" condition. In gameplay, the perks mentioned above still only activate when aiming, so it's working as intended, however the perk tooltip does not mention that Felarx must be aimed to satisfy the activation condition.
  10. Same problem here. It's a problem only with the carrier prime skin, as equipping the regular carrier skin on the prime doesn't have the issue. It's kinda annoying since I use carrier prime a ton and I'm constantly reminded of this bug.
  11. It's not an issue on your end, I think DE broke something with one of the last hotfixes, since all PC players can't move their ships with MB1.
  12. It’s moreso for people who run primarily Circuit. Those common resources are found aplenty in Duviri, but I think for people speedrunning the orowyrm fight, they’re probably not running around Duviri that much looking for stuff.
  13. I think the prices are perfectly fine. It’s a skin, not unlike railjack that costs ~200 platinum. Aside from the 2 deluxe skins, it’s shocking how little monetization there is for the Duviri launch considering it’s such a massive launch. Sure, it would be nice if the prices dropped or the parts were farmable, but DE has to keep the lights on somehow.
  14. Only the following were changed: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.
  15. So what is your point then? I don't see what you're complaining about. Felarx incarnon is a bit weaker but that doesn't make it broken. They're not the same weapon, and have different builds and use cases. If you like the Strun, then use that. If you don't like the Felarx, then just don't use it. Weaker does not mean unusable, especially with the Felarx.
  16. Felarx is mostly fine. The incarnon has infinite punch through and a 56m range. That by itself is enough to clear rooms of enemies. Plus they buffed the incarnon so the damage is more than viable for steel path.
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