Jump to content

Kanaris

PC Member
  • Posts

    241
  • Joined

  • Last visited

Posts posted by Kanaris

  1. Voice actress for The Lotus is DE_Rebecca, you rarely find voice overs who are also part of the game's community.

    .

    You must have read the thread. Good work.

  2. The only depth that comes from PvP is trash talk, in my experience (unless it's faction-based, then it adds story, too).

    This doesn't mean that I dislike PvP. I do enjoy it when I am able to get immersed in it. I can't do that if I have a 12-year-old telling me how he tea-bagged my mother last night. That's my major gripe with modern PvP games/modes. The most competetive types, sadly, tend to be the most aggressive and humanity by and large is just incapable of tempering aggressiveness with reason.

    I would get into PvP in Warframe only with clans that had rules about respectfulness (and enforced them). I won't even touch public matches.

    That Warframe is only co-op right now excited me and was a breath of fresh air. I don't call that casual. You can be hardcore about anything.

  3. Camera shake needs to simply be reduced across the board. The shake is so bad its actuially comical. Especially when the screen shakes from something that has no basis in reality. For example, Lech kril uses a hammer and sometimes does a horizontal swing. If it doesn't hit a wall then it would not cause camera shake. However it always causes a camera shake to rival that of an earthquake. Its one thing for camera shake to throw off your aim, its another to put the whole game inside the San Andreas fault.

    There are other things this game goes overboard with: bloom is one of them.

  4. not working now, when i paste on paint or anything, just paste a black screen.........

    Mine works just fine. It did the black screen thing when I played in regular full screen.

    Since I've switched to borderless it works fine.

  5. Any sufficiently advanced technology is indistinguishable from magic. - Arthur C. Clarke

    Essentially, the power source of the cryopods could be anything (singularities, 'zero point', a very, very long-lived, super-stable radioisotope). Once the subject is frozen cryostasis wouldn't require a terrific amount of power to maintain.

    Hell, you could probably power it using the movement of ambient molecules (such as the air around it or even within it).

  6. "Rushers" don't skip monsters, they just kill them fast and move on, and by the time those of you on 'the moral high ground' get there the enemies have respawned in your location.

    Each warframe is supposed to be a one man army, just look at the dev videos. Working together is a plus, but for me with over 200 hours of gameplay, I just can't slow myself down, it's boring. And if they put anything into the game to force me to slow down It's going to make me mildly upset. You could even say my jimmies will be rustled.

    But then, I have friends on warframe who do keep up with me and we have a blast. There is no 'right or wrong' way to play the game, and whining that someone isn't playing like you is stupid IMHO.

    Also, the game is more difficult with four players, more spawns/more xp. That's why you will see people who are essentially playing by themselves joining your game and leaving you behind.

    Demonstrably false. Many rushers skip all of the enemies.

    The main issue not being addressed (from what I have read) is that this is cooperative game.

    Rushing ahead is a perfectly valid strategy, and so it stealthing through a level or killing everything. All of these are fine. The problem comes when there is a team member that isn't helping his/her team. Online should have someway to report players that aren't helping their teams, i.e. rushing ahead, harrassing, general $&*^ery. To balance this, when reviewed if it is found that the report isn't justified then the reporter will be punished.

    This should keep trolls from reporting, but serve as a tool to help reprimand those who are making other players play experience worse. Make it simple, like forcing the person reported to play private or solo. This way, it only stops them from playing online for X amount of time but doesn't stop them from playing at all.

    If you want to rush ahead that's fine. Just remember you have a team with you and by rushing ahead you are making their experience worse. If you don't want to be a team player, don't play online.

    If you want to farm and take your time that's fine too, but remember that not everyone will want to move as slowly as you or explore every part of the map.

    Keep team-based play online, and keep farming/soloing/rushing to solo or private.

    I already said as much, actually. And that is exactly the point.

    For [?] alerts I've seen people almost miss the extraction because of a rusher, I've yet to see someone miss the [?] alert extraction because they prioritized exploring the map for loot.

    Rushers are able to negatively impact up to three other players in a direct fashion by denying them the mission completion credits and sometimes the [?] reward. It is out of the player's control and in certain cases players simply cannot make it to the extraction despite their best efforts. The rusher is inconvenienced up to 60 seconds of their time.

    Slow roamers hurt themselves by not making it to the extraction when up to three other players are waiting for them, denying themselves the mission completion credits or [?] reward. It is that player's active decision to not make it to the extraction in favor of other actions. The other three players are inconvenienced up to 60 seconds of their time.

    Therefore we see threads about rushers and not so much about explorers. One style forces others to play at a specific pace or risk loss of mission completion rewards.Tthe other style has no effect on the team's pace aside from causing the team members to wait for the final 60 seconds. Comparing the effects both extremes have on the other three players in the mission makes for better feedback than simply saying "it's a playstyle, deal with it" or "if you're going to do that go solo mode".

    This actually isn't a logical argument because, as illustrated above, rushers have the agency to prevent the loss of rewards for their team mates (they can choose not to stand around for 60 seconds and actually play cooperatively). If we refer to the Harm Principle, which would limit people's freedoms only by the amount of 'harm' they cause others, then rushers should be limited.

    Divergent playstyles are all well and good and, honestly, make things more interesting, but not when it's to the detriment of the team at large and that means the whole team. Even if the majority is rushing, you're still a team.

×
×
  • Create New...