(PSN)Svenx13
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Posts posted by (PSN)Svenx13
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Am 21.6.2023 um 18:40 schrieb Ruison:
Tentacle Swarm:
In high level game play Khorah is undoubtedly the best loot frame, but Hydroid is better in lower level game play where his Tentacles actually have an opportunity to kill. Yes, Tentacle Swarm is useless in high level play for looting. Low level looting is useful!
if you are an absolute beginner and you have no nekros or khora, than yes.
Am 21.6.2023 um 18:40 schrieb Ruison:At level cap, I'm sure anyone would appreciate 20 less things shooting at them. You know the crowd control aspect of Tentalce swarm. CCing 20 enemies is useful!
you have never played a defence or extermination with hydroid, did you? he is useful as Limbo and his Rift
Am 21.6.2023 um 18:40 schrieb Ruison:Tempest Barrage:
At high ranges Naturally pushes enemies out of interception Circles making it so only Eximus can cap and can be done from 100m away. This is Useful!
useless because enemies can spawn within 50m of you
Am 21.6.2023 um 18:40 schrieb Ruison:Tempest Barrage:
With corrive projection and Corrosive Barrage and at 190% range. It completely strips enemies of Armor when Combined with any grouping ability and it's guaranteed. This is Usefull! Any argument about another frame doing it better or more effeciently is invalid. Why? Unairu perma full strip exist.
1. no Corrosive projection has 18% armor Strip and 10 Corrosive procs from C Barrage have 80% Armor Strip. get your math right.
2. read this
ZitatAs Developers at Digital Extremes, we would not be where we are today without feedback and input from you. Giving constructive and concise feedback on the forums is paramount to integrating changes as fast as we can, to polish and ship the content to all of you.
When we use the Forums to read feedback, a well constructed and thought out post is the way to go. Here is a fast guide from a Dev side to write good, useful feedback.
1. Keep it simple
- Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point.
2. Back it up
- Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foundation for your argument to rest upon.
3. Be polite
- The best feedback occurs when two people discuss opposing viewpoints to find a constructive middle ground. Discussion is a natural part of feedback! Ensuring that it is polite and without personal attacks is key. We’re far less inclined to listen to feedback filled with personal attacks and rude speech. We are all trying our best!
The Forums can be an amazing tool when used correctly. We look forward to hearing your thoughts on ideas on the Fortuna update, which we are so incredibly excited to share with all of you.
Cheers,
All of us at DE
comparing Warframe abilities is valid, stated by DE.
Don't change the rules of this forum
Because you have written "usefull" in bold doesn't makes you right.
Am 21.6.2023 um 18:40 schrieb Ruison:Tidal Surge
One of the fastest and Cheapest movement abilities in the game. The argument of Tidal surge getting hung on things is invalid because all dashes get hung on terrain. Yes, it's hard to control but the ease of use is dependent on player skill. This is useful in any open train map and during Exploiter Orb boss fight.
Invulnerable while dashing is Useful and so is the status immunity from the Augment. Sadly it is bugged and doesn't do the thing it's supposed to do.
True tidal surge is useful in Exploiter orb, but his low HP and his useless high Shield (for shield gating) are not. Take Gauss for example you are immortal, immune to knockdowns and have better Dash.
Am 21.6.2023 um 18:40 schrieb Ruison:Undertow
Invulnerability is useful and so is Scaling Hp Damage. The only comparison is against Wukongs ability.
Wukong heals and Moves quickly
Hydroid does damage.
The argument is that it's damage slow. If you could reliably use Corrosive barrage with it, undertow kills quickly. The problem is they don't work together all because of the difference in their radius. Forcing you to have a 190% range just to have them interact properly. Costing you power strength or three mod slots just to force the interaction to work.
invulnerability is useless if the drawbacks are to high. and that Turtle mode has many drawbacks. but you can show me how can defeat a kuva lich rank 5 with only your abilities.
Am 21.6.2023 um 18:40 schrieb Ruison:If you could provide useful, actionable and constructive feedback we might be able to have an actual conversation instead just calling everything Pitful, Useless, inefficient, uneffective, or saying another warframe is better.
he already did in his own thread. and there are far better ideas than in this thread.
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vor 1 Stunde schrieb Ruison:
I'd like to be Educated where those number are from. That's we'll far beyond what any game engine is capable of..
,
I give you hint: a circle with radius 50meters not miles.
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vor 2 Stunden schrieb Ruison:
By then there are tools available by/before that content. Unless you plan on playing all content in Warframe without Shards, Arcanes, Operator Abilities, and end game Mods?
