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PhillipJokar

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Posts posted by PhillipJokar

  1. Most mission types require players to move around the map, and the ones that don't already get plenty of AoE affinity/focus gains over time.

     

    You don't have to grab the baubles to get focus, it just temporarily increases the amount you gain. Think of them as little bonuses to pick up along the way instead of "GOTTA GO GRAB THAT NOW" and you'll probably enjoy the system more.

  2. The playerbase already has to invest some time to get these weapons and cosmetic items. The players that are going to spend all that time already do so; the players that don't necessarily want to will experience burn out and end up playing less, which ends up with the hardcore players having less content via other players being present. 

    The problem is that the number of players who are up against the "have/almost have everything I want" and are waiting for new content is constantly increasing. It becomes easier to quickly farm or complete events/alerts the further into the game you are, it's not a steady flow of gain throughout.

     

    If the price isn't enough to make people spend a decent chunk of time on it, then to keep that growing number of players satisfied you end up either trying to put things out with an unrealistic timeframe, or putting out low-quality content faster. I'd like to avoid both of those possibilities. Keeping more players busy with getting the things they want gives you time to put out better quality work inside of a timeframe you can be consistent with.

     

    Those that prefer to simply buy plat instead of trading for plat/parts will skip the wait anyway (Our wonderful F2P model that actually works), but the rest of us will be kept busier working towards what we want through playing.

     

    Price is definitely part of the issue, or else you wouldn't be saying armor is too cheap. Price is a huge factor, as it correlates with time spent acquiring the items that get you ducats in the first place.

    The armor and the marks are two different things with two different issues. IMO.

  3. 2h for a single stalker spawn, which might kill you and will most likely drop absolute S#&$.

     

    Now super casually farm for 80-100 of those, cause thats how much it can take you to get despairs or hate.

    The quote and what I was talking about was the price of a perm armor set, not the price of the mark.

     

    Make up your mind; do I "need" to play Void more or not?

    "People need to run void more often." was a jab at how many people seem to think it was a large amount of ducats when anyone who runs void often should be able to have a nice steady flow. Obviously players only need to do what fulfills the objectives they set for themselves.

     

    So not only do you support an exorbitantly priced item, you think the cosmetics people got from Baro are too cheap? How can you not see the contradiction here? Increasing armor costs would directly inhibit our ability to purchase these consumable marks in the first place; you are literally decreasing almost nonexistent incentive. The players who have extra ducats would be able to purchase less marks due to other items being made more expensive than they really are, and those who don't have a lot of spare currency would have even less reason to bother with them.

    Assuming they changed them to be 4-5 run BPs as I agreed was a good idea, having players have a tighter ducat budget and have to actually choose between purchases at a given time is not only a good thing, but it also encourages players to PLAY more if they want to have a higher ducat amount to cover all their purchases.

     

    My mistake, what a terrible idea to want to have your playerbase put more time in. We should take the game off Steam and add a time limit to weekly hours played too.

     

    And how long does it take to get marked normally? In my experience almost always less than 2 hours.

    And if they change it to a 4-5 use or run BP you can stock up on to any amount you want? That you can use at-will without worry in your other missions letting you decide when to farm the parts? Sounds pretty nice to me tbh.

     

    I didn't say it was perfect, but the PRICE isn't the issue.

  4. I don't "need" to run void more often. Realistically I should only "need" to do void runs when I want a void item, Argon, or some extra ducats to afford the next round of vendor items. The operative words here are "next round", implying that spending an abhorrent amount of time (two hours by your calculation) for a single assassin that has a severely diluted drop table is not something I should be reasonably expected to do as the average player. To be honest, if I was really set on making an assassin appear, I could just join a dedicated group and likely find it in less than two hours.

     

    That's the whole point. These items are for players who don't want to run a group and farm assassin spawns outside of the marks. It encourages them to either head to the void for parts to convert, or use plat to buy cheap parts off other players.

     

    It's ALLOWING other players to play how they want. If you aren't someone who wants to use the marks for the spawns, then simply don't and go about your business without needing to farm parts in one of the areas of the game you don't want to spend time in.

     

    The game is not simply Void/Endgame content; we have a plethora of other options. I do not expect to center my in-game life around Void/Endgame just to make items marginally useful for the time spent acquiring them.

     

    You aren't expected to. As you've said, you could just farm the drops normally instead with a group (assuming you even wanted them). You don't HAVE to use and buy the marks, but some people want to.

     

    The entire Primed Eos armor set costs 355 ducats. That is an entire armor set whose appearance can be customized to your liking, and never leaves your inventory.

     

    THIS is the part of the current vendor round that should be addressed. Selling a full armor set for such a low, easily attainable cost means we blast through cosmetic sets quickly and never have to wait to catch them on another round. This means we either get flooded with quickly-made (or poorly reskinned) sets or put a bigger workload on the devs based on items that people barely have to work for and have no related gameplay like events, alerts or sorties. Sets should be REWARDS for doing something: an event, having an amount of a currency that actually takes time to get (a decent amount of plat or ducats), an extended amount of farming (or being lucky, in some cases) or having spent money (steam-linked purchases, or in some cases plat amounts).

     

    Being able to gather the needed ducats in such a short time for a full set and never having to save up to catch parts on their next round just means players blast through more collections/content and end up waiting longer for the next release/round,

  5. 200+ ducats is what I'd expect for an item to be permanently in my inventory, save for affinity boosters.

     

    You're joking right? 200 ducats is less than 2 hours worth of part farming SUPER casually.

     

    While I agree that the marks should be multi-use (through a 4-5 use BP would be nice), the only junk vendor item this round was the credit booster.

     

    People need to run void more often. The entire game is based around time-gating yet there are still people saying "I don't wanna run void I only want to do endgame stuff". Welp, accept your choice, buy some plat and get part buying then.

  6. Nobody is making you buy them. He's got a mod slot to fill for people who haven't gotten it/newer players, and a bunch of collection pieces this week.

     

    People need to go do some runs and get their stress out.

     

    You want ULTRA RARE LIMITED TIME ONLY BUY NOW WHILE YOU CAN? Buy prime accessories, limited run stuff, event rewards and farm some of the harder stuff instead of complaining about a side vendor.

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