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Everything posted by (NSW)Matt-S

  1. Augments are too different for any sort of augment slot or different type of application to not be power creep. Many of them are straight up upgrades to the ability (Example: Reactive Storm, Negation Swarm, Chromatic Blade, among others), while many tend to be ways to change how the ability works (Example: Partitioned Mallet, Resonating Quake, Enraged). The latter would be appropriate for some sort of augment slot, as they already come with their own "downsides" as the abilities have to be used differently or they lose some sort of stat, but the former don't have any downsides other than the fact they take a mod space, and frames generally have enough space to fit everything relatively easily unless you're using Umbral Mods. And of course, some augments tend to be bandaid fixes to a problem that shouldn't exist, such as Catapult... Right now, the system should not change unless augments are going to be given a look-over entirely.
  2. Though, corrosive would still not be used. Viral works on all enemy types and buffs things like slash, and grineer are also weak to viral (the armoured targets...). The graph is a simple trap to make you think a certain way by omitting a lot of factors. Vast majority of people hate the faction mods for obvious reasons, buffing corrosive would just relegate it to that status, not make people use it.
  3. Hi! I've just been hunting the new Prime Vault drops, and I've noticed that the Kavasa Prime Buckle is worth 65 Ducats rather than the standard 100. Looking it up, it's because it used to be an uncommon in the past, but now it's a rare only -- could this be bumped up to 100? Getting the rare feels pretty bad when it's only 65 compared to a standard 100. Thanks!
  4. Hi! I recently did a mission on Flexa, and when attempting to board the Galleon, I got met with a black screen. I was able to open the menu, and then moving around seemed to indicate I was still in Archwing. Pressing interact (Y) again made me attempt to enter the Galleon again, but the same issue occurred. I could open the tactical menu and also use my Omni to return to my railjack, but attempting to board the Galleon again caused the same issue. I had a friend in the mission who was on the Galleon (who ended up dying completely, oops). You can find a video here: https://streamable.com/z56r2t I've ran into this bug before, moving between the different "instances" in a railjack mission will just completely bug out, and potentially make the mission unfinishable, which is what happened here.
  5. Literally says right below. Yes, and also no. Depends where you live.
  6. I've been noticing this a lot in the past week as well. You'll start missions and the entire squad just gets kicked. I don't think it's anyone's internet, as no matter who is hosting or who is the client, the same issue always happens to many people I know.
  7. This has also been happening to my friends and I. Our connections are fine, but sometimes when we load a mission, half the squad will get "connection lost, returning to menu". There's also been an increase of host migrations as well completely out of the blue -- there's no sort of lag or anything preceding it, it just happens.
  8. Note as well that when duration is under 100, any efficiency above 175% is also counted (but hidden to you). This means that R5 Fleeting Expertise and R5 Streamline will actually go off 190% efficiency and 40% duration for channelled abilities, which gives it the maximum 75% energy reduction cost.
  9. Go to the upgrade screen of your Hek (or the "mod screen"). When on this screen, click the right thumbstick and you'll be given a listen of options, including Auto Equip, Polarize, etc... You'll be able to apply the Orokin Catalyst there.
  10. The cities listed are just examples, they cannot literally list every city as an example or there would be no space. You should know your own timezone, or the names of some cities in the same one. Nevermind the fact that Paris is literally listed there, as are other EU cities such as Lisbon, Berlin, Madrid, etc...
  11. You can farm the relics -- they can all be obtained from bounties in Cetus and Fortuna and are relatively common (they're an uncommon reward). That being said, the weapons do not go away, nor do the relics or any materials, so even if you miss them, you can still try to find people to run the relics with you, or buy the parts later down the line with platinum you get from selling other things.
  12. The operator mechanic does work properly as a host, but it seems like it's tied to latency with the host when you're playing as a client. For some reason, the netcode is really rubbish on the Switch version, and they should really work on doing something about it, because things are so extremely laggy in multiplayer it's not fun at all. Alternatively, just make Transference not dependent on the host like every other ability.
  13. You don't need life support as long as your kill per second is high enough. If you have any sort of loot frame, the kill per second requirement goes down due to extra drops.
  14. (NSW)Matt-S

