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Gahrzerkire

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Posts posted by Gahrzerkire

  1. The title, thank you DE for making me want to play the game again. I actually have weapons i want to farm for... and i actually get to farm for them now. So. Thanks. Stay the course.

  2. Welp that is a shame as I was unaware that sharing riven mods with your friends and one friend being the primary supplier was a crime.

    @peterc3
    LOL Higher reason? like what? storage space? server processing power? if you assume that every player that has ever played warframe has 90 unique rivens mods then you end up with with roughly 10 terabytes of data... my computer has 20 terabytes of storage space. 20 terabytes of storage is dirt cheap I promise you their servers have more then enough capacity. what they really wouldn't want is riven mods getting hogged by players, and collectors effectively strangling the market and boosting the prices thereby decreasing the flow of trade, and the amount of money they make. They make more money having the mods moved around then they do letting you collect as many as you want. There are tons of games out their that have unique items PATH OF EXILE for prime example I promise you that game has more unique items in it then warframe has riven mods no complaints there, no inventory limits there at all actually.

    Hell. There arent even that many players with 90 rivens mods in the game. it is statisically impossible for all 40,000,000 players to have 90 rivens. but whatever lets entertain this notion, even though for players to get rivens they need less then 90 already.

    Here is the math for the storage space on the rivens assuming a fully clogged market, I used a word doc that has a bunch of crap typed into it to get a general baseline for the amount of memory storing a riven should take. IMO 3kb is way more storage space then you need. The math is as follows:

    (40,000,000<players> * 90<rivens> * 3kb<storage per riven<2708 bytes>>) = 9,748,800,000,000 bytes / 1,000,000,000,000<size of a terabyte> = 9.748 terabytes. 

    my computer can store all the rivens in the entire game and the memory for it cost about 800 dollars. ive spent more then 5x that on warframe in all likely hood.

    a3kWgO4.png

  3. I think the ability to mark Riven mods as belonging to someone else would be a valuable addition to the game. My friend Renocraft is now my bank. I have gifted him slots for him on his account wherein which i will store my rivens. I would like it if he could mark them as my property in case he forgets. 

    (or increase the riven cap please)

  4. Brilliant. I deeply like where some of your ideas are coming fro. Honestly I would say give the argonak, the ability to see enemies through walls for only the user, and not the teammates as spamming the zoom feature and having flashing enemies could be annoying as F***, however making it give 5 seconds of wall hack for teammates like a ping would be less visually distracting? I dunno...

    Also 2x damage way to much... especially because you reward the player with that for simply using ADS, which they will do anyways in singleshot mode, you might as well just double the damage of the gun and be done with it. Also in Auto fire the argonak would easily become the strongest rifle in the game hands down end of conversation...

    I would prefer something along the lines of, every highlighted target the bullet passes through increases that projectiles critical chance by an additive 100%, and every piece of cover (tileset mass) increases critical damage by an additive 1.5x, then give the argonak a base punch through of .5m . basically first target takes normal damage, second *essentially* double damage (but actually more then that), third *essentially triple* then if you line up head shots that becomes disgustingly exponential, but highly rewarding for skillled play.

    Essentially reward the player for being able to line up numerous targets while in ADS.

  5. 31 minutes ago, theraot said:

    For your system @Reaverhart, and considering precedents, I would suggest:


    - First the evident: I should be able to invite whoever I want to play my key with me.

    - Limit the number of missions you can make at the same time (a number of slots, and make those slots something else players can buy). Because, if every player can make their own, and as much as resources allow them, then it becomes a database problem (I guess DE would like more things in which players can expend PL).

    - If this goes in the foundry, it needs its won tab.

    - I think a new segment or segment upgrade (if it goes in foundry) would be welcome. It is a one time hassle for the players, also if a player doesn't want to have it, they do not get it. On the other hand, for DE it means that if a player does not have the segment, they do not need to bother with the database space for this, and also they can have the segment behind something of whatever difficulty they find appropriate (In fact, I would also suggest a quest, why you can make your own missions can benefit of a bit of lore).

    - Finally, make them tradable. (If a segment is required, then those without can't buy it. If they do not have slots they can't buy it either). This means that if I can't be bothered to go over the trouble to get and craft the things... I can give you PL for it.

