Jump to content

-SilverWolfPrime-

PC Member
  • Posts

    380
  • Joined

  • Last visited

Reputation

339

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nekros main here, currently testing out some shenanigans with a new Nekros build and I'm curious if the Theorem Infection bonus damage granted to Shadows allow them to proc Archon mods, namely Archon Vitality. From my experience, using Theorem Infection does allow them to proc elemental statuses depending on the Residual Arcanes, but it's not always consistent and I can never seem to get them to work in the Simulacrum. I'll be doing some testing on this front myself, but if there's anyone else who would like to test this out as well, I would greatly appreciate it! <3
  2. Noticed that among the new Archon shards that were released, Violet has an affect that is essentially a discount Equilibrium, offering +30% Energy on Health and +30% Health on Energy. Currently, my big three Warframes (Nekros, Voruna, and Umbra) all run Equilibrium, and I'm wondering if the Violet effect is strong enough to warrant replacing the Equilibrium mod for more mod space in the main build. I'm really hoping that to be the case as it opens up a lot of options that I could really use for the builds. I am hesitant, however, because I'm not sure if the investment is worth it in the long run. As a general question, are the Violet Shards enough to replace Equilibrium in Warframe builds? As a more specific question, would it be worth it to replace Equilibrium in the builds below, and what could I replace them with if applicable? (Builds are linked, current shards will be added alongside them). Nekros Prime (2x Tauforged Amber for Casting Speed, 2x Tauforged Azure for Energy Max, 1x Tauforged Crimson for Ability Strength) Voruna (2x Tauforged Amber for Casting Speed, 3x Tauforged Crimson for Ability Strength) Excalibur Umbra (2x Tauforged Crimson for Ability Strength, 3x Crimson for Melee Critical Damage) For Nekros, I'd probably replace Equilibrium with Creeping Terrify. For Voruna, I'd probably replace Equilibrium with more Range mods, or Primed Flow for more Fangs of Raksh casts. For Excalibur Umbra, I'd probably replace Equilibrium with a survivability mod like Adaptation or Rolling Guard. Feel free to comment on the builds if you wish, too. I always want to hear more input and learn more.
  3. Tomorrow is the day. Let's see what happens and let's see if DE responds. I sure hope so.
  4. I'm just gonna keep adding messages to keep the ball rolling. I just want them to say SOMETHING more about this Heirloom Pack that isn't a forum post. Just want them to fix S#&amp;&#036; in this game.
  5. Thank you for the hotfix. If at all possible, there are still some major issues persisting with Excalibur Umbra's passive, including Transference position, loss of ally and toggle buffs aside from Exalted Blade, and issues with the Naramon skill tree. I've included some in the Bug Report section. In addition, Voruna's Ulfrun's Descent seems to not be properly adding the correct amount of Critical Damage to each additional kill damage bonus. Listed in Hotfix 32.2.4 patch notes, Voruna is supposed to receive a +0.5 crit damage multiplier on kill with Ulfrun's Descent. In Warframe's current build, this is only +0.1 damage multiplier increase per kill, and has been the case since the buffs to Ulfrun's Descent were implemented. I have included the patch notes in question here. Please look into these if possible.
  6. It's a Prime Time stream, a primarily community based event. I'd be suspicious and concerned were this a devstream, but they probably didn't want to bring up the bad rep.
  7. Anything I could say in regards to the unacceptable nature of the Heirloom skin packs, I direct to here. It outlines every one of my thoughts as well and I don't intend to buy more from DE until a more acceptable response is made. You're better than this, DE. We absolutely know you're better than this.
  8. Contributed, thank you. I'm still very tempted to buy the skins too, but this decision is just...why.
  9. I've heard about this too, and its shocking to see how low the bar has sunk. It's horrible.
  10. There's no good outcome to this. I buy the skins, I instantly become a whale that contributes to the exact problem this creates, and end up becoming ashamed of making the purchase in the first place. I don't buy the skin, I miss out on cosmetics I legitimately like and perhaps one of the only opportunities I have to get something "prestige" in Warframe (not a Founder player). Why did DE do this? They're better than this.
  11. Many months later and I'm surprised this isn't getting the attention it deserves. Beautiful stuff!
