Jump to content

AshenHaze

PC Member
  • Posts

    569
  • Joined

  • Last visited

Reputation

520

Recent Profile Visitors

726 profile views
  1. I play the game without umbra mods. I make stuff like maximized mobility builds or jank builds and see how often I can still get in the higher damage categories. Sometimes I wonder why I never see a lot of new, interesting mod ideas and folk like OP are probably the answer why that development is so slow. Look, I'm a Johnny not a Spike, mostly a Vorthos though. Give me more "peculiar mods" any day of the week.
  2. I think Vauban has come an extremely long way and that makes me happy. I still don't really know what to use tether and vector pad for as they're extremely outclassed by a lot of things. I just never use the two because they're just not that useful. I would like to use all of a kit and so it's just slightly frustrating. That's why I have an idea how to make those two mines useful. Tether Orb becomes Flash Orb Vauban drops an orb which (when activated by proximity) explodes to blind enemies near the explosion. Enemies caught in the explosion break aggro and detection aggro. [25 energy, 5 radius, blind duration 5 seconds, resets enemy detection] Vector Orb becomes Velocity Orb Vauban throws an orb on a friendly unit (or at the ground near himself for himself) in a similar manner to the overcharge orb. Increases parkour velocity, dodge speed, and slide speed/friction. [25 energy, duration 20 sec, +50% speed/-25% friction]
  3. I will rattle the cages for the first for decades as I have a job and the 5 minutes is kind of a small eternity when you consider it only allows 12 rotations in an hour :'D also it is time for a Loki rework.
  4. 1. More decent support weapons like Grimoires 2. More orbiter decorations which are also easy to obtain. More defined themes. More "effect" decorations like particles or smoke or void energy. 3. A Warframe whose abilities are only subsumed, and visually modular. 4. Railjack murmur missions 5. More companion utility mods 6. More "dual damage" experimental mods like the recent radiation set released in Whispers 7. Something something the Duviri horses outside of Duviri.
  5. Sometimes I think that the extreme level of open-endedness is due to the nature that DE doesn't want to actively commit to damn near anything. So by making it so open-ended and cryptic, it is not only visually confusing (parading to be esoteric and profound) it is vague enough that any outcome can be the logical one. Honestly, considering the community this doesn't really surprise me. Everyone just chases the "next broken thing" anyway to satisfy an addiction to efficiency. The devs know any added attention on story or other qualities of the game would be actively reprimanded instead of embraced by the majority of players itself. We can see this in effect itself by how Tomes were received. We finally have a unique and extremely interesting weapon with absolute versatility on its definition and execution with multiple ways to build it and multiple applications of its use and people upturn their nose at it because "it doesn't have big enough numbers" to satiate the "big number dopamine junkies." As someone who actually enjoys Warframe powers that aren't just "big number get bigger" I really like the tome but definitely realize I'm in a minority. There's just no incentive for the developers to work harder in these areas when an update releasing the next "riven" or "kitgun" or whatever takes its place will be the main selling factor that people will dump hundreds of hours into for a 3% increase in damage output. In other words, they know the majority players of who plays this game in their community.
  6. I always saw the Man in the Wall as a simple "mind's interpretation" of some greater cosmic force. In my honest opinion, it is something Entropic in nature as if it is somehow both "all" and "no" energy simultaneously. Like some sort of apocalyptic Schrodinger Cat. It is destructive because it appears to have capacity to simply alter or nullify reality at a whim as we can see from the recent quest where the Indifference seeps into and appears to absorb the lab. Which coincidentally leads paradoxically to a wide open plane of ash and sand underneath a vivid infested world. It's tones are null as resonates with a great desert and it's minions appear to simply be aspects of what we recognize as pieces of a greater whole like a crowd which, once again, paradoxically juxtaposes familiarity with the uncanny. This paradoxical nature is why I feel it is both all powerful and also null power. This could mean that it represents infinity as when you approach infinity you also approach and endless Void, all becomes nothing which is also all. I assume that the Man in the Wall wanted something specific, such as possession or infiltration into a set point of "defined virtues or values" which would break it out of a cycle of infinity for a few in order to experience life and sensation as an infinite essence cannot comprehend something that is not infinite.
  7. So I haven't been playing for months, quite a few months honestly. I am frequently an on/off player which has regularly gotten me spurred from other people's Dojo. So...I made my own, put countless hours into it, made a bunch of stuff, made it my own. Then this event drops which is (from what it seems) Dojo only and mine is a 30 member max (smallest iirc). I put in so much only to have the developers pick an option that, unless I go mad recruitment mode (which I'm also not that great with) I will be at a perpetual disadvantage with? It seems like the resources that are offered with this Dojo only series of missions is one of those that makes a lot of grind go away and a lot of things work well. What do I even do here? I'm stuck on a Gargoyles Razor of "keep my legacy and work or be left behind forever" it feels...
×
×
  • Create New...