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(PSN)j232000

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Posts posted by (PSN)j232000

  1. Well, the earliest they're likely to submit it to Sony is after the full round of Hotfixes are done, which is to say next Wednesday when 12.1.0 presumably comes out.  They may need another day or two to integrate PS4-specific changes and fixes into the code.  After that, Sony will sit on it for an undetermined number of days (5 and 12 are our two data points so far, but it could be shorter or longer.)  So I'd say somewhere between the 18th and the 2nd would be the time to expect it.

  2. It's occured to me that I haven't once seen Orokin Cells offered up as Battle Pay (since the Hunt for Alad V), and I thought they were supposed to be more common or at least as common there as Forma/Potatoes.  I supposed this could be bad luck, either just mine or the PS4 game in general, but if nobody else can confirm having seen Cells in the post 11.5 invasion/infestation mechanic there might be a problem with the reward tables

  3. Even if it exists, the Harvester/Detron will be stupid hard to farm until the next update comes around, probably should wait until then to start even caring about it.  You really are giving up a Catalyst for nothing; even when the Harvester does go normal you can stay on it's bad side picking Grineer for everything but Catalyst/Reactor/Forma rewards.  Also, we should be supporting Corpus Invaders when they only need a few wins to reach a branching node; one or two Corpus wins is worth it when it results in three or more chances to support the Grineer afterwards.

     

    There really was no excuse for us supporting Corpus in the Eris defense.  50K wasn't much comapred to what we could have gotten if that one had reached further, and we'd have been working harvester, and might have gotten Xini and Cyath full of better-loot-dropping Grineer in the process.  I'm disappointed in the PS4 community there.

  4. I just downloaded the new patch right now on the ps4. I have the patch notes up in game while its updating the game.

     

    Anything PS4 specific that we don't already know about?  [And did the unranked mod trading fix miraculously manage to get in 'early'?]

  5. ^ I like your ideas except for the "Complete all planets" one. Since the trophies are not retroactive, that would mean that somebody who has already completed all planets could not get the trophy (unless they added another node alongside the addition of said trophy). Any trophies they add should be retroactive-proof to where they can still be achieved despite being not retroactive.

     

    Well, they can add "Complete all planets" to the list (assuming that they're going to be able to do periodic trophy updates at all, of course) in a set of trophies that comes alongside the next update that adds another planet to the map, at least.  (Luna isn't there yet, for goodness' sake.  And Io deserves to be more than just a single node, for that matter.)

     

    (And "Complete any planet" as well, for that matter.)

     

    I'd have rather seen more challenge-type ones ("Reach wave 50 on defense", "Reach 1 hour on survival") and fewer "rank this kind of weapon to 30" ones.

  6. When a mission has a nightmare mode, it ought to have a split meeple to let people know from the map if there are groups in a lobby or playing but not yet through the objective in both regular and nightmare mode.

     

    (I'm not at all sure what the current behavior is; if the currently visible meeple is total groups or only regular mode or only nightmare mode for that matter.  But the ideal would be to have both numbers visible.)

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