  12. Thank you for the hotfix! Still no word on possible synergy with Voruna and the rest of her abilities? With Ulfrun's Endurance being released and being able to stay almost infinitely in Ulfrun's Descent, tied with the fact that Voruna can't cast Helminth abilities in Ulfrun's Descent, Lycath's Hunt becomes useless as she has no way of proc'ing it, despite being able to build it's duration up rather easily.Can you also continue to look into Excalibur Umbra's Transference passive? There are still a myriad of problems that disrupt gameplay to a severe degree. This is includes the removal of buffs, ally buffs and toggleable abilities upon Transference back into Umbra (only excluding Exalted Blade), teleporting to Umbra's location after traveling a distance with Void Sling (instead of to the Operator's new location), and nonfunctionality with the Naramon Focus tree. These things are extremely detrimental to Umbra's ability to be used and be effective in gameplay.
  13. Can you provide more explanation on this? Does this mean it only impacts how damage appears through the Enhanced Damage Numbers system, or did some of our abilities lose Critical Chance on some abilities? If it's the former, that's fine. If it's the latter, that potentially nerfs a chunk of the Warframes we have available that really rely on any Critical Chance they can get to function (Gyre, Voruna, Kullervo to some extent, etc.) and it's for the sake of visual aid. To ask it in simpler terms, the Critical Chance values removed were ones that didn't have any application to the ability damage formulas, right? Can you please look into adding synergy with Voruna's Lycath Hunt and the rest of her abilities? With Ulfrun's Endurance being released and being able to stay almost infinitely in Ulfrun's Descent, tied with the fact that Voruna can't cast Helminth abilities in Ulfrun's Descent, Lycath's Hunt becomes useless as she has no way of proc'ing it, despite being able to build it's duration up rather easily. Can you also continue to look into Excalibur Umbra's Transference passive? I am very, very, very appreciative of the fixes that were made during the update release, but there are still a myriad of problems that disrupt gameplay to a severe degree. This is includes the removal of buffs, ally buffs and toggleable abilities upon Transference back into Umbra (only excluding Exalted Blade), teleporting to Umbra's location after traveling a distance with Void Sling (instead of to the Operator's new location), and nonfunctionality with the Naramon Focus tree. These things are extremely detrimental to Umbra's ability to be used and be effective in gameplay. Honestly, I'd like at least something as well. I absolutely refused to go through Kullervo's Hold during the event precisely because of this reason unless it was absolutely necessary for me to. I can understand being able to have an opportunity to play through Kullervo's Hold when it wasn't the correct spiral, but then why add the Pathos Clamp tax? Why would I also spend ANY Pathos Clamp to play a "special game mode" when I could go through the same exact thing on Lone Story during the correct Spiral 3/5ths of the time for free? And why would I also spend ANY Pathos Clamps to play a game mode knowing full well 5 Pathos Clamps kinda matters a lot for stuff like building Incarnon Adapters and getting certain Acrithis items like Orokin Catalysts, Rivens, Arcanes, etc.? Sure it's long gone by now, but DE absolutely needs to respond to this because it absolutely should not be a precedent moving forward with other game modes.
  14. Thank you kindly for the Warframe Augments this time around, all of them are perfect, especially Voruna's Ulfrun's Endurance. If it at all possible, would it be possible to add synergy with Lycath's Hunt and Ulfrun's Descent as well as Fangs of Raksh? Thank you for looking into fixes for Excalibur Umbra this hotfix as well, all of them are very appreciated. If at all possible, there are still some major issues persisting with Excalibur Umbra's passive, including Transference position, loss of ally and toggle buffs aside from Exalted Blade, and issues with the Naramon skill tree. I've included some in the Bug Report section. Please look into this if possible.
  15. This in and of itself is a good example for a small adjustment or tweak they could give. On Radial Javelin cast, grant Excalibur a small amount of Shields or Health per enemy hit? That'd be perfect to give him for the time being. This, though I'd say instead of damage boost I'd say give it a larger radius and interaction with his tentacles. Personally not a fan at all of Undertow, but if it needs to be kept, make that puddle ability a gosh dang ocean!
×
×
  • Create New...