By then my Hydroid is Sitting at Two Amber shards with 50% cast speed reduction and 3 Red shards for 30% more Power strength. Unairu focus School for full stripping enemies and Anomoly for grouping.
What I'm trying to say is that beyond a certain point you have the tools. A line needs to be draw when you begin talking about how effective a warfare is when it comes to content.
The last Node on the Start Chart and the Last Node of steel path are two completely different points of scaling and progression.
Say I'm at the end of Steel Path. To say it's a meme build and I had to invest to much to get those results when everyone has access to those tools if they invested the time.
So either you have those tools or you don't.
I am not interested, how you are playing hydroid. 99%of the Playerbase will probably disagree with you that hydroid is fine, because his abilities are not suited for the current endgame content anymore.
Oh and hydroid is a tool, too. And nobody needs a trash tool, if someone can have better tools.
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vor einer Stunde schrieb Ruison:
.
So I propose a question. Removing Steel Path, Narmar, Abitrations, Railjack and Zairmon tier 4-5 bounties from the Equation, What is Hydroid missing?
The last 5 years of the game?
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vor 3 Stunden schrieb TheGodofWiFi:
Don't take it to heart if I write it is boring. I wanted to pull your leg because you are using the word boring quite often. The cause why I think it is boring, because it nothing new only a bunch of overpowered effects badly scrambled together.
But then again hydroid is in my opinion a pirate Captain and a captain never works himself. He commands. So an exalted melee mode in a strange sevagoth/ baruuk combination is not my taste. The pirate age was about sabres and flintlock guns. So an exalted flintlock pistol with latron incarnon/ Trumna alt fire mode, together with an extra resource pool for his ammunition is more my thing.
(cannonball massacre). Alternatively we summon the kraken, but he has no tentacles, but is carrying some ship cannons on his head and then voidrig artillery destruction
oceans blessing: We have 10 frames with different 90% damage reduction, but none of them works with toggle over time. (Baruuk,Nova ,citrine,ember gara Garuda Gauss Mesa nezha yareli)
I think a scaling dodge ability is quite easy to create. We take xakus dodge ability, scale it and cap it with charges (baruuk, Nova), a resource pool(ember, citrine, Gauss) or only time (Mesa, gara). You can choose what you want.
Oh and a no to status immunity and life steal. that is still op.
You still have not answered my question why do I need riptide if tempest barrage has a slow effect?
Why a cool down for KF if you can combine it with an extra resource pool like baruuks desert wind?
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vor 8 Stunden schrieb Ruison:
I like Grendel but he lacks that wide-range control I love in frames like Hydroid, and Vauban. What Vauban Lacks the LOS range That Hydroid has though with Vauban you have to be almost on top of enemies to use but without a safe approach. Hydroid can hit enemies for 120m and still has a safe approach with Tidal surge.
Than play zephyr. since her rework She is a better Vauban with dash and safety abilities.
vor 8 Stunden schrieb Ruison:For me, there are two pillars of Hydroid that change the way I play him completely. Narrow-Minded and Over Extended. If I know I am going into a mission that will have a ton over Guard I will you narrow-minded to reduce the range of the tentacle swarm and drop it on over guard enemies. Swarm will break over guard very quickly because of how the tentacles apply damage to things that can't be cc'd.
I don't agree with Swarm being useless in steel path but if we are bringing steel path into the equation. I honestly think if you are going to balance HYdroid you should do it a Startchart level where enemies max out at level 60. If steel path is involved then at that point you should be using helmlith and operators to fill in the gaps that hydroid has.
As far as the basic Star Chart, 250% Strength Tentacle Swarm will one-shot every none heavy enemy on the initial summon which for me is plenty to get the job done.
So your point is hydroid's cc abilities are good DPS abilities against the weakest enemies in the game..................seriously, are you kidding 😂 me?
Against Starchart enemies you can use gyre, walk through them and everything is dead regardless if there are eximus or not. So why do I need cc abilities against one shots
This feedback section works through comparison with other abilities. So let's compare.
Hydroid's undertow vs Grendel's Feast
Both abilities disintegrates enemies.
Hydroid is invincible, but that's it. an absolute turtle mode. I am not amused
Grendel can run & shoot, gets extra Armor and is using his enemies as an extra energy pool for his other abilities.
Hydroid's tentacles vs khora's strangle dome
Both abilities ragdolls enemies and loots them.
Hydroid can ragdoll 20 enemies max, khora with one dome 26 enemies, with two 52.
