Jump to content

(NSW)Greybones

Nintendo Member
  • Posts

    5,162
  • Joined

  • Last visited

Everything posted by (NSW)Greybones

  1. I don’t think this is the game you’re looking for if you can’t… stop yourself from doing the thing that the game is only designed around insofar as you can arrange the components on offer in a certain way to do it. There’s a whole other side, filled with variety and gameplay, that you probably never experienced while you’re acting like you’ve got something to prove despite already having proven it
  2. Are you asking how you do something other than the boring thing?
  3. Well what good is it doing you right now, dude? You’ve got a whole game to poke around in, and you’ve achieved your optimisation goals so now you don’t need to stress over them. The game doesn’t care what you do, it’s giving you every chance to do something different than what’s currently causing you distress. Optimisation is a journey and you did it, you’ve got nothing left unless you start exploring alternative varyingly-optimal routes, this is a thing that happens by the very nature of optimisation
  4. Sounds like you’ve achieved that as well. The game’s designed for more than just whatever minmaxing you’ve done though, and you had to sacrifice quite a few of the options you’ve earned along the way that may prove entertaining in alternative ways; have you considered trying something else?
  5. Sounds like you’ve set your own goal, and that goal was to get through everything as fast as possible, and you achieved it! 🎉
  6. Can’t even wait five seconds for someone to come revive them when they go down…
  7. Just a heads up; take what the community tells you to use with a grain of salt. It’s a buildcrafting game where you’re earning more ways to make more builds/loadouts and more places to take the result. It won’t change your build for you or dictate where to take what you’ve made, so it’ll be up to you to decide whether you want to change something and how you want to change it
  8. I’m up for reigning in some options while maintaining effects that can be worked into additional builds; nip it in the bud
  9. Considering how important redundant amounts of damage are for this playerbase, I can only imagine this would be an extremely popular addition. The community would actually have a reason to minmax to the extreme
  10. I didn’t think it was Damage; there was nothing indicating how much would be added or that it was changing damage types into Radiation anything, which made me assume it’s the Status effect
  11. I’m wondering what kind of synergies you have in mind that exceed what our current three weapons, Warframe, and Operator enable; I expect most players are just going to be blowing everything away anyways with no room for more fiddly synergy considerations. I’m kind of reminded of someone who wanted the gear wheel to access our arsenal so we could choose whatever weapons mid-mission instead of being locked into and making do with what we brought
  12. I’m not sure why they haven’t made it possible; it never occurred to me to want it, and I don’t know what it would do for me if my Operator form was not like the Operator, which I switch to the form already because of the things the Operator brings to the table
  13. Annoying as it is, they don’t want anyone’s help, though. You might be better off trying to find like-minded players who are willing to combine builds and content in ways to let others in the squad have their moments, otherwise if some randoms who rely on their builds have to actually fight, they’ll most likely just suck and die and get angry at anyone else and then not play; the gamers who get mad at their own team tend to be the bad players in any game who don’t have enough situational awareness to actually identify who needs a hand and who doesn’t. I’d like to actually multiplay as well, but with players who are looking for the same thing, which this game already enables but your typical rando isn’t choosing the option for a reason
  14. I think that’d be fair, and would like to see some examples of separated legs and torso to see whether they would truely be as bad as I imagine. Attack speed is always going to mess with the feel of an animation (I often avoid too much attack speed because of the impact it has on the feel, if not downright equipping mods that reduce its speed to make them feel heavier), but the legs not sliding while using the attacks that are meant to be used while moving seems a good thing
  15. 🤔 Though I guess we do have the moving forward wildly swinging animations that could potentially be separated…? For animations like the standing or blocking or block-forward, complete body control of the animation is better. But we do have those ones where we just sort of move ourselves forward while attacking… Hm. That might be a case for separated torso, since usually those attacks aren’t trying to be too heavy-hitting or full of power and thus don’t need to lean into full body mechanics so heavily
  16. I dunno... Most of the melees feel decently grounded, and in order to sell some of those hits or get crazy with the movement, the whole body would need to be involved instead of just the legs moving around. I agree plenty of stances could do with an animation passover, and that sliding animations aren’t great, but I’ve seen seperated torso and legs and think that the freedom of animation involving the entire body is worth the small price of slide animations (which I wouldn’t mind seeing our momentum arrested to let the animation not slide; melee already has a “You better make sure you know how vulnerable you are while swinging” design, so it wouldn’t be out of place for us to be a lot more grounded and would help the animations look better and hit harder)
  17. Did it really…? I’ve seen games with that sort of system, and it looked like an upper body flailing around while the legs moved like the torso was a tank turret. Do you have video of these old animations?
  18. Could always do some kind of attenuation. Lovely Attenuation, where the designers try to keep the boss whose health is tied to their level alive but still give players who don’t even know what level they’re built for the chance to do damage
  19. I think it’d be pretty funny to have a reason to equip all of the Umbral mods; a reason to actually fill out every slot with Umbral polarity
  20. I’m… not sure what the thinking is…? If the player stats don’t go higher, the boss stats wouldn’t need to either; the fight mechanics will still be present so long as the player stats don’t exceed the stat sweet spot that the boss is designed for. Warframe is already designed with fight mechanics and build variety in mind…? No need to turn off xp gain or anything or go out of my way to keep fighting, the builds being brought and level of content/type of content is the biggest factor
  21. If you choose the normal assassination bounty, does it not give you the same scenario as if you’d chosen it from the Star Chart, just with an extra objective…? I could have sworn that was the case, but will need to double check just to be sure
×
×
  • Create New...