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WidePlay

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Posts posted by WidePlay

  1. I don't know if for this compatibility to be possible, DE or Razer needed to be in partnership, but I have nothing but thanks.

    After enabling the feature, I removed the bass a bit, soon after I felt inside the game. Footsteps, sound effects, sound quality, all combining and bringing a gigantic immersion. What was the best feeling? Entering a map where it was raining, closing my eyes and relaxing.

    unknown.png

    • Like 5
  2. On 2021-09-14 at 4:42 PM, Hayrack said:

    I have no idea what the hell I'm supposed to be looking at, so I'll commend your Orbiter looks. "Paint my Orbiter in prime colors" crew checking in.

    oYPid93.jpg

    Thank you, I liked VERY much, the silver details on your back

    • Like 2
  3. 7 hours ago, (PSN)robotwars7 said:

    I'm surprised your eyes don't also hurt from that blinding white orbiter, though it does look good. I have that same gold effect in my orbiter on my machines but the other colours are neutrals: easier on the eyes lol.

    and yeah, your poor revenant needs a neck brace.

    I disabled the brightness, which is down there near the colour correction, it relieves a lot of the excess brightness, I think by default it comes active, and I would recommend to the game that it was disabled, because it also caused me pain in the eyes.

    • Like 1
  4. Today I went to open the game and noticed something green at the bottom of the ship, I thought that the infested room had a very strong odor, because I haven't washed it in a long time, but I think it is something related to dx12, because when I switched to 11 it came back to normal. It's not a bug that gets in the way or is always appearing, just wanted to put it on record. 🙂

    Warframe:
    Dx12
    Graphics Engine: Classic
    PC:
    Ryzen 5 3600
    RTX 2070 s
    24GB RAM
    Windows:
    Version: 19043
    Windows 10 pro - 64 bit Captura_de_tela_2021-06-13_213716.png

  5. Well, I was able to solve it, either by lowering the monitor's refresh rate from 144 to 120 or by making a small change in the refresh rate to bring it up to 145 and keeping the game at 144.

    What I am feeling is that the game, is not working well, when you set it to the same refresh rate as the monitor, that is when the G-sync technology is active. I hope it is fixed, because I do not know if it is reliable to change the refresh rate of the monitor.

  6. I'm all day trying everything to fix it, my Warframe is not working well with G-sync. I checked and everything is fine, reinstalled several times, and this bug only happens to me with Warframe downloaded from Steam. It turns out that when I disable V-sync inside the game, in order to use G-sync, the screen starts giving fragments, cuts. I didn't want to be forced to play with V-sync active, and I have a better technology that is the G-sync.

  7. I decided to restart the game to see how it was, I found the forest beautiful, walking around the map a bit out of curiosity. I noticed that a part of the map, seemed to be with some problems, unfortunately I do not know how to embed a video, but here the Link
    unknown.png

  8. 13 hours ago, Lutesque said:

    I believe in Game they are called Throwable Secondaries.... 

    They can be Identified by their Ability to use Concealed Explosives

    Anyway.... What would you like to see changed about them ? Just Buffs or a Full Rework like Glaives and Shotguns ?

    I think about a rework, but I am not smart enough to be able to create a post with attributes or statistics, I just want Warframe to one day have all weapons usable in all modes, because there are many types of weapons that are not used often because they do not do enough damage. I believe it would be very nice, to be able to choose the type of weapon based on taste, and not be forced to follow stronger weapon targets.

    Translated with www.DeepL.com/Translator (free version)

    • Like 1
  9. In the past I used to use Gsync without any problems, but for some time now my screen has been having tearing problems, I have tried everything to see if it was a problem with the cable or the driver, and so far I haven't found a solution. I'm glad to have found out, that it was enough to leave Vertical Sync in automatic that the problem was solved. On the card, is enabled for the game to set the state of Vsync, according to the choices of the game, then I find it strange that by disabling, is as if there were a BUG, and leaving in automatic, the problem is solved.
    unknown.png

  10. 10 hours ago, -_WidePlay_- said:

    I was almost not using such an amazing feature. I was testing and every time I was with great lag, and crashes when I entered a mission, I decided to delete every cache in: C:ProgramData\NVIDIA Corporation\NV_Cache

    The first time I loaded the orbital and Deimos, I still felt small crashes, only the cache being saved, right after I went to Deimos. After saving the cache of these maps, now it's running totally well, with a gain of more than 80fps

    I end up feeling a better performance using the classic graphics engine with Directx12, when using the new graphics engine, I feel the little bottlenecks again

  11. I was almost not using such an amazing feature. I was testing and every time I was with great lag, and crashes when I entered a mission, I decided to delete every cache in: C:ProgramData\NVIDIA Corporation\NV_Cache

    The first time I loaded the orbital and Deimos, I still felt small crashes, only the cache being saved, right after I went to Deimos. After saving the cache of these maps, now it's running totally well, with a gain of more than 80fps

    • Like 1
  12. After using directx12, I went on all open maps to test, my friends said that when going in fortune the game closed, I did the test and the same happened to me. I did not have this problem on earth or in deimos, only in fortune.

    The problem occurs when using Archwing Dashing several times.

    I hope the right image, I don't know how to post images here 😄

    https://imgur.com/GAufTht

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