I am killing ragdolled enemies with khora's whipclaw faster and more energy efficient, than hydroid with all his meme build abilities together
You say someone should use helminth to fill the gaps of hydroid, but what even has hydroid. So he needs a rework and not tweak
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Too many overpowered effects in the abilities with to much forced synergies.
The passive.
A "drench" Status ailment is nonsense as passive. some frames have already such an effect sevagoth, Garuda, Nova, yareli. The call it marked and it is an effect of one ability. Not all. Seriously overpowered. Sorry, but that is a no go. choose one ability but not all.
Tempest barrage and riptide.
I like yarelis riptide more, but ok names can change.
First question:your tempest barrage ist a slowing rain. So it simulates an underwater drowning effect. I think that is more of an mermaid ability than a pirate one. Yareli will be happy about it, but I don't think it suits hydroid.
second more important question: if I can completely stop enemies through your riptides undertow, why should I slow them through your tempest barrage?
Your riptide is at the end a limbo rift mechanic. Do you need slow on limbo?
Ocean blessing:
A90% DMG reduction ability, immune to status procs and lifesteal in one ability.... Your drench Status is really too versatile and overpowered.
A Water body has in my opinion not a DMG reduction but dodge ability like xaku or baruuks 1. ability elude.
Kraken
Lol, Are you seroius?? a weapon with a true DMG stat. That will be the first in the whole game.
You know that through your passive you always drench enemies, so you don't need your other abilities to drench enemies to get your pointless 500% buff.
oh and exalted melee weapons normally don't work with the combo counter.
You only wanted to make him op. Sorry but these ideas are boring to play.
Ocean blessing active, kraken active, You don't need more for a barruk with gloom.
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I would be already glad, if we get an augment for second abilities to fuse the buff like wisp's reservoir augment.
I mean we must circle through 4 abilites and targeting 4 enemies and collecting 4 buffs. That is a haressment.
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vor 14 Stunden schrieb Ruison:
That sadly is the what the community believes. "Sit there and do nothing." For me it's a channel Buff, Knock down or Heal(If I am Running Curative).
If I was Facing a line of Eximus Tidal Surge lets me approach and Single them out ( Ragdolling the Weak enemies away), Get under them With under tow, and Finnally Swarm boosted by Undertow.
While swarm will not kill them It will break their overboard and cost me Zero Ammo. When they ragdoll, I'll do the same rotation away from them so swarm will drop them for me to shoot and kill.
Undertow used to be that death puddle back when it paused status effects on enemies cause them to have infinite duration while in Undertow and Still do damage. They fixed that big a long time ago I personally don't use it to kill.
Undertow is also tool to Drop flailing enemies. Something I think only I do. Because even if Tentacle Swarm has 40 Meter Radius, in Undertow the most it can have is 6 meter Radius unless you hold to cast to override that.
I agree it is slow as hell, if you don't spam tidal surge enough.(Joke) I don't use it to kill. Might use it for a moment to type in char too.
I really don't care about what is meta at all. I Never have. I was actually shocked that my weapons Got incarnon. I know they are Kinda Meta now but I don't think they used to be (Torid and Atamos). Now if they will un-nerf Attica that'd be great or Prime it, Incarnon or something.
While everyone else is farming out the new shinies from updates I'm trying to figure out how to get my favorite bad weapons to perform in Steel Path. (Akmagnus)
I still don't care about the passive at all even said that in the main post. For me the hold to cast has been his passive. Yes, know people hate it but that's par for the course at this point. I don't understand why. It does not hinder your shooting or movement in any way like other abilities. You are trading 1-2 Seconds of unhindered gameplay to double the duration of Tempest Barrage or Double the Radius of Tentacle swarm.
I'll admit I stopped using Pilfering Swaem after they stopped it from scaling with power Strength (That sweet 5x Loots). Now I just Tidal Surge enemies into Strangle Dome.
For me Tempest Barrage and Swarm have been the "I need less people shooting a me" buttons because I'm Deathly allergic to bullets. Tempest Barrage take care of the things over there while I deal with the things over here with Swarm.
I love the Idea of it doing bonus damage to or stripping overguard! Make the augment do that instead of Corrosive and remove the ragdoll.
That I agree with he doesn't need a new kit he just really just need the abilities to have a avenue to do different things. I can't speak on Inaros cause I've only played him in Diviri.
