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elevate

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Posts posted by elevate

  1. 47 minutes ago, taiiat said:

    if they're using Proximity Time Bomb (Propa), then it doesn't matter as much since it doesn't pierce.

    This is untrue. Propa has a 90% dmg falloff from its center to its outer edge. If you put the shields to far away propa will do no dmg. You want to place them so the center will be as close as possible to a part of the eidolon.

    49 minutes ago, taiiat said:

    if you're using a Ray Trace Weapon

    Just for your information, these are more commonly know as hitscan weapons.

    50 minutes ago, taiiat said:

    but if there's never any problems, then you won't be using your Prism anyways so sometimes it doesn't matter.

    Raplak isn't just used to cover for mistakes. Its used to prevent mistakes by using it over propa when you have the required VS as it has a higher CC. It is also used in conjunction with propa on the first terry shields to take them out instantly by shooting propa early to it explodes when the shields go up and shooting raplak in that same moment.

  2. 7 minutes ago, Lutesque said:

    Ive never had this Problem using either Amp since the Eidolon's Hurtbox will already be on land...

     

    Its not a problem?? Watershields are when garry/harry are spawning out of the lake and their hitbox is already where the eidolon is going to be after it has walked to land

  3. 17 minutes ago, Yuri_Doujinshi said:

    Very cool! If you are the dev of the site, or know them, my only suggestion would be to tell the user what key they're supposed to press. My first instinct was left mouse, rather than spacebar 😅

    Yes I do know them, I can relay your message. Yeah i can see people not knowing to press space, it can be a bit confusing

  4. 13 hours ago, Yuri_Doujinshi said:

    ^ This is the best advice so far

    As for other things:

    Typically you want the shield to be under the heel of the Eidolon if your squadmates are using Shraksun, and in front if they are using Propa. This is so that the Shraksun can hit the maximum number of hitboxes possible, and so the Propa doesn't get prematurely detonated. If you have a mix of both, you can either try placing the shield in both locations or choosing one; it shouldn't matter too much. I personally would prioritize front shields for the Propa users, but that's just me.

    Speaking of Propa, you absolutely need to have Virtuous Shadow to use it. If you don't, the crits are too inconsistent. It doesn't really matter that much if crits are inconsistent up until 3x3s, but past that you really want to make sure that you are getting that consistent shield DPS. Also, it's good to learn the timing for propa shots. There's a cadence where you can shoot the propa and have it detonate immediately upon the shields coming down. I usually do it based on sound, but visually, you want to shoot when the eidolon's second leg is exactly halfway through coming forwards when standing up. This sort of technique is necessary for 4x3 and 5x3s (and also very satisfying to pull off, so I recommend trying it out).

    Here is a little game to practice your propa timing https://idalon.com/games/propa (press space to shoot propa)

  5. 14 hours ago, (NSW)Matt-S said:

    Ideally you would like a x77. 177 is the best, but Raplak is not necessary in the slightest and is mostly just for mistake correction (can also be used to make shields break faster by using Raplak instead of a second Propa shot, but again, not necessary). As for your Amp Arcane, you'll want Virtuous Shadow. This pushes Propa Scaffold to 90% crit chance or so, and can be activated by void dashing into the Eidolon's head.

    Shadow is not really necessary for 4-player squads for the most part, but it's nice to have as the first propa shot killing is more ideal than the second.

    Raplak is used in the beginning terry shields (non precharge)/whenever you don't have enough VS to 1 shot shields on propa crit in combination with propa to generate 2 instances of damage in the same moment meaning you need far less VS for a 1 shot. You do this by pre-firing propa so it explodes the moment shields go up and the fire raplak simultaneously.

    Raplak is also used as the main dps amp instead of propa when you have enough VS for a 1 shot on crit because it reaches 92.8% cc with shadow and 7 brace meaning it will basically always crit meaning it will basically always 1 shot the shield.

    Finally raplak is used for when propa doesn't crit by quickly firing a shot at the eidolon.

    Propa reaches 80% cc with shadow and 7 brace.

    None of the eidolon meta is necessary (except maybe a volt), it just makes hunting eidolons easier, faster etc. The more meta you have the faster/easier your hunt will be. You can substitute basically any part of the meta with your own choice, the hunt will just be a bit harder/longer etc.

  6. 9 hours ago, Lutesque said:

    Yeah Propa does seem like it deals more damage if it Crits... but the problem is it doesnt crit as often as Shraksun Does, since The Shraksun has Multiple Oppertunites to Crit while the Propa only has one.

