Jump to content

Halo

PC Member
  • Posts

    39
  • Joined

  • Last visited

Everything posted by Halo

  1. Like, it needs to be addressed, sooner rather than later, because it has been months… no A YEAR since Stance Forma broke on the Dark Split Sword and been MORE THAN TWO YEARS on dojo spawning not working correctly.
  2. Thank you for the update!Two Things that have STILL BEEN NEGLECTED AND NOT SPOKEN of and NEED FIXING:1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  3. Thank you for the update!Two Things that have been neglected and/or not spoken of and NEED FIXING:1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  4. Thank you for the heads-up on the changes! Two Things that I hope will be addressed and/or fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  5. Thank you for the update! Two Things that still have not been addressed and/or fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  6. Thank you for the update! Two Things that still have not been addressed and/or fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  7. Thank you for the update! Two Things that should still be addressed and fixed: 1. Spawning into dojo's still forcing players into the railjack as opposed to the "spawn room". 2. Still no fix to using Stance Forma AND Umbral Forma on the Dark Split-Sword.
  8. Still not fixed yet either. Еще не исправлено.
  9. Controller Input (RB + LB) for cycling "News / Clan Log / Available Sessions / Research" in the new Clan Menu are reversed. RB moves to the next tab to the left and LB moves to the next tab to the right. It's the same even on Keyboard: N goes to the right, M goes to the left, which is opposite. Hope this isn't intentional.
  10. Complete Call of the Tempestarii, then clear void storms on Neptune, Pluto, and Veil Proxima. they are mission rewards ONLY after completing the void storm mission, as in relic or no relic, you have a 10% chance of getting a part of him from completing the mission
  11. If it was a "mistake," why was no one complaining about it? The sheer change as it is is terrible. I mod for Primed Continuity AND Streamline / Fleeting, and it still drains way too fast. This change was a horrible call on anyone's PoV. My friend has it subsumed onto a Limbo and it drains within seconds or less while this is currently un-capped. The ability, in its current state as of this moment, is borderline useless and not functional. It should have never been touched in the first place. I'm not even sure the "Cap" it will receive will save this ability. I call it "The MFD of abilities", except actually on a frame that was good and didn't need to be touched. Whoever thought this was a grandiose idea should have played him more and understood that it was fine as is.
  12. Quoting to bring more traction to this much needed cap change. The ability is borderline useless and horrible for everyone, including Sevagoth. Please fix asap, the drain is terribly unreliable and ruins how he used to play ontop of any frame with the ability subsumed on. The drain per enemy will just be too much to care for using in missions or in general.
  13. The fact still stands: the ability as a whole is now terrible. .75 multiplied by the max of 10 enemies drains way too fast to even care now
  14. Gloom on any warframe including Sevagoth is now terrible. You have nerfed the ability in a terrible fashion. Sure, no drain when no enemies inside, but regardless of efficiency mods and duration, drains way too fast with 10+ enemies inside of it.
  15. Bug that's been around for months: - When spawning into Dojo's, you will be instead sent into the dojo's railjack instead of the spawn room.
  16. Prime Vault changes when they tell us (more over a week in advance when the packs are leaving). Prime Access changes will be most likely made this coming May / June, and should be Gara Prime.
  17. Visual Bug: Attacking with the Deimos Claw skin on the Keratinos claws causes each of the claws to forcefully turn a 90 degree angle either backward or forward in missions / sim. Minor inconvenience, but something that should be looked into. Aesthetic fashion + the weapons you love to use hurts if they do not work / appear as intended. Images included the claws turned after attacking the air, showcasing their 90 degree angle turn as opposed to being straight out. Note: before attacking (enemies or not), the claws appear fine when swapping them out from a primary / secondary weapon. Upon making successful combo's, the skin then breaks. Side-Note: This bug does not occur on other claws (tested Venka Prime since that is available to me)
  18. Mega spelling error: "... which should have spawned me going straight down,..."
  19. Bug Found: Do not under any circumstance use Zephyr's 1st ability to fly into the portal into Sanctuary Onslaught. I even zoomed into the portal on a vertical angle, which soul dhva enot spawned me going straight down, but physics, am I right? - You will go the way of the ostrich, and be stuck in the ground. - No, /unstuck does not work. Yes, operator form is broken and cannot be accessed. No, you can not move / use weapons / use abilities / attempt to pull your head out of the ground. - No, the portal spawning on top of you does not fix you if you go into the next zone. Zone 4 to 5's portal spawned on top of me, allowing me to progress to Zone 5. However, Zone 5 to 6's portal did not, allowing me to be freed from my stiff vegetative state upon auto-completion of the mission. - Do I recommend anyone else try this? That's a no. - Would I like this being looked into? Yes, please.
  20. Thanks for the fixes! Two other problems (that wont get fixed ever, probably, but one can hope): - Dark Split-Sword still cannot use Stance/Umbra Forma. - Dark Split-Sword holster options are doubled and broken, dual-sword holster at the hips does not display correctly when displaying holstered the melee weapon.
  21. The Dark Split-Sword has been plagued for months with the inability to use the Stance Forma as well as Umbral Forma's on it. (I understand no one will use umbral forma's on it, but its for the principle of the fact). Selecting the actions option on the weapon shows that I have 35 forma (29 regular forma, 5 umbral, and 1 stance) that are available for use. Upon clicking the "forma" option for the weapon, since it is maxed out at 30, and the option for only forma (29) shows up, not my umbral or my stance forma. This is a little disheartening after so many months that I had to figure out that players have been unable to use the stance forma on, including myself only finding out now. NOT TO MENTION, it is one of the extremely few melee weapons that can allow the dark split-sword to do what is intended... To become a two-handed sword if equipped with a great-sword stance. Honestly hope this gets fixed by the time Update 30 comes, because this seems like one of the most minor fixes that can allow a weapon to function properly.
×
×
  • Create New...