I saw a post on Reddit earlier about giving a Fixed number of Salvos to Tempestest Barrage and having the fire rate scale off of Duration. He said something bout making it 46 salvo's cause Davy Johns Ship had that many Cannons. I'll see if I can find that again. That combined with your suggestion about it stripping over guard would be great change. So a low duration with the augment would insta strip Overguard and pop nullified bubbles quick.
This is great though this is what this is for!😁
You should try the current Grendel your Playstyle sounds like his kit.
(Dashing, ragdolling, eating)
I agree with your opinion that barrage and tidal wave are ok, but undertow and the tentacles are rubbish.
With overguard most cc frames have trouble with surviving. That's why I don't play Vauban but zephyr. It is far easier to stay alive. My death count with khora tripled with the overguard update. But that is the purpose of overguard that you active fight against it. So a no to strip overguard abilities.
Grendel's feast is a better undertow. If you love ragdolling enemies, because you only use undertow for that, take a banshee or a tenet exec.
The tentacles swarm is useless in steel path because there more enemies than you have tentacles. A prime example for an ability that is not up To date with the current game mechanics. Yeah you can tweak it, but please no. The floating enemies in a strangle dome are already annoying me, let alone tentacle swarm. I am really glad that nearly nobody plays hydroid.
So now something constructive
In my opinion as a pirate he needs an resource meter like ember, Gauss, Baruuk, atlas, Grendel(enemies). And some abilities that work with it( ship cannons, kraken, flying sharks?)
As a Davy Jones copy his dodge should be a underwater dash.
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Gerade eben schrieb (XB1)GearsMatrix301:
Can’t get easier than 1 shotting.
One shoting heavy gunners Lv250. Nice, send me clip how you do it
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vor 4 Minuten schrieb (XB1)GearsMatrix301:
I killed level 250s with ease without it.
With CO it's easier
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vor 2 Minuten schrieb (XB1)GearsMatrix301:
I already know Melee is the strongest weapon type. So you bringing guns into the argument is just coming off as a desperate attempt to find something CO is better than despite the fact that melee without CO is still stronger than primary or secondary weapons.
Ok now for extreme fools.
CO is for 2+hours runs when the enemy become lv200+
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vor 2 Stunden schrieb (XB1)GearsMatrix301:
What do primary weapons have to do with this? We’re talking about melee weapons, and how CO doesn’t benefit them.
Google or YouTube: high Level builds for Warframe
You have too much to learn, little padawan
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vor 11 Minuten schrieb (XB1)GearsMatrix301:
It says a lot when you need an enemy that’s not even fight able in actual gameplay for CO to be effective. Railjack doesn’t even go into the 100s
That mod is for people who stay longer in endless missions.
CO shines when primary weapons become useless
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vor 9 Stunden schrieb (XB1)GearsMatrix301:
It took more hits to kill the enemies, so the only logical conclusion is that it was dealing less damage.
The only delusional person here is you if you’re incapable of comprehending that.
CO is a late bloomer, after two status procs CO is better than PPP in Hybrid builds.
On trash enemys PPP is better (cause they die after 1 hit).
Lv100 heavy gunners are far too weak see the difference between CO and PPP
Try using lv150 railjack exo gokstad officer.
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vor 1 Minute schrieb HighSoul:
Yeah, i really like to play with only 1 bow and not all the others that i have ty.
I am glad to help you.
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vor 2 Stunden schrieb HighSoul:
"It turns a single target weapon into a hall-clearing weapon." Yes that would be a really good part, but it doesnt do that, atleast if you dont play high lv missions 🙂
🙂
It does. You are only using the wrong bow for that mod.
Not every mod must be good on every weapon.
I recommend using the mutalist cernos.
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vor 15 Stunden schrieb (PS4)DidelphisV:
3. A little more control on Reave. Not quite as free and unrestricted as Wukong, but further in that direction. Even just a bit of verticality wouldn’t hurt.
I wholeheartedly agree to that change. Reave is a strong ability but too clunky in it's utilization.
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1. Atlas (disappointing abilitys, his best a ability is his passive.the leverian is really exaggerating his abilitys)
2. Inaros (underpowered abilitys, not boring but quite useless)
3. Zephyr (Her abilitys are not suited for normal missions or are outdated)
4. Nyx (Nice abilitys, but there are many restrictions why that frame is not performing well)
5. Banshee (very good in extreme low or extreme high level mission but really terrible in every other mission. I don't think that is a good state for a frame)
No Endgame. DE please read
in General
Posted
sounds like a nigthwave with a bunch of extra grind.
we have enough grind, so No thank you. i hate to be forced to play something to get the loot i want. veilbreaker for example