    This is why everyone shoots propa on all shields except precharge. Meaning you have 2 sometimes 3 instances of 80% chances to crit (trin/wisp isn't always at every shield), each one should be able to 1 shot the shield on a crit if you manage VS correctly (except for beginning terry shields)

    You also bring the raplak prism so you can quickly fire it if everyone doesn't crit/someone fires early etc.

  7. 9 hours ago, ES-Flinter said:

    Wisp (+health, health regeneration over time, +Firerate)< Oberon (Armor buff, health regeneration over time, Phoenix renewal, extra rad. damage)< Trinity (damage reduction, heal, endless energy)

    +firerate doesn't matter if you can one-hit the enemy. 

    +FR still does matter as it's nice QoL when building combo. She also provides movement speed and instant map wide tp. Way more helpful than a simple heal buff that trin needs to be there for. Harrow already does Oberons job, negates mag procs and gives a ton more dmg than his smite infusion with covenant. 

  8. 12 hours ago, Richeatue said:

    How does wisp keep the lures alive though

    Shes doesn't, its not needed in high lvl hunts as lures take basically no dmg because the eidolon never gets a chance to attack as shields are instantly down, limbs are instantly broken

    Wisp provides very nice qol buffs like FR and movement speed with her haste mote. She also provides health regen and +max hp. Trinity only provides a healing buff that isn't even needed

  9. VS amp: 177

    DPS amp: 774

    Comp, Volt (DPS), Volt (VS), Harrow, Trinity/Wisp (wisp high lvl hunts).

    Weapons: rubico p, vectis p, lanka (low lvl hunts as it cannot hit waterlimbs), vulkar wraith (needs cc ms -/cc ms/cc ms + - riven). 

    Solo volt build would look something like this: It's very flexible, the main things you need are just shock trooper, vig swap, some str and dur

    rcIGKW7.png

    • Like 1
  10. 3 hours ago, Omni-AC4 said:

    Is there a followed pattern as to which joint needs to taken out first up to the last to focus dmg? (like right leg then left leg then right shoulder etc)

    Yes there is. In efficient squads squads the dps will take a synovia from the right or left side first and then the limb opposite that. They do this so its easier on the VS volt as the other VSers can use the same shields because the eidolon will get knocked into the same spot meaning the VS volt doesn't have to place new shields every time. It doesn't matter what limb you start with unless you're trying to walk the eidolon (an advanced strat to not let the eidolon go insta invulnerable when it turns day and despawn used in daycaps). It also matters on mid spawn which limb you shoot first.DA8ggJh.png^Mid spawn.

    If you shoot the right limb first the eidolon will go into those rocks on the left and then start moving into the water making it extremely hard for your VSers using propa raplak (as they should be) to shoot its shields when its in the middle of the water. This is why I recommend you always shoot the left limb first and then the right limb so you won't ever screw up this spawn.

    I would also take out the upper limbs first before doing the leg synovias as the leg ones are way easier to hit meaning if you screw up trying to hit an upper limb because the VSers did't take out the shield fast enough/something else happened so the eidolon is doing his arm slam attack its kinda hard to hit the upper limbs. But if you saved the leg limbs you can just quickly flick down and break the leg limb

  11. 3 hours ago, SpicyDinosaur said:

    I'd argue, after trying both, that 777 is far better. I was ripping through eidolon shields with the Klamora prism. Then I'd use the Propa scaffold to take out groups of vomvalysts. 

    177 will easily 1 shot the shield instantly with only a tiny bit of VS. I don't see how klamora can ever be better as it can't use VS but has to only use UW. It still takes quite a while to take out the shield compared to the instant take down with 177. If you don't believe the instant take downs then watch this. Klamora is in no way better. Even with not VS propa raplak will take down the shield just as fast

     

    • Like 1
  12. 2 hours ago, spirit_of_76 said:

    I did the math on that one for a non rivened lanka Oberon gives more damage than the head shot crit buff (with a standard renewal build about 200ps) I have not done the calculations for other snipers 

    I highly highly doubt that as harrow will give 8x more total damage  with a 12.5% chance for 12x more total dmg without argon whereas oberon will only give 200% more radiation damage. But again I said usually as this is entirely dependent on what weapon/build/riven/setup/frame you are using.

  13. 53 minutes ago, Galuf said:

    It's not accurate. Lens wise there are few good options, 1 is good for madurai because it gives easy finishing touch if you fail to crit but if you play unairu the 7 is better; even the 4 is decent, not having to aim is great and it does kind of adequate shield dps as well(especially if you don't have invested into way bounds as it is very ammo efficient). And scaffold wise tbh the 2 is still playable and easier to use and the 6 is extremly strong if you get angle right. The meta is very overrated on this fight. So yes for 5x3 and 6x3 meta 177 for madurai users is the goto but actually you can do pretty well with a 167 if you know what to do and the 777 is pretty good all the way.

