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(NSW)Matt-S

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Posts posted by (NSW)Matt-S

  1. Bumping this back up;

    This issue isn't resolved in Deadlock Protocol, but it seems to be a controller specific issue: If you tab over to the incomplete section using the trigger buttons (as most people probably do), the incomplete section will show up with nothing. However, if you manually click the incomplete section with your cursor, it will load properly.

    Here's a video showcasing what is going on.

    Spoiler

     

     

  2. On 2020-06-25 at 9:00 AM, (PS4)hypo_thallamus said:

    -How do people charge VS quick and still capture quick

    In an organised squad, you generally agree to cycle your Void Strikes. One person will solo Terry (perhaps with the lurekeeper helping for consistency), someone else will then do 4 shields of Gary, someone else will do 2 shields of Gary and then 2 shields of Harry, and then someone else does 4 shields of Harry.

    There's a few ways to go about this, but my squad's method is:

    - VS Volt solos Terry, while Harrow charges the entire time.
    - Harrow will then do Gary's first 4 shields, while VS Volt charges this entire time.
    - VS Volt will then do Gary's last 2 shields and Harry's first 2 shields, while Harrow is charging the entire time.
    - Harrow will then do Harry's last 4 shields.

    With this, all shield breaks are instant, and actually do not rely on crit/volt shields, apart from Terry (since you don't have time to build stacks) and the very first shield breaks on Gary and Harry, since those are double the shield.

    Trinity (or whoever the lurekeeper is) just kind of flies around a lot looking for Vomvalysts the whole time to make sure there are enough lures on each capture, and then just helps with the shields incase there's a mistake once done.

    There are many methods to cycling, this is just personally how we do it and everything goes down instantly.

    On 2020-06-25 at 9:00 AM, (PS4)hypo_thallamus said:

    -does it matter where shields go under the eidelon, front or back

    No, all that matters is that you can fire a projectile to the Eidolon and still hit it with your choice of Amp. Personally, I put my shield under its head when it crouches down before screaming.

    On 2020-06-25 at 9:00 AM, (PS4)hypo_thallamus said:

    -how do people break a limb before the thing is out of the water (also are hit boxes the same while it's still coming out) 

    The hitboxes for the water Eidolons exist where the Eidolon will be, so all Amps are able to hit it as it's coming out. That being said, the hitboxes are a bit weird for multi-hit amps (so, Shraksun for example), so the best thing to do to destroy the Eidolon shields is to use a 1-hit Amp, such as the Propa Scaffold.

    VS Volt will place a shield near this location, you then fire through it and the shield is gone with enough VS stacks.

    On 2020-06-25 at 9:00 AM, (PS4)hypo_thallamus said:

    And just a bit more detail on volt vs

    Volt VS is pretty simple: Build for duration and efficiency, place shields under the Eidolon and shoot through it with your amp. You should almost always travel around in Operator as well, so that you are always building Void Strike stacks. This means, for example, when loading into the plains, go into operator and dash to the Teralyst rather than using Archwing, as the built up stacks from travelling will make getting Terry's shield much easier. You will need energy pizzas for this.

    You should never help with the limbs, if the shield is down and there's nothing to do, just sit around generating more stacks to make things easier for the next shield break when it's your turn. You should also be placing shields for the other shield breakers when it's not your turn too, of course, but get back to making stacks once shield is up.

    On 2020-06-25 at 9:00 AM, (PS4)hypo_thallamus said:

    I have the 277 (not guided yet) and 727 amps, only rank 1 virtuous strike, is there any gear I'm missing or could use? 

    Ideally you would like a x77. 177 is the best, but Raplak is not necessary in the slightest and is mostly just for mistake correction (can also be used to make shields break faster by using Raplak instead of a second Propa shot, but again, not necessary). As for your Amp Arcane, you'll want Virtuous Shadow. This pushes Propa Scaffold to 90% crit chance or so, and can be activated by void dashing into the Eidolon's head.

    Shadow is not really necessary for 4-player squads for the most part, but it's nice to have as the first propa shot killing is more ideal than the second.

    • Like 1
  3. This game buffs way more than nerfs, or more accurately, power creeps faster than nerfs bring it down.

    Loss aversion is just the reason people think this game is full of nerfs, when all we've become is stronger and stronger.

    • Like 3
  4. No, it doesn't do that much damage against the ships themselves -- that is what your forward artillery for.

    Expanding on the forward artillery, do not use the forward artillery avionic for it, as once you're in the Veil, it stops one shotting (Gian Point is like 50/50, anything beyond that will never kill).

    What you want to do against Crewships is used the forward artillery to hit their active engines, this will always one shot them regardless of any avionics or crewship level as you get a very significant damage bonus.

  5. I don't think I ever experienced the white diamond; I started playing in January and don't remember it, but I very distinctly remember the red flash, which was enough for me as it's something that stands out while you're playing.

    Still, regardless, whatever the intended behaviour is, the flash at the very least has been missing with no notice since 27.2 and should hopefully be fixed soon™.

  6. You don't have to hold the wall for 2 seconds to get the bonus, you just latch and get it instantly now.

    It is a very good arcane in general as it's a free damage boost to everything for a very simple interaction. It was one of the main Arcanes used in Scarlet Spear, for example.

    Personally I'm of the opinion that it should be able to be refreshed though.

  7. Hi! Sorry to bump this again, but this doesn't seem to be fixed in Update 28 on PC yet.

    I also realised that I actually have a video showcasing the old behaviour (timestamped):

    Spoiler

     

    Here's a picture of what it looks like:

    Spoiler

    JmhqDoE.png

    This pulsing always accompanied the beeping, making it easier to locate the demo if you couldn't hear the beeping properly. It's been gone since 27.2.

