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(PSN)Svenx13

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Everything posted by (PSN)Svenx13

  1. sounds like a nigthwave with a bunch of extra grind. we have enough grind, so No thank you. i hate to be forced to play something to get the loot i want. veilbreaker for example
  2. if you are an absolute beginner and you have no nekros or khora, than yes. you have never played a defence or extermination with hydroid, did you? he is useful as Limbo and his Rift useless because enemies can spawn within 50m of you 1. no Corrosive projection has 18% armor Strip and 10 Corrosive procs from C Barrage have 80% Armor Strip. get your math right. 2. read this comparing Warframe abilities is valid, stated by DE. Don't change the rules of this forum Because you have written "usefull" in bold doesn't makes you right. True tidal surge is useful in Exploiter orb, but his low HP and his useless high Shield (for shield gating) are not. Take Gauss for example you are immortal, immune to knockdowns and have better Dash. invulnerability is useless if the drawbacks are to high. and that Turtle mode has many drawbacks. but you can show me how can defeat a kuva lich rank 5 with only your abilities. he already did in his own thread. and there are far better ideas than in this thread.
  3. , I give you hint: a circle with radius 50meters not miles.
  4. I am not interested, how you are playing hydroid. 99%of the Playerbase will probably disagree with you that hydroid is fine, because his abilities are not suited for the current endgame content anymore. Oh and hydroid is a tool, too. And nobody needs a trash tool, if someone can have better tools.
  5. Don't take it to heart if I write it is boring. I wanted to pull your leg because you are using the word boring quite often. The cause why I think it is boring, because it nothing new only a bunch of overpowered effects badly scrambled together. But then again hydroid is in my opinion a pirate Captain and a captain never works himself. He commands. So an exalted melee mode in a strange sevagoth/ baruuk combination is not my taste. The pirate age was about sabres and flintlock guns. So an exalted flintlock pistol with latron incarnon/ Trumna alt fire mode, together with an extra resource pool for his ammunition is more my thing. (cannonball massacre). Alternatively we summon the kraken, but he has no tentacles, but is carrying some ship cannons on his head and then voidrig artillery destruction oceans blessing: We have 10 frames with different 90% damage reduction, but none of them works with toggle over time. (Baruuk,Nova ,citrine,ember gara Garuda Gauss Mesa nezha yareli) I think a scaling dodge ability is quite easy to create. We take xakus dodge ability, scale it and cap it with charges (baruuk, Nova), a resource pool(ember, citrine, Gauss) or only time (Mesa, gara). You can choose what you want. Oh and a no to status immunity and life steal. that is still op. You still have not answered my question why do I need riptide if tempest barrage has a slow effect? Why a cool down for KF if you can combine it with an extra resource pool like baruuks desert wind?
  6. Than play zephyr. since her rework She is a better Vauban with dash and safety abilities. So your point is hydroid's cc abilities are good DPS abilities against the weakest enemies in the game..................seriously, are you kidding 😂 me? Against Starchart enemies you can use gyre, walk through them and everything is dead regardless if there are eximus or not. So why do I need cc abilities against one shots This feedback section works through comparison with other abilities. So let's compare. Hydroid's undertow vs Grendel's Feast Both abilities disintegrates enemies. Hydroid is invincible, but that's it. an absolute turtle mode. I am not amused Grendel can run & shoot, gets extra Armor and is using his enemies as an extra energy pool for his other abilities. Hydroid's tentacles vs khora's strangle dome Both abilities ragdolls enemies and loots them. Hydroid can ragdoll 20 enemies max, khora with one dome 26 enemies, with two 52. I am killing ragdolled enemies with khora's whipclaw faster and more energy efficient, than hydroid with all his meme build abilities together You say someone should use helminth to fill the gaps of hydroid, but what even has hydroid. So he needs a rework and not tweak
  7. Too many overpowered effects in the abilities with to much forced synergies. The passive. A "drench" Status ailment is nonsense as passive. some frames have already such an effect sevagoth, Garuda, Nova, yareli. The call it marked and it is an effect of one ability. Not all. Seriously overpowered. Sorry, but that is a no go. choose one ability but not all. Tempest barrage and riptide. I like yarelis riptide more, but ok names can change. First question:your tempest barrage ist a slowing rain. So it simulates an underwater drowning effect. I think that is more of an mermaid ability than a pirate one. Yareli will be happy about it, but I don't think it suits hydroid. second more important question: if I can completely stop enemies through your riptides undertow, why should I slow them through your tempest barrage? Your riptide is at the end a limbo rift mechanic. Do you need slow on limbo? Ocean blessing: A90% DMG reduction ability, immune to status procs and lifesteal in one ability.... Your drench Status is really too versatile and overpowered. A Water body has in my opinion not a DMG reduction but dodge ability like xaku or baruuks 1. ability elude. Kraken Lol, Are you seroius?? a weapon with a true DMG stat. That will be the first in the whole game. You know that through your passive you always drench enemies, so you don't need your other abilities to drench enemies to get your pointless 500% buff. oh and exalted melee weapons normally don't work with the combo counter. You only wanted to make him op. Sorry but these ideas are boring to play. Ocean blessing active, kraken active, You don't need more for a barruk with gloom.
  8. I would be already glad, if we get an augment for second abilities to fuse the buff like wisp's reservoir augment. I mean we must circle through 4 abilites and targeting 4 enemies and collecting 4 buffs. That is a haressment.
  9. You should try the current Grendel your Playstyle sounds like his kit. (Dashing, ragdolling, eating) I agree with your opinion that barrage and tidal wave are ok, but undertow and the tentacles are rubbish. With overguard most cc frames have trouble with surviving. That's why I don't play Vauban but zephyr. It is far easier to stay alive. My death count with khora tripled with the overguard update. But that is the purpose of overguard that you active fight against it. So a no to strip overguard abilities. Grendel's feast is a better undertow. If you love ragdolling enemies, because you only use undertow for that, take a banshee or a tenet exec. The tentacles swarm is useless in steel path because there more enemies than you have tentacles. A prime example for an ability that is not up To date with the current game mechanics. Yeah you can tweak it, but please no. The floating enemies in a strangle dome are already annoying me, let alone tentacle swarm. I am really glad that nearly nobody plays hydroid. So now something constructive In my opinion as a pirate he needs an resource meter like ember, Gauss, Baruuk, atlas, Grendel(enemies). And some abilities that work with it( ship cannons, kraken, flying sharks?) As a Davy Jones copy his dodge should be a underwater dash.
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