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Stoi84

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Posts posted by Stoi84

  1. Kalb will have an answer. Not sure when he'll be available though.

    Edit: Should be an easy fix, but I can't do it now. Just wait for Kalb, it'll be fixed in a few minutes when he'll be here.

  2. I can't speak for Kalb (is probably very busy), but I'm trying to retire as much as possible from Warframe Builder as it has only been a time and money sink for me over the last years and still, I don't want to leave it abandonned. The problem is, I can't find the time to "recruit" a new person as reliable as Kalb is to work with him and keep the app up to date. It's a complicated situation with an app that still can't be maintained easily, so it's asking for a good amount of time, and yet it brings nothing in return but the fun to work on it. And the fun vanished long ago for me.

    • Like 1
  3. Le 03/06/2020 à 08:23, (PS4)Michal_576_ a dit :

    gotta say man, the fact that you're constantly keeping up with that website is amazing. your work is truly appreciated by hundred, if not thousands of people who enjoy this game. Thank you for being a good person.

    Thanks, but don't forget @Kalbintion, without him the app would have closed already. Warframe Builder is a burden for me and his help allowed for the updates to keep happen over the last year.

    • Like 1
  4. They'll be added, for sure, no ETA yet, but mods, like weapons and Warframe, are usually a priority, so it's possible that they'll be part of our next update.

    Edit: I just finished adding these, so they'll be in the next update. Still no ETA for this update, we are very busy with our lives and DE keeps a high pace on adding new things, but not much is missing to complete the update.

  5. Le 08/05/2020 à 12:40, (XB1)Mainfrezzer a dit :

    Hey, i noticed that condition overload calculation doesnt work with inate elemental dmg when you create a blank weapon.

    I did a fix for this that'll be online with our next update (no ETA). When it's live, feel free to let us know if it's working as expected or not as I may have forgot something.

  6. Blank weapons really need some rework, they're the source of several issues. Gonna see if I can fix this when I get the time, but not sure when.

    • Like 1
  7. Il y a 16 heures, Albion-the-Asinine a dit :

    I believe I had mentioned this before, but, would it be possible to ask for an extra tab on the exalted weapons, Desert Wind and Exalted Blade (Umbra too), that features stats related to when they use Reactive Storm or Chromatic Blade?

    Possible yes, but no ETA for now. The way the status is affected by the Ability Strength for these mods is not something that is implemented yet and will require more than just adding a new tab. Should not take that long though.

    Il y a 6 heures, XennethKeisere a dit :

    Convectrix is listed at 30%. It's now at 45% per beam since Status update. 😃

    Fixed.

  8. Il y a 2 heures, (PS4)ru2cool a dit :

    Below are some bugs I would like to report:

    • Overshield / shield cost per second for Hildryn currently goes above the energy efficiency maximum of +75%.
      • To test this, I added a maxed rank narrow minded, fleeting expertise, and streamline.  The details screen showed the cost to be 1.8 for both of the channeled components of aegis storm.  In game, the best I could get was 6.25 which lines up with the cap.
    • Navigation to linked builds seems to be broken.
      • I created an Ivara build and linked my Smeeta Kavat build to it. However, when I clicked on the navigation link, I received a page error.

    I just made fixes for this, but the first issue will need some more testing that I can't do as I no longer play. Everything should go live in the next 24 hours.

    Edit: Will include something for what is below this message too.

  9. -Fixed a typo in the name for the mod Preparation.
    -Ironclad Flight had the wrong name and max rank value, it's now fixed.

    -New utility mods for specific Warframes are currently bugged, they won't fit in the utility slot. The fix is ready, it'll be live soon.

    -It's also possible that there are issues with French and/or Russian language. We'll investigate. Edit: French only.

    Edit: French language issue will be fixed in the next update.

  10. Le 31/03/2020 à 16:25, (PS4)ru2cool a dit :

    Impact should be the same as puncture.  Also, I noticed that the value beside the "STATUS / SHOT" label is NaN%.

    I'll discuss this with Kalb as he made a few changes in how things are called, but this value was previously called status probability. The status probability is the probability that at least one proc appears for the whole shot (including all the bullets). Obviously, if you have 100% status chance per bullet, you have 100% chance to have a status effect for the whole shot, it's common sense. But if you go above 100% per bullet, it messes up with the formula.

    For now, and assuming the status/shot is just another name for the status probability (so no intent to display something different, gonna make this clear later today), it's just a display issue. We'll just remove this or set it to 100% when it should be 100%.

  11. Il y a 4 heures, (PS4)ru2cool a dit :

    Setting the zoom level no longer shows the modified stats (i.e. +crit chance / damage, +headshot damage, etc.).

    There should be a fix online soon for this. Looks like a missing var declaration.

    • Like 1
  12. I indeed copy/pasted a line that has a 1+ in the formula, which was used for tests on the Lenz. The right formula should indeed not have this. We'll fix this soon enough.

    • Like 2
  13. Il y a 11 heures, StormSaber1 a dit :

    Adding Primed Cryo Rounds after two 90% other elemental mods seems to add the same value of cold damage as the two previous mods combined (180%). Removing the two 90% mods then fixes the cold damage value back to 165%. Switching them around also changes overall DPS (probably the mod acts as 165% when combining with other elements, but acts as 180% when alone after other elements).

    I can replicate this. I'll try a few things when I have the time but not sure when.

    I have something for this that is ready, should be live soon enough if no issues are found.

    • Like 1
  14. Il y a 3 heures, BrendanatorX a dit :

    Rank changing arrows and +/- within mod tiles aren't working on any browsers, same with "Mods max rank" and "Mods min rank" all broken for me.

    The fix should go live soon.

    • Like 2
  15. That's indeed an issue. Gonna try to have a look at this when I can.

    Edit: I think I fixed it.

    Edit: I'm not at my best right now, far from this to say the least. We are close to release a big update that'll sync all our versions and should fix a lot of issues, bring missing stuff and allow for faster updates in the future. Unfortunately, and because of what I mentionned first, I'm not able to participate much in this update, so no ETA yet, but it's very close.

    • Like 1
  16. This was a little too brief, but I think I found the issue after experimenting a bit. Seems to happen when Vigilante Supplies is equipped in the exilus slot and when another mod from this set is equipped after. At least, one of the occurences of the problem occurs under these circumstances.

    Edit: The issue should be fixed now. Let us know if you find specific cases where this happen again.

  17. Il y a 3 heures, Bryuf a dit :

    Not sure if this has been reported but kuva weapons don't have the formaing mechanics they are supposed to. I can see that paracesis gains 2 lvls per forma but not the kuva weapons.

    It'll be fixed soon. It's fixed on our dev version we'll update to live soon.

  18. Le 07/02/2020 à 03:34, Psychloaked a dit :

    Not sure if you are aware but umbral mods are not scaling correctly on your website. For example, Umbral Intensify is showing that at max rank it starts at 55% instead of 44%. You get the point. Also another thing I might add that really isn't that important but aura forma isn't an option on your warframe build screen yet. That last one isn't by any stretch of the means "a big deal". Just pointing that out aswell.

    Are you sure you did not have any other Umbral mod installed? The set bonus for these mods actually works.

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