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(PSN)ThanatosSloth

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Everything posted by (PSN)ThanatosSloth

  1. I really hope this gets looked at for the next update/patch....seriously sad panda over here...
  2. Heeeeeyyyy.....is hydroids plunder going to start counting bosses and their stacks for the damage and armor buff? Cause that's fairly annoying lol. Also, I noticed that the slow from cold procs does not seem to go away with tidal surge or the augment, soooo....yeah, 2 weirdly annoying hydroid things I hope doesent take long to fix...
  3. Hello tenno and DE, was not sure if this was intended or not, but bosses like those in assassination missions and others (im assuming archons function the same) are completely ignored by plunder. I understand the lack of stripping armor and such, but its not giving any buffs for the corrosive stacks on the target, and not even counting the boss as an enemy for the base armor and weapon buff for non corroded enemies. I applauded this ability initially cause even though it's enemy dependant, as you are not completely defenseless if you only have one enemy to deal with cause you can still get the buffs...in the new assassination missions, if you end up blowing away all the enemies and the timer on plunder runs out, the boss cannot give you your damage or armor buff and it was the same with the event a month or so ago aswell... Tldr, allow plunder to please work against bosses so hydroid doesent have to roar like everyone else... Edit, came across a seperate bug that seems to happen with eximus cold procs not acknowledging status immunity within simulicrum and within the new tileset, as I am using the tidal surge augment and still getting slowed regardless
  4. Gosh...nobody cared this much when corrosion changed and destroyed hydroid the first time....I personally love the new ability, love that it's part armor strip, armor buff, and a damage buff all in one, and continues to pair with the passive and other abilities to synergize really well...puddle was unique...but it has no real purpose other than low level shenanigans imo
  5. I hope the concern over the resetting of the armor buff from the demo is being reconsidered....when I rewatched the video, I saw the armor bonus reset depending on the amount of enemies in view at the time of cast, and it went from 600 to 170...I would rather have a hard cap on the armor with recast adding to the bonus, than to have a no armor ceiling and have a reset on recast....this would help in fights like the archon or other solo or low add fights
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