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Everything posted by (PSN)Lollybomb

  1. Thumper is a HORRIBLE example of a "hard" enemy as everything about it is BS, and it's still not even "hard" just annoying. Oh look at me, I'm arbitrarily invulnerable over 99% of my body! My tactics include randomly spazzing out and leaping 50 yards in a random direction! In spite of being able to shoot in all directions, I always rotate so my "front" is facing the player just to make it that much more annoying for you to target the weak point on my "back" because there's no real way to stun or otherwise bait me into giving you an opening!
  2. My suggestion is to pay more attention to what you're selecting from menus. Sure, there's something to be said for protecting the user from themselves, but at some point it's up to the user to not screw up. This is a minor thing that makes you wait, horror of horrors, a single day. That's it. No other penalty. Just a 24 hour cooldown. And hey, you can use this time to practice.
  3. Because I have more productive things to do with my time. Like, play other games or modes that I would actually find enjoyable.
  4. So looking into retrieve, it mostly only works outside of combat, only works on one corpse at a time, 10 seconds between attempts, and relies on the kubrow AI to actually remember that it should be doing this thing... Honestly sounds pretty lackluster for getting extra loot.
  5. It's an instantaneous effect, you can't reduce the duration of something that doesn't have a duration. Plus there are two energy drain effects that infested can have. Disruptors can delete your energy by touching you this is the one discussed in this topic, and parasitic eximus will drain it as long as you're within range of them. The latter is a continuous and can be thought of as having an infinite duration, so you couldn't reduce that either.
  6. If differentiating full and semi auto weapons is really a significant concern, there could be a compromise. Holding the fire button on semi/burst will have you firing at 50-75% of the weapon's stated fire rate while tapping it will allow you to get the full fire rate. This way it allows comfort of not having to tap repeatedly, but also rewards doing so.
  7. Yep, that looks like it. I just looked it up on the wiki. Entering a race costs 5 standing per gate in the race. So now we know!
  8. I remember that. It was ever so long ago. The funniest time was when someone was doing it, and then got angry when everyone else was just kind of ignoring things and he got killed by disruptors or something. Dude, you were the one making us 100% irrelevant, so don't whine when we stop even paying attention.
  9. Like what? The only two things I can think of are that we can't change which shoulder the camera is on, and no hotkeys for gear items. What else can't we do that you'd like to see? I'm genuinely asking.
  10. Every problem potentially making mobile players ruin the game is something PC players can already cause problems with. Bad hardware? Look at the guy trying to play on a 6 year old laptop. Bad network? Look at the guy trying to play on wifi at the edge of his range, or over satellite. Bad controls? Look at all the players playing with controllers already (for some reason certain PC players think controllers are like trying to play with your toes). Bad player because someone playing on mobile can't possibly be skilled? Look at all the bad players we already have. Truth is, they don't care, and just want to pretend to be superior.
  11. Not meant to be. Just pointing out that these things happen a lot. Secure your accounts, and then move on with life. If you dump every company that gets hacked, you're going to run out of companies to do business with. Plus these are just the ones we know about.
  12. I've got bad news for you if this is all it takes for you to never trust a site/company again... https://en.wikipedia.org/wiki/List_of_data_breaches
  13. This would be solved by doing the sane thing of having the UI rendered on top of everything, rather than in the 3d environment. What's weird is that we know they can do things like this because when you aim, you are rendered on top of everything. Why it applies to aiming where it's not really needed, but not the UI where you'd think that'd be expected is a mystery. I guess they just really liked the idea of your character standing there and looking at interfaces. The larger frames have always covered up part of the UI, just not this bad.
  14. Well, at least it was a place where you can use your weapons. Apparently there was a time the Stalker could attack you in a dojo.
  15. Obviously you never play on most of the tilesets because if you did you'd know how absurdly touchy the "out of bounds" areas are. "Oh, you went 2 inches below this platform, but still caught yourself and were halfway to jumping out? Screw you. Have a reset and hard landing just because." And that's when there's an obvious pit. There are so many places that are "out of bounds" that don't even look like it, it's not even funny. Oh yeah, sometimes there are even out of bounds areas mistakenly put IN THE MIDDLE OF THE ROOM. Hey, anyone else remember when doing isolation vaults, you couldn't enter them without getting reset like 3 times in a row? Good times...
  16. Somehow I doubt that it's Warframe's fault that you can't type except in big picture mode. It's always been a bit wonky. Especially annoying that you can't even do controller configurations without going at least partly into it.
  17. Yes, terrible design that a level 86 enemy can kill you that fast when you have less than 600 combined health and shields and are doing nothing to avoid them. /s
  18. Are you talking about the vitality mote? If you are, then no. The vitality mote adds a fixed amount of HP based on ability strength.
  19. This seems like a solution in search of a problem. Why do you care about doing mercy kills? The point of a mercy kill is largely to eliminate highly tanky enemies like heavy gunners and eximus units in the event you do not have the firepower to quickly eliminate them otherwise. If the enemy is dying faster than you get the chance to mercy them, what's the problem? Dead is dead.
  20. Look, the game lets us paint our warframes whatever we want be it neon pink and purple, or black and red, or anything in between. On that front any warframe can be as "bright n happy" or "dark n edgy" as each individual player sees fit.
  21. This is why my friends and I farmed ephemera as a team. Three times as many chances, and each one good for getting up to 2 people credit.
  22. Not all exploits are bugs or abuse. For example "kiting" is exploiting an enemy's tendency to attempt to enter attack range for a closer attack, rather than switching to a longer range attack. Doom had monster infighting which players can exploit to thin crowds or conserve ammo. DE wanted some balance between distance from the mixer, and distance to the boil, otherwise they would have just had the drone spawn randomly. Obviously this would be terrible for the players because you'd be just as likely to have to travel only a couple hundred meters or be forced to traverse the entire plains. Exploiting this doesn't cause anything to happen that wouldn't already normally happen. The drone still spawns in one of its normal locations, and has to take its normal path at normal speed while being attacked by the normal enemies.
  23. Between two friends and myself, our first 4 ephemera drops were all on sisters wielding Tetras. If you're looking for patterns, you'll find them even when they don't really exist.
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