Grenneloch
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Posts posted by Grenneloch
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While I was runing an Orokin Sabotage, the Stalker showed up and fought me in the portal/generator room. During his run around, he fell off the platform, and it placed him back quite a ways away in a previous room. With the whole map in lockdown, it bugged the mission and forced me to quit since I couldn't get the lockdown lifted, and he wouldn't teleport me or himself near the other.
I would assume the same is capable of happening if he fell off somewhere on a different tileset.
Spoiler -
On 3/12/2017 at 11:32 PM, ChuckMaverick said:
Maybe I'm missing something here, but if you can't see it, what's the problem?
12 hours ago, ChuckMaverick said:I'm confused, why does that matter?
If you can't see the cyst when you actually have them, you end up infecting people over and over and tanking your alignment. And in Rick's case, I imagine it's like me where once you get that cyst, the Frame is effectively benched from multiplayer until a week later when you can cure/immunize it.
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Adding this in here: with some Frames, and apparently Inaros is one of them, you can't even see the cyst unless your head is turned just-so.
Initial:
SpoilerHead turned:
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On 3/10/2017 at 11:12 PM, DogManDan said:
just look for the pink cyst on the neck = if it is not there you are free and clear!
The issue there is sometimes it doesn't load the cyst in when you're looking at it on the Equip screen until you've actually selected that Frame to use, and it's easy to miss at that point due to it swinging the camera back around again.
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Since weapons with modified ammo caps are increasingly becoming a thing, the Cestra/Dual Cestra/Secura Dual Cestra could definitely use an adjustment themselves. 2 reloads for the dual versions is a little crippling. I'd go so far as to bump the regular version to 300 max and the Dual versions to 500 max. That way they'd each get 5 full reloads instead of 3 & 2.
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Would certainly be handy; could go onto the upper right of the portrait in the Equip screen like how the # of Forma goes in the upper left.
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IMO since it's being moved to such an early time, on the departure day it should be 9pm instead of am.
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I've noticed on several occasions now sometimes Corpus enemies absolutely refuse to take any damage from the Acrid (as in, it just starts popping up 0s). I've noticed it usually happens after a Shield Osprey has buffed the unit (either during or after its connection to the beam). It also appears to be a 50/50 chance of shooting a Shield Osprey does the normal damage, or it ticks for 0 and does nothing.
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Wasn't there just a thing not long ago on a MOBA (think it may have been LoL) where a skin with Hindu orgins got some guy in the Indian community in an uproar for some reason? That said, I DO really like how it turned out; especially with the syandana on there.
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I actually get a variation of this. I'm fine leaving the Dojo, I only get this kneeling bug when I come back from a Junction that I already completed; that is, I have to leave on the craft I came in on. If the unlocking animation plays for the first time ya do it, I'm fine. In my case though, the only way to fix it is to log out and back in. I never stand back up, and I can't interact with anything. I can jump kneeling in place though; heh.
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Throw me in on this as well. Literally finished 1 minute before deployment.
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Kinda uncool to push Season 2 right away considering anyone that did it earlier (including me as I was finishing right before the patch dropped), is now locked out of S2 rewards until tomorrow.
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Not after any specific type; either post here or whisper me in-game if ya see me so we can hash-out details.Covered; thanks!
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I'm kinda agitated over it too, but whatever; I'll live with it I guess.
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"Fixed Helios being able to scan Oddities."
Was that really such a terrible thing?
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Vectis Prime• There's a mod coming for Vectis Prime• Not strictly for Vectis Prime, but designed with it in mind• Nightmare Mod: Less Clip Size, Faster Reload Speed
Shouldn't that be a Corrupted(Vault) mod? Or are they actually doing it through NM mode?
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I'm fairly certain the reason we can't do it right now is due to DE figuring people would boot everyone down to the minimum, research stuff on the cheap, and then rebuild the various barracks back up to where they were and commence reinviting. Granted that's convoluted to begin with, but people would do it.
So why not put a cooldown on being able to build higher-tier barracks if you deconstruct one that bumps you down to the previous tier? Could and should be lengthy~ around 5-10 months. That was it would deincentivize it, but for clans that want to restructure, they can do it and not feel screwed when new research items release.
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I've been getting the same kind of bugged Summary screen upon returning to the Liset, but mine have been from any type of mission, but not all of them. Still get to keep the rewards since it's after returning, but it does requiring quitting and relaunching the game to resume playing.
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Overtake woulda been fine IMO if it hadn't been restricted to thrown melees. I was lucky I even had 1 of them at 30 cause they're really just lackluster in the majority of the ones available.
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The second option sounds good to me. It means every person will have potentially equal access to all keys regardless of the syndicate they have chosen, and also that the newer Sabotage keys will be included in said rewards. While I'm not much a lover of the RNG that will be behind this system, I believe these two benefits I mention outweigh that.
This is basically my thought/vote on it as well.
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Actually forgot about this topic. The one Ceres Syndicate missions I was in last week actually had the room mostly drained with just a smaller pool on the floor so I could get the medallion, so it looks like it's either fixed, or doesn't always happen.
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Simply put, you can't, and trying can have some serious consequences. I ran into the same problem yesterday and figured that maybe if you jump on top of it and mash X then maybe I would get it. I ended up rooted in place and had to quit the mission. It's just a problem with the medallion spawn locations and it needs to be fixed.
Yea, had that happen already. Rather irked me too cause the medal before was one of the 5k ones. XD
I've gotten this one, and all my teammates too.
If you slide into the gunk, it takes an extra second to teleport you out. So sliding in and mashing X works, just takes a few attempts.
But yeah, it feels like a bug. Or at least it's overly complex.
Huh; will have to give that a shot! Definitely worth a try. Even so, here's to hoping it gets hotfixed somehow.
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http://s2.postimg.org/5w7dekdc9/2014_12_15_00001.jpg
There lies the problem. It's on the Ceres shipyard tilesets. As soon as you get partway into the toxic gunk, it just automatically teleports you back out. So any cabinets are unable to be accessed, and ya sure as heck can't pick the medallion up. I know there has to be SOME way to drain the gunk, but I just can't figure it out. There IS a panel in that room by the door, but it looks like it's just for alarm/lockdown canceling.
Bounty Bugs - getting worse?
in Mission Specific
Posted
I just had one for supply sabotage where the one I needed to kill for the final beacon was stuck partway underground 100m outside the mission boundary. Needless to say that failed, and of course it was the final stage.