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(NSW)Aiden_Default

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Everything posted by (NSW)Aiden_Default

  1. Well, A picture. There's only one :( But that's not the point. I'm proposing an Octavia rework. But not just any rework, this rework is s p e c i a l . Somehow. Amp has always been a somewhat boring ability. All it really did was double the range of mallets and "Use the sound in the environment to amplify a damage buff", whatever that means. Alot of people are gonna miss this ability, but i know I won't, because I've got one hell of a replacement. Behold... BARITONO PRIME Yeah i didn't make a base version :( I spent like 2 hours in Ibis, but i think i really cooked with this one, despite the issues i had (symmetry rulers amirite?) So basically Your new 4th ability: Baritono Energy: 15 + 3/s Summon your musical glaive to make them feel the beat up close. Time your throws to the Resonator music to extend the duration and increase the damage of your mallets. Augment: Tenor Surge Baritono hits will cause any active Mallets to emit Surge Sparks, targetting other enemies and damaging them. This will not extend Mallet duration but will increase it's damage. Now Octavia rewards active play by empowering her passive abilities.
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