    And a wish: If this happens, I wish for building keys to be fast. With all the variables, it would be easy to mess up the difficulty, and I do not want to wait 12 hours to try again.

    -Yes of course.... like everything else in the game it should be co-op....

    -path of exile has a significantly more complex system in terms of unique player items, and players have 30+ characters with 10's of thousands of unique items with unique stats... DE can more then afford the storage required to handle these unique maps... they make significantly more money then grinding gear games i promise you. so yeah i see what you are saying... but honestly... they shouldnt need to... the riven limitations are ridiculous as it is...

    -i would say make it its own console in the orbiter that generates a void portal to some kind of shaped void plane that you opened with your key.

    -yeah a quest would be nice... but honestly they could just throw this in here with functionality and some small explanation in the codex as to what the thing that just appeared in your orbiter is and i think maybe 2 dudes would flip out.

    -of course they would be tradable! this would allow for the creation of an entire new market of items. we def need to further diversify the number of custom items being sold and exchanged on the market because that stuff is DOPE and amazing for traders.

    -honestly yes... everything needs to be instant, but this especially should be. 

     

  6. 11 minutes ago, theraot said:

    -snip-

    @theraot

    @Koldraxon-732

    Yeah Im not proposing anything like either of those systems. 

    This is something any individual player can do, if you want something amazing like an event weapon you need to run something that is DIFFICULT. 

    Something along the lines of inorder to have a chance at getting a for example 10% chance of getting supra vandal you need a minimum of starting level 80, you need to run for at least 2 hours that gives you a 10% chance of getting it, then if you want to increase your chances of getting it at the 2 hour mark you need to have modifiers that make the mission even harder for example: +100% enemy armor +25% chance (12.5% chance now), + 100% enemy quantity +50% Chance (17.5% chance now).

    So the idea is that there are missions you can craft that will come with really amazing reward potential but it will be super low chance, until you make the mission SUPER hard, something like the above^

    The Core idea, the POINT is NOT THE LOOT (maddening right?) its more of a way for players to build maps with the difficulty they desire, but it has the POTENTIAL to give the player the chance to acquire if you want specific rewards, but you would have base difficulty, duration, mission type, requirements. Im saying that if you want a locked event gun, its REALLY REALLY hard to get a CHANCE at it, but still possible.

    I.E. there would be no capture mission that you could get a wraith or vandal weapon from cause its a easy mission.

    Again its a crafting mission, its not something you can just "set" the player would have to unlock the map type, farm the resources to make the key, craft the key, craft the difficulty modifiers, craft the level modifier, yatta yatta, and all that can they be combined into a key. 

  7. Just now, Koldraxon-732 said:

    But this can be exploited, which might be why DE could've ditched the Clan-modified missions for the new [PH]Dark Sector 'Extermination-race'... Though it's a guess at best as I've not heard DE saying that outright.

    As for high-difficulty missions, there's also high-level/endless survivals/defenses/intercepts/excavations, not to mention also Kuva Siphons/Floods which ramp up the enemy levels.

    Yeah the point is to just have them on demand for players who want to farm, but dont want to be bored the entire time. 

    The gun thing is an errant  thought. Also you think you could survive a level 200 survival with + 50% enemy quantity and armor?

     

     

    5 minutes ago, theraot said:

    Yes, you did, while I was typing. Subsequently, I started updating my post.

    And you see that is not custom map, just custom setting for the mission.

    ---

    I just did not have time to mention that I do not remember the captura thing. Can you find the dev stream? Anyway, if it is for Captura, then it isn't a playable mission.

    The point is you have to earn the maps, to stop players from just being able to jack the difficulty and having a balancing mechanism for the increased rewards you receive from crafted custom difficulty maps. It actually balances out really well. 

    Also im not talking about captura at all, captura can go die for all I care. (no offense to captura intended) This is crafting a custom mission to play, you dont play missions in captura, as far as i understand its a really fancy and well made selfie device.

    It was an old devstream, back when they were talking about grouping the star chart in relation to the focus trees, and having some pretty interesting lore rich stuff involved, but vastly lowered mission count, it was actually a pretty hot topic alot of people were nervious about. unfortunately i cannot find the stream where they talked about it, and dont want to take the time to do it.

