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About clxrffdman

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  1. Personally the only way I think most of the game could be kept the same while incentivizing CC is this. 1. More enemies have specific "weak points" preferably on the back or side of enemies. (Ex: Ambulas armor plates, etc) that must be broken to prevent high levels of damage resistance. (To avoid nuking) 2. Specific forms of CC apply specific damage buffs to different weapon types. (Kind of like Vauban's passive but in an alternate way) 3. Enemies with more energized animations, and AI, such as faster movement, rolling, etc. (But nothing too crazy to avoid it being too much dev work) 4. The removal of mass range AOE melee, nerfing of the stealth multiplier, rework of certain status types. (Current changes to heat proc, melee 3.0 changes potentially) 5. Simply higher level content. I wish they didn't change the initial Arbitration starting level from 80 to 60. We need enemies with high enough level (start around level 100-150). Create endless nodes of this level that reward players with randomly generated kitgun/zaw parts (riven rng levels) with unique attributes (not just elemental types). That *might* work?
  2. Its not an issue of passive or not passive, its more of the problem of people uaing roll for movement. You sacrifice mission/movement speed for rolling guard. For some missions such as excavation, this is nice, but for 90% of the game, why slow yourself down just for that invincibility sidegrade?
  3. Nightwave is similar to a battle pass, and comes in seasons, which last several weeks. We are currently in-between seasons 1 and 2, and season 2 will have new lore, rewards, and challanges, and should release after the "intermission" nightwave ends.
  4. Act Suggestions: Elite: Finish the Hydrolyst bounty in under 20 minutes. Elite: Complete a Kuva Flood Mission in under 8 minutes. Elite: Defeat Kela De Thaym in under 10 minutes. Daily: Shake hands with someone of the same syndicate. Weekly: Win a match of Frame Fighter. Weekly: Complete the previous mastery test in Simaris's relay section.
  5. Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.
  6. didnt they confirm this is a thing
  7. They gave plenty of time to get to Old Mate.
  8. People are complaining about Old Mate requirement, but they also complain that everything is open to new players. Personally I think it's fine.
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