LordPreda
-
Posts
1,033 -
Joined
-
Last visited
Posts posted by LordPreda
-
-
-
Moa on the left uses an orange-red color for the Metallic slot. But the brackets display a washed-out pink, while the Model and Core display the orange. I posted a second Moa I made with the new components recently to show how this color difference is not the case with other brackets (Hona in this case) - all the metallics are of the same shade
-
14 minutes ago, Uthael said:
It's probably too short for free exploration.
Gating off story content to a certain period of time is wrong and only adds FOMO, no matter how long or short it is.
-
On 2020-06-08 at 11:33 PM, [DE]Rebecca said:
A couple general notes of improvements coming with the next update (based on feedback here, and in general):
-
Upon falling/jumping off a platform in the Weave, you’ll now be teleported back to the main platform instead of failing the Weave.
The non-existent aim-gliding in the Weave was the root of many Weave failures, which is why we have added the teleport. It’s still the Glassmakers game though, so use your time wisely! - The amount of Cephalite Resonance to enter the Weave has been cut in half. The requirement is now 5 instead of 10.
- Your Cephalite Resonance count, as well as the amount required for the Weave, is now displayed upon hover on the Glassmaker crime scene Episode selector.
I hope that after the end of this series at least, visiting the weave will no longer cost anything so that people can freely explore the story content of this event
- 1
-
Upon falling/jumping off a platform in the Weave, you’ll now be teleported back to the main platform instead of failing the Weave.
-
This device changes in appearance at the end of the quest, when we put the Key in. There's supposed to be Orokin Vines coming from the back and the Key should be in its slot. These are pictures from the activation cutscene:
Here are some pictures from an actual mission, so from after the Railjack is fully activated. None of the above changes persisted in-game
- 3
-
Both in the Lich menu and in-game, Bramma Liches all have the arrow misaligned on the bow
-
I have been able to reproduce this bug, and it's rather gamebreaking. Basically if I'm playing Hildrin, and give my secondary to a Hostage, then switch on the Balefire gun (her 1), then switch it off, there is a high chance of getting stuck in a weaponless mode where I'm unable to use the Balefire, the primary, the melee or other abilities, and the only solution is dying and resurrecting. This bug has been in the game from the introduction of Hildryn.
-
As the title describes, there's a bunch of white glowing spots on his back when the Elude ability is turned on
-
I don't know how better to phrase this bug but it's manifested in multiple weapons like the ones mentioned in the title, as well as around some breakable Railjack obstacles that have optical ripples around them. The bug looks like this
-
I am very grateful to DE's animation team for going back and giving old guns new reload animations to replace the default one. The Miter and the Latron were some of the last guns to have default reloads.
However, this raises the problem of skins for prime weapons that have their own reload animations. When applying the Latron Conclave skin to the Latron Prime, the weapon reloads with the Latron Prime animation rather than the regular Latron one. Which means the Warframe pulls back a nonexistent lever:
A similar problem existed with the Burston Prime and its Solstice skin, before it was modified so that applying the skin would also apply the reload animation. I am asking for something like that to happen here as well.
-
it works just fine and even animates. You have to build it tho lol
-
The animations also don't match the basic Rubico. The ejected clip is the Rubico Prime one and the clip doesn't rotate after each shot
-
The staticor is a pair of gauntlets and originally the attack would alternate between left & right hand. Currently though, they only use the right hand:
-
I like the new effects for the Kitguns and Simulors but they both have this hard-edged distortion effect:
- 1
-
I documented this bug in November 2019 for the first time. It remains unfixed as of patch 27.2.2.
-
The pod is meant to have cables connecting it to the ship and a void key installed in the receptacle in front of it
-
This bug continues to be in the game
-
Here is what the Daikyu holstered position ought to be, and what it looks like when looking at the Arsenal Screen:
Here is what the Daikyu holstered position is when exiting the Arsenal:
-
Flak fighters (all variants) have a visible turret clipping through the main body. This does not apply, apparently, to Elite Flaks. The turret points towards the target of the fighter, clipping through the body of the fighter
-
Gokstad Pilots (all variants) are misgendered in the Codex description and their mouth flaps open and close very fast
EDIT: Also their weapon lacks a clip
-
whenever she talks in this screen, her lips do not move at all:
-
On 2020-01-07 at 12:46 AM, [DE]Marcus said:
Empyrean is still in its early stages. Long term, we look forward to further updates with new content, including the Command Intrinsic class, and more. Expect balancing across the board in the near future!
Pls remember to put the Railjack's actual name on the squad-visible Railjack life bar instead of just the word "railjack"
-
The Sheathe appears doubled in the Arsenal view, and the Sugatra is doubled both in the Arsenal and in regular play. Image below.
This has been the case since Zaw Nikanas were first introduced
-
this is almost enough to offset the death of British Democracy
- 3
Wisp Somnium is dissapointing
in Art, Animation, & UI
Posted
I guess it sucks to have no taste. The skin is objectively, scientifically amazing