LordPreda
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Posts posted by LordPreda
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First of all, after a number of reloads the clip of the Kitgun usually shows up stuck to the left hand
SpoilerSecondly, after performing a quick melee or using some abilities (like Balefire) and switching back to the kitgun, it ends up having two clips instead of one:
SpoilerThirdly, the clip being created on the ground after a reload for a player who isn't a Host is always the default one, never the one matching the Kitgun's model.
All these bugs are as old as the Kitgun system itself.
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As stated in the title, the attack animation of the Staticor only uses the right hand, not right and left alternatively. Recording below:
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As title says, this Sentinel cosmetic does not take the colors assigned to other Sentinel attachments and instead appears all-black except for the energy parts. Picture below
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As the title said, I have noticed that on these two items the positioning of the emblem is badly off and clips into the model geometry. Picture below
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5 minutes ago, -ToT-CrackCook said:
how is mentioning something troubling?
But you're not "mentioning" it. You're not offering civilized criticism.
3 minutes ago, (PS4)chubbslawson said:Its deeply troubling how lazy De is getting
You're calling them lazy.
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It's deeply troubling how entitled and whiny this community is.
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I've only encountered this bug with my Tombfinger-Haymaker-Killstream kitgun. After a number of reloads, the clip remains attached to the left hand until the end of the mission. I've had this happen to me as both a client (picture below), in which case the clip is a generic Kitgun clip, not matching the one used by the gun
And I've also had it happen as a host, in which case the clip matches the one the gun uses:
The problem might be related to the Haymaker piece, since all my other kitguns (which dont use it) don't have this bug.
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This has been a problem ever since PoE released. Tusk Eviscerators go towards ramparts and remain stuck next to them because they cannot use them
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Happens to me too ever since the Buried Debts update
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We have a new Opticor in the game but this is still missing as of the Exploiter update. Please give the animation cycle some love!
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i noticed this as well
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This happens to me as well. The ship customizations load in late for everyone in the team
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The same happens with the Vectis Tekelu and the Orthos Tekelu skins, as far as I can tell.
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The clip of the pistol appears attached on the side of the Lex Prime when we use the Conclave Lex Skin on the weapon. Pic below:
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As described in the title: when applying a skin to the Soma Prime, the clip no longer moves dynamically as it is depleted and the reload animation is bugged. Example gif below:
Issue persists in build 24.2.7.1
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This is an old bug; basically half the Opticor's firing animation, the "spin-up" cycle prior to firing, is missing.
This is how it used to look: spinup->fire->spindown
This is how it looks now: no animation->fire->spindown
Bug persists as of version 24.2.7.1
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Issue persists in build 24.2.7.1
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Issue persists in build 24.2.7.1
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Issue persists in build 24.2.7.1
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Imperator Tekelu Skin is the same
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"Senta Turret" is a label shared by
- Turrets on Corpus Ship tilesets
- Machinegun and Rocket turrets on Kuva Fortress
- Laser and Sniper Corpus turrets on Orb Vallis
I feel like at the very least the Grineer turrets on the Fortress ought to be named like the ones on Plains of Eidolon, rather than use a Corpus name
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The Eviscerators from Plains of Eidolon have always been unable to use Ramparts. But they don't seem to know this. They will make the attempt to man the rampart emplacement, but won't animate mounting it and will just sort of become stuck behind the emplacements. This has been an issue ever since PoE was released last year, it isn't new. Picture:
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Further testing suggests that the problem may be instead with the Mirage Warframe. Itzal looks distorted when Mirage uses it on the Vallis as well
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I have every kind of Grineer scanned into the Codex with full entries (i.e. 20/20, etc) yet when trying to customize my Grineer Articula there's only a small number of Frontier Grineer options displayed:
Those 5 are all the options I get. The list doesn't scroll down or anything
Tusk Thumper weapons are detached from the main body
in Art & Animation
Posted
As the title says, the gimbals mounting the guns of the thumper will sometimes appear detached from the main body: