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Halo

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About Halo

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  1. Thank you for the update! Two Things that still have not been addressed and/or fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  2. Thank you for the update! Two Things that still have not been addressed and/or fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  3. Thank you for the update! Two Things that should still be addressed and fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  4. Still not fixed yet either. Еще не исправлено.
  5. Controller Input (RB + LB) for cycling "News / Clan Log / Available Sessions / Research" in the new Clan Menu are reversed. RB moves to the next tab to the left and LB moves to the next tab to the right. It's the same even on Keyboard: N goes to the right, M goes to the left, which is opposite. Hope this isn't intentional.
  6. Complete Call of the Tempestarii, then clear void storms on Neptune, Pluto, and Veil Proxima. they are mission rewards ONLY after completing the void storm mission, as in relic or no relic, you have a 10% chance of getting a part of him from completing the mission
  7. If it was a "mistake," why was no one complaining about it? The sheer change as it is is terrible. I mod for Primed Continuity AND Streamline / Fleeting, and it still drains way too fast. This change was a horrible call on anyone's PoV. My friend has it subsumed onto a Limbo and it drains within seconds or less while this is currently un-capped. The ability, in its current state as of this moment, is borderline useless and not functional. It should have never been touched in the first place. I'm not even sure the "Cap" it will receive will save this ability. I call it "The MFD o
  8. Quoting to bring more traction to this much needed cap change. The ability is borderline useless and horrible for everyone, including Sevagoth. Please fix asap, the drain is terribly unreliable and ruins how he used to play ontop of any frame with the ability subsumed on. The drain per enemy will just be too much to care for using in missions or in general.
  9. The fact still stands: the ability as a whole is now terrible. .75 multiplied by the max of 10 enemies drains way too fast to even care now
  10. Gloom on any warframe including Sevagoth is now terrible. You have nerfed the ability in a terrible fashion. Sure, no drain when no enemies inside, but regardless of efficiency mods and duration, drains way too fast with 10+ enemies inside of it.
  11. Bug that's been around for months: - When spawning into Dojo's, you will be instead sent into the dojo's railjack instead of the spawn room.
  12. Prime Vault changes when they tell us (more over a week in advance when the packs are leaving). Prime Access changes will be most likely made this coming May / June, and should be Gara Prime.
  13. Visual Bug: Attacking with the Deimos Claw skin on the Keratinos claws causes each of the claws to forcefully turn a 90 degree angle either backward or forward in missions / sim. Minor inconvenience, but something that should be looked into. Aesthetic fashion + the weapons you love to use hurts if they do not work / appear as intended. Images included the claws turned after attacking the air, showcasing their 90 degree angle turn as opposed to being straight out. Note: before attacking (enemies or not), the claws appear fine when swapping them out from a primary / secondary weapon
  14. Mega spelling error: "... which should have spawned me going straight down,..."
  15. Bug Found: Do not under any circumstance use Zephyr's 1st ability to fly into the portal into Sanctuary Onslaught. I even zoomed into the portal on a vertical angle, which soul dhva enot spawned me going straight down, but physics, am I right? - You will go the way of the ostrich, and be stuck in the ground. - No, /unstuck does not work. Yes, operator form is broken and cannot be accessed. No, you can not move / use weapons / use abilities / attempt to pull your head out of the ground. - No, the portal spawning on top of you does not fix you if you go into the next zone. Zone 4 to 5's
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