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PhillipJokar

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Posts posted by PhillipJokar

  1. Devs have said they plan on balancing out crit and status, as well as giving status some kind of equivalent to the newer crit mods.

    It'll be interesting to see what they come up with since just giving status similar mods would mean it comes out on top because of the utility it can provide,

  2. Weapons are already too powerful for most of the content, we don't need them to be even stronger right now.

    As for forma doing something different, I think we should wait a while now that the new void fissure system is out. It makes both getting and avoiding forma as rewards a lot easier than before.

  3. Just now, Ferah_Frithu said:

    I tried it 12 times by now, even asked for help, but help was denied, because I was too much of a "noob" regarding my gear.

    So this is just meant for people who already have the resources? What's the logic behind that?

    Not every alert is meant to be done by players of every experience level. Some of them have mechanics that need gear people have gotten over time, the same as some of the sorties. However players that don't have the gear setup to kill enemies in this one can still activate life support for those who can.

    Sorry about recruiting chat giving you a hard time, I'm heading to sleep but the alert is on for a couple days so if you don't find anyone tonight toss me a PM and I'll give you an easy run tomorrow if you like.

  4. It's a joke, it's doable, and it's not required of you to do every alert. If you don't know how read some of the existing threads about it or ask for help in recruitment.

    The easiest way is to have an Equinox with covert lethality, but any CL setup can do it pretty simply as long as one other person is activating the life support.

    You guys are funny, all you guys say is "Use this or that frame with this or that mod using this or that weapon", but what about those who simply don't have that? I'm 2 weeks here, maxed my second frame, a Rhino, and nothing I do helps winning this.

    Get a party together with someone who can kill the enemies while you activate the life support for them. Combined you'll complete the mission. It's an alert meant for people with access to the tools for it but you can help out even if you don't.

    Happy recruiting.

  5. Aside from the merch each-line-has-three-lines thing, the entire event was pretty great for how cheap the basic ticket was.

    The plat from entry was almost the same value as the ticket itself, the doors opened on time, the food wasn't terrible, BEER, the whole room was kept nice and cool so we didn't all have to deal with room-full-of-people stank and all the panels had enough time that they didn't feel rushed and had time to answer a bunch of questions. The big thing for me was seeing the staff there working on everything. Everyone was willing to talk to the attendees, help us out with any problems or questions, do signings for us even if we missed their sitdowns and overall gave off the feeling that they wanted to be there just like us.

    It's rare for a lot of gamers to get to meet the teams behind the games they play, and most of the larger game-specific conventions are more about being a gathering for the players than about connecting with the people behind the game and high-profile community members.

    Thanks to everyone who attended, players and staff alike. You made it a great experience.

    See you next year!

  6. I ran a pub with an Equinox CL setup and just had the rest of my team grab the life support spawns while I soloed all the non-osprey enemies w/ Rest. Had 100% of the damage and we finished with a few % left and made it to the exit with plenty of time to spare.

    You only need one person that can kill the enemies.

    2 minutes ago, (PS4)Bigjoe1627joseph said:

    Also if you don't move Life support will drain less.

    Pls. Stahp.

  7. .....git gud.

    Sorry, but if anything survivals need to be HARDER.There's a ton of ways to circumvent most of the major problems players face in survival.

    I do agree that it needs a bit of a rework though, not because of difficulty and scaling but because the mechanics are a bit clunky now that we can run them for hours at a time.

  8. Casual player here I had a ton of fun in the event. People saying the executioners are damage sponged need to 1. Learn to do actual damage 2. Learn to check when an enemy has their temp invuln visual on.

    The Kela fight had a couple fun mechanics that you had to time and work together for, and the executioners were a fun-but-short thing and once you have an EV Trinity they become super easy.

  9. A rathuum-style mode would be nice to replace the third portion of sorties each rotation. You get to do two sortie missions and then fight the elites of each faction!

    Though the difficulty on the executioners needs to be evened out a bit. Two of them are strong, the rest are just fodder.

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