    Field Of View

    This still happens, although no need to reset the options. Going into operator in the Orbiter and then going back will fix it, as will starting an instance (which will then keep the setting on return to Orbiter).
  15. Viral was already good before it got buffed, so what is the harm in nerfing it back to how it was? Viral is not going to suddenly become bad or useless, and still synergises extremely well with any DoT, especially Slash. The status rework was a mistake because it buffed what was already good and nerfed everything else. Then, further balancing everything to be as strong as the current buffed Viral would be a mistake as that's just massive power creep. I thought people wanted challenge. Viral isn't strong because of the nerfs to others, it's strong because it's actually legitimately overpowered. As far as I'm concerned, Corrosive should have been left untouched due to the armour changes, Gas being changed to pure Gas makes sense for consistency's sake, but not sure why they removed all the other interactions, Magnetic should be buffed far more than it is (perhaps it should strip shields entirely and bypass any shield gates), Blast should also have been left untouched and Radiation is mostly fine as it's a very good damage type. Perhaps Radiation should "chain" in the way that Electricity does though, perhaps similar to the Gas cloud as the enemy is "radiating", affecting other enemies as well.
  16. I get why this mod exists, but the implementation is pretty poor. It's clearly meant to be a sort of information tool for Spores, and not something to make Saryn stronger, as she clearly doesn't need it. What they should do though is: It should have no range restriction. If an enemy is spored, it shows up on the map. It should also have no height restriction like regular radars; the enemy should show up regardless of elevation (with the up/down arrow still being a thing). Spored enemies should not show up as red, but a different colour, such as blue or green. This is exactly what it does, my apologies. The way people talk make it sound like it's literally enemy radar. This gives the mod some use, as you'd be able to use the map for instant feedback and it would be easier than tracking damage numbers or the like.
  17. You say exclude Gauss, but that is literally the answer. He buffs every weapon to insane levels, as I'm sure you know since you main Gauss (I sure hope you're using a 306% duration build). Harrow has nothing on Gauss' fire rate and reload. Otherwise it'd just be someone boring like Rhino who makes you do big damage.
  18. But why disable Rhino's passive? What is the issue with the passive? It has never gotten in my way.
  19. Why? Just equip Power Drift. Rhino's Passive is not "bad" in the same way that Zephyr's, Nezha's and Titania's can be, which is why they got those augments.
  20. Depends on the weapon. My default is personally holster speed, it's really nice in general. For weapons with early falloff (Kohm, Catchmoon), I use Projectile Speed so that the falloff is less severe. On Pyrana Prime specifically, I use Steady Heads as a recoil reducer. If a weapon has ammo issues, I slot in Vigilante Supplies or an Ammo Mutation. I generally run Carrier Prime at the moment though, so I don't bother too much. On Rubico Prime specifically, I use the Ambush Optics exilus that got moved to PvE recently, I am so much better at aiming when it doesn't zoom in 50000000000x. And obviously, in all my Ivara loadouts, I use silencers. I personally love the slot, as it lets me slot in things that I like, but would never take over more damage or speed. I will always put in enough forma to use the Exilus slot.
  21. To be fair when you make a claim, it helps to back it up rather than turn around and tell people that they need to figure it out themselves. Why would they believe you if you won't prove your claims? That being said, Viral is definitely too overpowered and should never have been buffed. OP is correct. Buffing other status up to viral level is not the way to go, as viral halves EHP of any enemy by 2x instantly, and up to 4.1x or something if you keep stacking it, making it extremely strong and better than every status by far. Are other status effects too weak? Yes, but this doesn't mean that the overpowered option should be the standard, as then you get into power creep issues.
  22. I'm totally for some more difficult content, but I do have to wonder what people think Warframe is supposed to be sometimes. It's a looter shooter, the pull is that you go around playing all the content looking and farming for everything. This is the gameplay loop, and it always will be. Enemies being difficult or challenging is not what keeps people playing Warframe, and never has. Once Hard Mode does drop, if it doesn't give any half-decent rewards, nobody will play it, because what people actually find fun is finding things and being rewarded for their time in the game. Almost all looting games are like this, it is the reward that usually makes people decide if content is fun or not, not the actual content itself, almost always. I've played many games which have really well-designed content that was fun at its base, but nobody played it because it just wasn't rewarding at all, and therefore it wasn't "fun". I have to wonder though, what would an "Endgame" look like? With the game constantly updating, is it even possible to have a sustainable endgame without power creeping it to hell and back?
  23. Banshee has only been vaulted 1 month longer than Nova, it's not quite as extreme as people are making out. Nothing like how Trinity got skipped 6 times or something. With Mag and Nova only being available in unvault relics on release on Switch, a time when most players were new and had no idea about unvault specific relics, I'd argue either of those made more sense to unvault than Banshee, as Banshee was much more common due to her relics dropping everywhere. Even though she was available for 1 month less, she is worth 2-3x less than both Mag and Nova. Chances are, Mag and Banshee will be next to give Switch players a chance to catch up on Mag, and because Banshee will be the oldest in the vault at that point.
  24. You don't even have to hunt the Resonance. Assuming you're actually playing the game, you will constantly find it as you play, there is no reason to actually hunt it.
  25. So to answer the actual question: Follow this quick map I cooked up: Don't ask about the "Have Fun and Don't Leech" comment, I just copied the most empty map off Google. Wait outside of Cetus until the bounty objective turns up. Then follow the red path in your Archwing, staying relatively near the ground. You will find a Tusk Thumper like 80% of the time following this path. I did this over the weekend hunting the Korrudo Blueprint and was able to kill a lot of Thumpers that I managed to find 4 Augur Secrets, 3 Kinetic Diversions and 2 Spring-Loaded Blades before I found Korrudo BP!
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