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XorUnison

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  1. Whenever the daily login reward has multiple choices, you also really get to make the choice yourself of what to take, and more importantly when. If there's a good booster in there but it's not a good time to activate it, you can close the game, come back later, grab it and play. So far so good, like it should be. Whenever the daily login has a single choice though, whatever it is actually gets instantly credited to your account, and you clicking on the reward is just a fake front. Sometimes that single "choice" is a booster. And since the login time is fixed, while peoples daily schedules are not, depending on your schedule it might be at the end of your day and playing time, or before work or other mandatory stuff. So the game might effectively put you in front of the choice between sleeping while your booster time wastes away, or playing while your sleep time wastes away. Either way it leaves a nastily bitter aftertaste and turns what would be a nice login reward into just plain griefing the player. The solution is really fairly simple. Make single login rewards a proper choice too. If now isn't a good time to credit that 6h booster to my account, then let me back out of the game so I still have it later when I can play in peace, instead of forcefully triggering it. Or make the login boosters consumables. Or have single choices only be with resources so it doesn't matter in this way in the first place. Or make login boosters a different, (then possibly shorter) type that only ticks down its time while playing. There's a bunch of ways to do this better. Just not "here's a booster, right now, so you better be having time to play, right now".
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