    Did I ever say the other amp parts were bad? All I said was 177 is best

  14. 1 hour ago, spirit_of_76 said:

    no vaserin or Oberon are enough in my experience Oberon has some added benifits when it comes to the damage cycle as whell

    because this is an ELITE weekly and terry is easy to capture (at one point I think he was a weekly)

    out or curiosity what frame do you use?

    use the bounty (that will be a bit of a crap shoot so bring a jack of all trades or trin) other wise Brozime and train man have large active discords

    I have fount that harry is what takes most of the time as well (some of the vomvs give him imunity) on the note about shock trooper do you know how it stacks with smight infusion (replace trin/harrow with Oberon for carpet renewal and rad damage buffs)

    if you are short a stealth frame they are good for spy vaults but a little like Ivara with out the augment

    swap harrow for Oberon if there are questions about limb damage and for extra EHP during the hydro fight (smight infusion is the same as shock trooper but rad)  

    Harrow will usually give a way bigger dmg buff than oberon because of the flat 50% cc increase

  15. 1 hour ago, spirit_of_76 said:

    the optimal is x-2-7 now and it is the order in which you gain acsess to the braces the prisum (first value) can be any thing I would recommend something with fire rate and range (the 4/5 is a auto rifle and good for procking a crit arcane) or the arka plasmore blast.  the scaffold is the should be the second option unlocked at the quills lastly the brace is the third option unlocked from little duck and offers a significant crit boost

    177 is the best amp rn not x27. That is old meta

  16. 7 hours ago, jam2see said:

    instead of making a new topic I though I would post it here.

     

    I just want an amp for eidolons and don't really need it for anything else and like op I was unsure what to build post warframe revised, from what I have understood I should use a 1 7 7?

    yes a 177 is the best amp, although you will need to learn propa timing though which can be hard at first. I recommend playing this little game to practice propa timing https://idalon.com/games/propa

  17. 3 minutes ago, (NSW)Matt-S said:

    While the above is true, there's a lot more to those videos than "you can use any weapon" -- you need to know exactly how to use it, get a strong Riven for it and what auxiliary buffs make it really good.

    For the vast majority of people, they're better off just using something tried and true, such as a good sniper. Makes it much easier for them.

    I never said it was better than the usual sniper. I was just proving a point saying that there are more than 20 weapons that can "contribute to the fight"

  18. 46 minutes ago, DrivaMain said:

    You still need the usual Volt and Chroma setup and a GODROLL furis riven. Still very strict

    He's only using chroma in that vid because chroma provides just a slightly bigger dmg buff than Volt. In an ordinary run it'd be volt volt harrow trin/wisp. While you may need a good riven to do a 6x3 with those kinds of weapons saying that there are only 20 weapons able to contribute to an eidolon hunt is just wrong

    • Like 1
  19. 10 minutes ago, DrivaMain said:

    I think he is pointing to the very strict loadout setup it creates. They are immune to status and Warframe Abilities. Out of 43 Warframes only 12 can contribute to the fight. Out of 400+ weapons only only around 20 can contribute to the fight.

    ehrm any weapon that does dmg can contribute to the fight. This is a 6x3 with mk1 furis (skip to 5:00 for actual run) 

     

  20. 15 hours ago, taiiat said:

    preferred Amp choices have basically always been the same. two Scaffolds, and one or two Prisms.

    that being Piercing Flak Grenade (Shraksun, and Proximity Time Bomb (Propa).
    Sniper/DMR (Raplak) the preferred Prism if you ever might need to do some Damage from Range or to trigger Virtuos Shadow in an emergency, or what have you. short Range Continuous (Klamora) if you only want to be able to quickly dump Void Strike to reset Charges, or if you for some reason want to have high DPS in some emergency without  Void Strike.

     

    if you like Piercing Flak Grenade (Shraksun), you can still use it, you just absolutely can not be moving forwards and fire it at the same time. have to be standing still.

    Raplak is used to cover for when propa doesn't crit since propa only has 80% cc with shadow and 7 brace.

    It is also used as the main damage dealing source once you have enough VS to 1 shot the shield with it on a crit (5.73 tera, 8.10 gant, 10.44 hydro) because it can reach 92.8% cc with shadow and certus brace meaning it will basically always crit.

    Raplak also helps a ton on the first couple terry shields on non precharge run as people have little VS. You are able to effectively get 2 instances of dmg in the same moment by firing propa early so it explodes right when the shields come up and in that same moment shoot a raplak meaning you need much less VS for instant shield take down because you are doing 2 instances of dmg.

    • Like 2
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