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(XBOX)Ampathetiic

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Posts posted by (XBOX)Ampathetiic

  1. The fabled self-necro...

    That aside, Unairu having this effect seems more balanced than an arcane having the same effect. Choosing Unairu will lock you out of the effects of the other schools, where an arcane would give you the effect in addition to the effects of any school you want.

  2. On 2021-11-21 at 10:40 AM, (PSN)Pablogamer585 said:

    Safeguard

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    Protecting teammates = Good, even if it is 50% effective, it still protects nicely.

    Also worth noting the status immunity for allies, as well as the fact that Safeguard works on ALL allies, not just players. Great augment for Radiation Sorties, and wonderful for keeping your pets/sentinels alive.

    On 2021-11-21 at 10:40 AM, (PSN)Pablogamer585 said:

    Draining Spears(!)

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    Divine Spears augment: Divine Spears now drain the health of affected targets to heal Blazing Chakram when at less than 50 meters of them.

    Reason I ideated this augment is that I feel Divines Spears are a mediocre source of CC for a 4th ability of a frame, so this should help it synergize with the rest of Nezha’s kit and in general make them useful for something more than impaling in place a couple enemies.

    Cool idea. Warding Halo is the only ability Nezha has that doesn't synergize with his kit (although it's definitely a useful and great ability). It's good to see some more synergy in Nezha's kit. (Btw highlighted the typo. I assume we're not healing Nezha's boomerang)

    This is a pretty cool thread. I'll be sure to read through all the ideas, but I wanted to start with my fav frame.

  3. Praise the resurrected thread!

    3 hours ago, N1ysUS said:

    I am on phobos and my mk1-braton is lvl 28 right now. Should I buy other mk1 guns too for gaining more xp? I already buyed them but if you say I shouldn't I will sell them. Also after I maxed out mk1-braton, can I gain xp with maxing normal braton?

    You should only sell weapons after you level them to 30 (or 40 for those special weapons). When you are a new player, you're basically rushing up the Mastery Rank ladder to get access to the fun weapons, and getting a weapon to max grants Mastery Rank xp.

    Also, yes you will get xp from both Braton and Mk-1 Braton. Different variants of the same weapon count as separate weapons, so they will grant their own MR xp. An annoying part of reaching the higher levels is going back and building the weapons/frames you have better versions of to level them for MR xp.

    • Like 1
  4. 2 minutes ago, Brinstar7777 said:

    it freezes EVERY enemy in the tileset, and some other things, such as the timers on Corpus Ciphers.

    That's not at all balanced though. Limbo can freeze enemies in "a small rift" and he's considered the best defense Warframe (as long as Nullifiers don't exist). People also hate Limbo, because he makes the game annoying by halting enemies, meaning you have to walk over and kill them instead of letting them come to you.

    Now imagine Limbo, but it's the ENTIRE MAP, while not being instantly cancelled by Nullifiers, with a better duration, and a damage bonus for your entire team if you use the augment.

    It doesn't matter if you have to use 100 energy to recast. There are ways to cheese the energy economy to allow 100% uptime on total map cc.

  5. 24 minutes ago, Brinstar7777 said:

    Here's an Idea for an Ultimate Ability:

     

    4. Time Stands Still - 100 ENERGY

     

    Ability Text: In a tremendous display of raw power, Eon slows time itself to a complete standstill, allowing him to accomplish 20 seconds of work in the blink of an eye.

    Explanation: When activated, everything except Eon, any Tenno, and any Conpanions and Sentients, and any bullets or projectiles any of the above are firing, are frozen in place. Perfect for unleashing holy hell on a boss's weak spot or entering into melee with a ton of enemies without fear of retaliation.

    + This affects any incoming projectiles from enemies, making them hillariously easy to dodge.

    + Loot, health, and energy orbs can still be picked up.

    + Again, this ability affects EVERYTHING, including the timers on Corpus Ciphers.

    Augment: Enhancing Stasis

    Limbo halts all enemies in the Rift, freezing them in suspended animation for 8 / 10 / 12 / 15 seconds. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity.

    Limbo's Stasis has been changed to make it more cooperative! Now, Stasis only stops time for Enemies. Limbo's Gear and all Ally Gear will continue to function.

  6. 10 minutes ago, _Tormex_ said:

    warframe players like predictability. People complain about Mirage's unpredictable ability all the time.

    I think the issue with Mirage's unpredictability is that you need to rely on it for your survival, and you don't actually know if you're getting the full benefit of the ability in any given scenario. RNG abilities would be cool if you knew what the dice roll gave you, like how Smeeta buffs work, and if you could survive with consistency outside of the RNG.

    Quantus seems really cool because all of his RNG benefits the player in some way, so instead of causing frustration, it adds some spice to the loadout. This frame seems to be designed before passives were a thing, so if it had a nice passive to help it survive, Quantus could be even better.

    Shame that Nova is too similar conceptually for this frame to be added.

    • Like 3
  7. 3 minutes ago, (PSN)IIFrost_GhostII said:

    Yup scroll up, it works more like volts speed boost except with a different animation when running

    Wisp is probably more accurate

    Ok I understand that now. But you'd need to bump up that speed increase for it to be worth using over bullet jumps, sliding, and rolling. Should probably function like Mach Rush with extra control, but less speed.

    • Like 1
  8. Ok maybe I'm missing something but I got questions: How does this frame use weapons while being on 4 legs? Does it stand up to aim? How does sliding work (going from all fours to sliding)? Do melee stances just stop the four legged nature of this frame (as they override idle animations)?

    It just seems like having a four legged frame doesn't work in this game on a technical level, or is there some magical explanation and I'm not picking up on it, because it seems like these kinds of ideas keep floating around.

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