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(PSN)Grand_Sheba

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About (PSN)Grand_Sheba

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  1. Nidus doesnt have the power to control a separate hive mind or infestation though. Nidus utilizes the Hema-Strain and can interact with it even when another Nidus is present. the Pathocyst and strain mods are separate strains, Alad V created the mutalist strain which allows the AI of robots to become controlled by that strain of infestation and even warframes but the Hema-strain can not do anything to AI just warframes and the living organisms. The 3 versions of maggots we utlize in game so far [with the 4th coming out in the Grey strain on deimos later this year] are the Zealot strain, the H
  2. Because DE has already started making Exilus mods and Augment mods that do not fit that mold which is why i thought to consider having all augment mods in the category. Exilus has power mods, cosmetic mods, sensory mods, augment mods, rang mods. defensive mods. counter mods, and misc. mods. As for the movement related mods, do those mods not augment the warframes movement? For example Toxic flight and fire walker give a warframes ability to bullet jump and augmented passive ability on use that creates a status effect. Kavats grace and heavy impact augments a warframes landing. Anchored Glide a
  3. This is after 7 formas and use since console release. "Neither he nor she, Xaku is a composite... a Warframe assembly made of others lost in the early Entrati Void expeditions.Xaku has mastered this power of the Void to terrify and bewilder their adversaries. Forged from the remnants of lost Warframes, they channel the spirits of the Void. This is Xaku, the fragmented, the restored. In the concert of mayhem, Xaku is a law unto themselves, Tenno." Passive
  4. I'm glad im not the only one but also sad that its effecting other people as its very frustrating to die in steel path when you use this ability and it just doesn't work at all. I feel its the line of sight mech. thats not allowing the AOE to connect with targets. im not sure why an expanding AOE needs to be set as a line of sight when it effects or should effect 360`. While its a great skill, as it stands now it unreliable and waste energy with skipped targets.
  5. Please elaborate on why it would be completely inappropriate for all augment mods to become exilus mods.
  6. I noticed how some Augment mods like conductor and anchored glide are labeled as Exilus mods and the majority are not. Can we just have them all as Exilus mods? I feel this quality of life is long overdue and seeing how its being utilized for Mesa, Sayrn, Octavia and others i feel this would be very useful for all frames.
  7. lore wise it wouldnt make sense for the pathocyst as its a different strain. the strain mod and Nidus working together just seems unnecessary and potential to breaking the game imo, but i do think they should allow the maggot revive to just be a feature.
  8. While using Fire Blast i noticed many times that the wave will skip some targets even while they are right in front of me yet hit some that are far from me. the inconsistency of this ability causes a waste in energy and i believe its due to a light of sight and travel time based attack thats not being registered. If possible it would be nice to remove the line of sight so the ability will truly act and function as an AOE in a radial blast even for targets behind you similar to Mag's Polarize and Crush. The ability not working through walls is fine and not what i mean by line of sight but targe
  9. I love the look and feel of this weapon but i noticed the secondary fire is a shot gun blast, i could be wrong. Still i was hoping that this giant arm could grab nearby targets like the infested ancient on Deimos. allowing us to infect that target with viral and then throw them dealing viral splash damage. If its too late todo all good.
  10. This is after 7 formas and use since console release. "Neither he nor she, Xaku is a composite... a Warframe assembly made of others lost in the early Entrati Void expeditions.Xaku has mastered this power of the Void to terrify and bewilder their adversaries. Forged from the remnants of lost Warframes, they channel the spirits of the Void. This is Xaku, the fragmented, the restored. In the concert of mayhem, Xaku is a law unto themselves, Tenno." Passive
  11. what round 2 and higher need Passive Xaku has a 25% chance to cause incoming enemy projectiles to harmlessly phase through themselves. Every time this passive is activated Xaku receives 25 energy. The effectiveness of Xaku's damage to an Eidolon's shields is based on Xata's whispers damage %. For example 50% will only cause an Eidolon to take 50% of your overall d
  12. what round 2 and higher need This is after 7 formas in since we are holding count. Passive Xaku has a 25% chance to cause incoming enemy projectiles to harmlessly phase through themselves. Every time this passive is activated Xaku receives 25 energy. The effectiveness of Xaku's damage to an Eidolon's shields is based on Xata's whispers damage %. For example 5
  13. Void damage has a proc, bullet attractor that makes it very powerful if DE would utilize it instead of nerfing it. Void procs have only 3s while other procs have 6s and void procs do not stack. since Xaku's Xata's whisper does not have synergy with the rest of his kit like Grasp of lokh or deny, its use is very minimal.
  14. I think i understand where you're coming from, to me i feel Xaku is a debuff and redirection warframe. You can based a warframe off their main trait, Ember is dps due to fire, frost is defensive due to ice, sayrin is dot based due to poison and Xaku is debuff and redirection due to void damage. I dont think every frame needs to be a tank like Inaros or one shot killer like mesa to have fun or be effective. I feel the team didnt take advantage of the void procs potential as a form of damage mitigation through preventing the enemy from shooting anyone and also a damage increase by causing t
  15. Xaku's Overhaul Passive Xaku has a 25% chance to cause incoming enemy projectiles to harmlessly phase through themselves. Every time this passive is activated Xaku receives 25 energy. The effectiveness of Xaku's damage to an Eidolon's shields is based on Xata's whispers damage %. For example 50% will only give cause an Eidolon to take 50% of your overall damage to
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