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CelticMoss

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Posts posted by CelticMoss

  1. I want a weapon that can go 200+ and is versatile dealing with arbitration drones and other small quick stuff

     

    Using the drakgoon right now 

    I know about the lanka and detron 

    I have seen torid doing well but I can't figure that out and ignis looks pretty great

  2. 28 minutes ago, Robolaser said:

    Even for chargeable alt fires, the stats corresponds to a full charge. It's always the case, as far as i know.

    DE did the right thing when they accepted to flesh out the stats listing in the arsenal, but there's still a bit more to add for it to be really comprehensive. It'll probably require some minor UI tweaks eventually, but it's worth the effort imo.

    ------

    @CelticMoss do you still notice inconsistencies when shots are fully charged? Does it happen in the simulacrum, in missions, or both? Does it happen when your are the host or only when you are not? Also if you think 40+ pellets might be a problem (who knows!), maybe try it again without hell's chamber?

    In missions simulacrum seems fine 

  3. 1 minute ago, Alcatraz said:

    Ok. I was thinking that was why it was claiming you had 100% but didn't because of the multishot but after checking those status on the warframe builder, you have more than enough status so I am not sure why it's not giving you full status. Have you made sure it was quick shots, or charged shots that had this issue?

    I'm guessing it's an oversight on this weapon and needs a fix.

    Seems to happen with charged shots maybe it has something to do with 42 pellets 1.5m punch and 100% status 

  4. Anyways this is what i made overtime

     

     http://warframe-builder.com/Warframes/Builder/Mag_prime/t_30_3330232033_4-5-5-5-2-5-13-1-3-36-8-5-58-9-5-411-6-10-479-4-10-859-0-5-873-7-10-875-3-10_859-4-13-7-5-5-875-16-479-7-4-5-411-8-873-16-36-14-58-5_33/en/1-0-11/

     

    The aura radar isn't really what I am using now just would be the first thing I test after leveling I seen huge improvements of mobs from just animal instinct and enemy radar

  5. 46 minutes ago, orangescythe1990 said:

    A magnetize build definitely needs strength. The umbral mods are taking away a lot of flexibility. Fleeting Expertise isn't necessary. Duration is important because your polarize scales off that. Counter pulse is important if you're planning to survive any high level content. Ideally none of the stats should be negative because all of them are pretty necessary for Mag to perform well. That much range really isn't necessary.

    My mag already does 2 million damage with magnetize idk why i would need more 

  6. This is the build I was working on 

     

    Planning on using the drakgoon *But am I having a hard time understanding why it is performing so poorly but I might talk about that in another thread if I can't find out myself*

     

    http://warframe-builder.com/Warframes/Builder/Mag_prime/t_30_3334230030_4-5-5-5-2-5-46-3-5-50-8-5-55-1-4-479-4-10-615-9-5-859-0-5-873-7-10-875-6-10_859-4-55-5-5-5-46-6-479-7-4-5-875-16-873-16-50-14-615-9_33/en/1-0-11

     

    Anything you think needs changing all I know is the umbra vit might be something to change 

  7. This is the build I was working on 

     

    Planning on using the drakgoon *But am I having a hard time understanding why it is performing so poorly but I might talk about that in another thread if I can't find out myself*

     

    http://warframe-builder.com/Warframes/Builder/Mag_prime/t_30_3334230030_4-5-5-5-2-5-46-3-5-50-8-5-55-1-4-479-4-10-615-9-5-859-0-5-873-7-10-875-6-10_859-4-55-5-5-5-46-6-479-7-4-5-875-16-873-16-50-14-615-9_33/en/1-0-11

     

    Anything you think needs changing all i know is the umbra vit might be something to change 

  8. 1 minute ago, Brorelia said:

    I am just sitting here asking myself which frames I would consider using these on.

    Mag might make use of the first set.

    Ivara and Volt might make use of the second set

    Valkyr might make use of the third.

    If there was more options in each set, say 9 or 12 to each set allowing for more diversity and allowing the bonus only to go up to 6 of them in builds with these sets I might think this better but I am not seeing it as it is currently being anything game breaking

    Inaros would be best for third but only parts of it

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