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CorpusCrewman

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Posts posted by CorpusCrewman

  1. 3 minutes ago, ixidron92 said:

    Then explain how the #*!%, because enemies just don't spawn that fast even if you instakill them with equinox/saryn as they appear.

    There is no void magic rocket surgery, you just kill things as fast as you can, but if it takes more than 3 and half minutes, then probably you're not that fast.

    • Like 1
  2. 9 minutes ago, GinKenshin said:

    what's favorable to you is different than somebody else's. Plus we already sorta have that already with the planet UI (although it needs to be better shown) and with the quick link system in the chat (like typing [Kuva] and reading the description and seeing where/how it drops)

    Also with time people would know where stuff drops anyway, so this is pretty much pointless 

    >what's favorable to you is different than somebody else's.

    I don't said that it keeps on tracking ONLY for these I mentioned

    >Plus we already sorta have that already with the planet UI

    We playing different games? I only have planet resource display preview and redundant excavators menu.

    >and with the quick link system in the chat

    Oh, ye, I like that spam in my alliance and clan chat with [Kuva] and [Vitus Essence], let it be. It makes game chat alive, eh?

    >Also with time people would know where stuff drops anyway, so this is pretty much pointless 

    You just don't understand what I mean probably, I suggest on HUD number counter for dropped resources to keep track on them, not display to show if it drops here.

  3. It would be wonderful if we can have a all-time-visible HUD widget to track favourable resources like Kuva, Vitus Essence, Ar-gon, Hema fodder aka Mutagen Sample. Maybe even Nanospores if you are sick fuk want to.

  4. On 2019-09-03 at 3:42 PM, (XB1)GaussPrime said:

    I hope the next nightwave will be corpus based because WE NEED more corpus cosmetics, with moving parts and glowing stuff..

    Still waiting here for crewman suit for operator.

  5. Artemis Bow should be independent from primary weapons since Exalted Weapon is separated from them, but there is still some weird fire rate synergy with primary weapons that are not Bows.

    In example: 

    1) You take your rifle with few fire rate mods (Vigilant Fervor, Speed Trigger and etc) and summon Artemis – your arrow charge rate void-magically increased.

    2) You take your bow with few fire rate mods and summon Artemis – your arrow charge speed is stays the same.

    Video related:

     
  6. I think she is pretty fine now. It used to be much deadly on release. Hyekkas just instakill you and firebomb from Hyekka Master just remove you from the tileset at once. Now Hyekkas is pretty much avoidable by staying higher or just jumping around, same for their Master. One thing that bothers me about Masters is their unnecessary high armor.

  7. Zenith is unable to shoot occasionally after using exalted weapon (tested only with Mesa's Peacemaker) when Zenith's disc is thrown

    Steps to replicate (not 100%):

    1. Shoot the disc to change fire mode.
    2. Change weapon to Peacemakers.
    3. Use Peacemakers for some time to shoot things and etc.
    4. Change to Zenith.
    5. You can't shoot Zenith until you drop the disc again.
  8. 9 minutes ago, AzureTerra said:

    Nope its not forced, you are choosing to use the dagger with covert leathality to do what you need to but there are many ways to do the job and even not kill the guards in a vault

    If you want to kill something more than lvl 60 with melee by stealth finisher – dagger with covert lethality is mandatory. Sortie examples is eximus strongholds, armor enhancements. Also I dont even say anything about skipping guards and not even mention I cant do the job without killing vault guards, why you even bring it? I mention them as examples. There is only two points is Any Melee >> Enemy and I do not discuss mission targets here.

  9. On 2019-02-27 at 3:47 AM, (PS4)LoisGordils said:

    That's unnecessary and it would take away the one niche daggers have going for them. No.

    Funny, you mentioned dagger as niche weapon, but that niche is non-existent without Covert Lethality that is gimmick itself. So, there is still no stated reason to not give every weapon ability to insta kill on stealth finisher.

    Quote

    You can bring whichever melee weapon you want, no one is really forcing daggers into your loadout.

    No, it's forced.You cannot kill a guard in spy vault with single stealth finisher, if it's not a dagger with covert lethality. I don't mention Mercury mission by the way, I am about 60+ lvls.

  10. I strollin and facerollin on my Ivara on Sortie last time and forgot to bring my dagger with Cover Lethality and a bright idea land to my mind. Why Stealth Finishers, as rare as they are, do not instantly kill enemies? It really should, I want to feel free to bring my rapier on Spy to occasionally kill some mobs on my way to the vault.

  11. Just stuck in the middle of animation after casting Shooting Gallery in the middle of Arbitrations and obviously died. You can't use transference, cant use abilities, cant drop consumables, unstuck do not work, but you can thanking DE and cry and moan to your teammates into chat about your misery... You can dance, actually! It's somehow works well, buy you still stuck in a place, so dance to death! By the way I used non-prime mesa.

    TEMPORARY SOLUTION: Press ESC and back to the game, in most cases you will slide on the ground, just do bulletjump and you reset your animations.

  12. If they nerf insta-kill player equipment, there still be a insta-kill  enemies. MANY insta-kill ENEMIES. Most frames and weapons are hardly usable because when you go higher its about kill or being killed. There is no "middle" where warframes is equal to enemy. You want to see an interesting AI, but with scaling right now its just a charged up one shot, invulnerability state, stun/stagger/knockdown, energy draining and abilities disable.

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