    My main point is i imagine for most veterans of warframe it would be really nice to be able to grab a mission with hella high level enemies, and then BOOST whatever attributes we want and use that to either level, farm or do what we want, so we can have a challenge, cause lets be honest... the star chart was never a challenge, and neither were the sorties, also sure kuva missions are fun, but i have to listen to a screaming little girl.
     

  8. 1 minute ago, theraot said:

    Were that not custom obstacle courses for the dojo?

     

    1 minute ago, Koldraxon-732 said:

    DE did, and probably still has plans, for Clan-made missions (i.e: Only Sentients in the Void, or only Bursas, etc...) and the 'Kingpin system' which was outlined a number of Devstreams ago. They did not mention at all about artificially-assembled tilesets but that could be put in for Captura.

    I further clarified what i meant up top at the beginning of my post. 

    Other stuff could do with it is, go 2 hours in a lvl 80+ crafted survival and you have a 50% chance of getting supra vandal. 

    add +50% enemy quantity +25% chance to get supra v
    add +75% enemy damage +50% chance to get supra v

  9.  

    8 minutes ago, Zhoyzu said:

    im not up to date on my dev streams but i dont see how that would work at all anyways

    it could be as simple as you need 50 map scans to get a tileset, you can then craft this tileset onto a void key, then you can craft different effects onto the key that specify mission type, enemy level, +% to enemy armor, +% to enemy damage, +% to # of enemies. you could have an entire expansion just about a mapping system, where you earn rep to unlock the ability to craft more desired modifiers. Then depending on the modifiers you can either get unique rewards, or just boosted drop rates of rare mods / weapons to compensate for the difficulty. 

  10. you dont need a forma to polarize the conversation.

    TLDR = Rough Example Mission @ Bottom

    Also what happened to the ability to craft custom maps? (It was mentioned in a devstream about.. 8 months ago)

    Something path of exile esk would be amazing in warframe whjere you can get boosts to drop chances and specific mods types or even rare weapons by getting crazy enemy modifiers and boosts. Im talking like 150+ level enemies for it to be the warframe equivalent. 

    I would like to have access to a level 70-80 base survival on say earth via crafting.

    This is something any individual player can do, if you want something amazing like an event weapon you need to run something that is DIFFICULT. 

    Something along the lines of inorder to have a chance at getting a for example 10% chance of getting supra vandal you need a minimum of starting level 80, you need to run for at least 2 hours that gives you a 10% chance of getting it, then if you want to increase your chances of getting it at the 2 hour mark you need to have modifiers that make the mission even harder for example: +100% enemy armor +25% chance (12.5% chance now), + 100% enemy quantity +50% Chance (17.5% chance now).

    So the idea is that there are missions you can craft that will come with really amazing reward potential but it will be super low chance, until you make the mission SUPER hard, something like the above^

    The Core idea, the POINT is NOT THE LOOT (maddening right?) its more of a way for players to build maps with the difficulty they desire, but it has the POTENTIAL to give the player the chance to acquire if you want specific rewards, but you would have base difficulty, duration, mission type, requirements. Im saying that if you want a locked event gun, its REALLY REALLY hard to get a CHANCE at it, but still possible.

    I.E. there would be no capture mission that you could get a wraith or vandal weapon from cause its a easy mission.

    Again its a crafting mission, its not something you can just "set" the player would have to unlock the map type, farm the resources to make the key, craft the key, craft the difficulty modifiers, craft the level modifier, yatta yatta, and all that can then be combined into a key. 

    Obvious modifiers increasing resource drop rate, and the like would not be included as they would easily be abused and the intent of these missions is to provide a challenge to veteran players.

    Example Mission:

    Tileset: Earth
    Base Level: 80-100 (Added Rare Drop at 2 Hour Mark Supra Vandal <10% Chance>)
    Type: Survival
    Faction: Grineer
    Modifiers:
         -Void Fissure (-50% to Rare Drop chance <5% Chance>)
         -Enemy Quantity = +50% (+25% to Rare Drop Chance <7.5% Chance>)
         -Enemy Armor = +100% (+25% to Rare Drop Chance <10% Chance>)
         -Special = Enemy Boss Spawn Every 10 Minutes (+50% to Rare Drop Chance <15% Chance>)

    Edit 5:
    POE Map Crafting: (PoE = path of exile(it came first))
    it could be as simple as you need 50 map scans to get a tileset, you can then craft this tileset onto a void key, then you can craft different effects onto the key that specify mission type, enemy level, +% to enemy armor, +% to enemy damage, +% to # of enemies. you could have an entire expansion just about a mapping system, where you earn rep to unlock the ability to craft more desired modifiers. Then depending on the modifiers you can either get unique rewards, or just boosted drop rates of rare mods / weapons to compensate for the difficulty. 

    Other stuff could do with it is, go 2 hours in a lvl 80+ crafted survival and you have a 10% chance of getting supra vandal. 

    add +50% enemy quantity +25% chance to get supra
    add +75% enemy damage +50% chance to get supra

  11. 4 hours ago, EvilChaosKnight said:

    You know, if I shoot someone with an RPG-7 or LAW or Javelin or whatever, they will die horribly. If someone is unfortunate enough to be next to a live primed grenade, they will likely die. If Hellfire missile goes off next to you, you aren't walking back home from that.
    See that tank over there? It's gone now. That house 200m to the right? It used to have a bit more walls.
    Oh, and let's not forget that IRL launchers be it RPG's/SMAW, M203/GP-30 or MGL have a... *drum roll* minimum arming distance. If you fire RPG at the wall pointblank, you'll get a rocket wedged in said wall. Good job, you wasted your ammo. But you won't die.

    But in Warframe things don't work quite like that. Let's set the minimum arming distance aside (only one weapon does this atm and quite clumsy at that).
    See that Elite Lancer? Yep, he just took a rocket to the face. Sure, he lost about 75% of his health but it doesn't seem to hamper his performance all that much, eh? His bigger friends are even less amused by your performance.
    The blue dome guy? Eh, he just deflected your missile. He doesn't care.
    And infested have 2 types of auras, fleas and eximi working together to negate 99% of the damage dealt by the rocket. How? Idk. Space magic.

    Now if you chipped yourself, however... Well. RIP you. WF self-damage weapons need to make up their mind. Either they kill everything thus making accidental suicides completely justified, or they stay the way they are against enemies, but then they have no reason to kill the user nearly as easily if at all.

    This. Self damage is a dumb annoying system in Warframe. It should be removed. I want to be able to use my ogris. Even if that means taking 150 damage every shot. 

  12. Just boost it's critical chance, it's real weakness is needing three crit mods for consistency. One of those being a decent riven.

  13. On 2/7/2018 at 7:03 AM, Blade_Wolf_16 said:

    I do like how they buffed some weaker weapons like the Stradavar, Dera and Karak, but some changes are..... Weird. It just doesn't fit. 

    Raw damage weapons were a part of the game since the beginning. Less viable for endgame, indeed, but still very usefull for everything else and just as fun to play. The point of those weapons is to deal heavy damage quickly with few shots, which is the opposite of most Status weapons (not focused on Slash) that requires multiple shots to inflict multiple status to deal more and more damage per shot. Making those Raw damage weapons crit-based while reducing the base damage can aso be a bad things. Crit mods usualy take 2-3 slots in builds, while Raw damage weapons can use those slots for Elemental/Physical damage or even utility mods, such as Flight Speed, Fire Rate, PT, Ammo mutation, etc. 

    Ever think of just putting on point strike and nothing else? believe it or not (IT IS WORTH IT).

    Also think about it this way they are more viable for end game so veterans arent EFFING BORED playing with the same three guns, and more useful for beginngers while retaining weapon progression. 

  14. I would like the ability to banish shadows so as to replace them during combat. Simple soul punching a shadow should replace them with the next shadow in your queue or kill them, in the latter case they get replaced when SoTD is recast. 

    Another thing that would be nice is the ability to see what is on the shadows of the dead queue or whatever. Like the top seven...

    Basically I want to be able to summon a full squad of artic eximus napalms and say screw everything else. 

     

     

     

    Second thought: Nekros Augment called headhunter. When nekros kills an eximus effected by terrify nekros steals their eximus buff for 30 seconds, and their heads appear to hang from his waist. (Maybe not that last bit but it would be dope) (also yes I'm totes ripping off the original POE because the headhunter belt in that game was TONS of fun.) 

     

  15. If i hold shift or control after executing a slide attack, it gets stuck and requires me to release controls for a few seconds, during which time im super vulnerable. Would be nice to have this fixed...

    as well as the ability to shoot between combos?

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