    • Like 3
  8. While I don't know about all shotguns, I am going to use this thread to mention that Tigris Prime is absolutely fine (power wise in comparison to before the update, not actually as a weapon as a whole), and is usually the shotgun brought up the most when talking about the status changes.

    Tigris Prime is a shotgun which has the second highest base damage in the game (not including Archguns), and 80% of that being slash. It has pretty good base status chance, with 11.3% per projectile at base, with a base of 8 pellets.

    With Warframe Revised, Tigris Prime is actually stronger than it was before, but it must be used differently. Rather than trying to proc 20 small slash procs, what you actually want to do is abuse critical and viral multipliers to proc 1, 2 or more mega slash procs. This will one-shot even level 170 Corrupted Heavy Gunners very consistently, and even level 170 Corrupted Bombards can be consistently killed by body shots (not even headshots).

    Don't believe me? Here's a crit build in action on Tigris Prime: https://streamable.com/0hf7a0

    And here is trying to do the same with a status build: https://streamable.com/37x4e5 (admittedly Heat was a mistake here, I did this like a month ago and I know better now)

    Here is the build I am currently using (it's probably not optimal, but it should give you an idea of what Tigris should look like now):

    Spoiler

    G692FTe.png

    It seems crazy to build Tigris Prime for critical, but it works. With Blunderbuss and Hell's Chamber, you fire 35 shots with a full pull of the Duplex trigger, and at 19% critical chance an average of 6.65 of those will critical, giving you roughly at least 2 crit slash just from Hunter Munitions -- this is not including any that will naturally proc due to Tigris Prime's high slash damage giving it large weighting. Viral will always proc quite a lot as well, making your Slash procs do mega damage capable of one shotting almost anything in the game that matters.

    Pair this with critical boosters such as the Vigilante Set, Adarza Kavat, Arcane Avenger, etc. etc... and you have a monster of a shotgun in your hands. It's not quite as doom and gloom as everyone is saying. While the weapon is obviously not optimal due to not being big AoE explosions everywhere and the overall mechanics of the gun, it isn't dead like people claim it is.

    3 minute video I made on Tigris Prime specifically:

    Spoiler

     

    As for other shotguns, I can't comment too much. Things like Mara Detron are much stronger than they used to be though, due to Viral status being absolutely bonkers.

    • Like 1
  9. It doesn't really matter where you spawn the Lich, but Cassini on Saturn is a popular choice since it's fast and easy.

    Ideally for Bramma, you will want a Toxin element. This will allow you to save one mod slot, which is important for making the ideal build:

    aq22NDl.png

    The last slot is a flex slot. The absolute best mod to put in here is a Primed Bane, as the damage increase from it for your slash procs is the best you can get from one mod. Otherwise for a general build, Hammer Shot is ideal for this last slot. If just using it to clear low level content, and you don't need the extra damage, you should use Firestorm to get extra range on your explosions, making it a lot easier to wipe the map.

    • Like 1
  10. Roar is the best damage buff in the game due to affecting abilities, and also weapon damage.

    But further, it also double dips on DoT procs, such as heat/electricity/slash, in the same way that racism mods do. This makes Rhino by far the best buffer in the game for damage, assuming you are not fighting something resistant to status effects (in which case, Chroma and Volt are the best as team buffers).

    • Like 3
  11. 3 hours ago, (PS4)CrazyBeaTzu said:

    But yea guys a few frames heal lures great: Trin obviously, Wisp, Oberon, and....I cant think of the other.  

    Wisp can't actually heal the lures. She's just used for her player/companion buffs in a team that can keep the eidolons locked. (Trinity is the same, actually, she's used to keep the companions alive rather than the lures once you know what you're doing, lol)

    The other thing you're thinking of is Amesha.

    Further, Oberon's healing is not suitable for the lures. The Gantulyst and Hydrolyst will just yeet the lures regardless of what you do; only Trinity and Amesha can keep them healed through constant attacks. Oberon just keeps them alive for a bit longer.

    • Like 1
  12. While the above is true, there's a lot more to those videos than "you can use any weapon" -- you need to know exactly how to use it, get a strong Riven for it and what auxiliary buffs make it really good.

    For the vast majority of people, they're better off just using something tried and true, such as a good sniper. Makes it much easier for them.

  13. For Eidolons, there's absolutely no reason to follow the meta unless you're trying to get as many runs as possible in the night.

    There is only one thing that is absolutely necessary: Something to keep the lures alive. This can either be a Trinity, or just being really fast so that the Eidolon doesn't move (the latter obviously requiring a meta setup). Oberon cannot keep the lures alive during Gantulyst and Hydrolyst attacks also, he's just a bit of extra HP on them, not actual protection.

    Once you've got that, you just need to make a decent amp. For nice, chill solo I recommend a 7-x-7 Amp (Klamora Prism, any Scaffold, Certus Brace), all from Little Duck at Fortuna. You'll want Unairu as well with max Unairu Wisp, and now you have everything you need! (there's more you can get, but not necessary)

    All you do now is grab some lures, go to the Eidolon, blast it a few times for a Unairu Wisp (go back to Warframe to vacuum it up for solo; don't use vacuum in multiplayer ideally), then dump Klamora into the shields and shoot it with a sniper. I recommend a Rubico Prime, no Riven necessary.

    Here's me doing a nice, casual Trinity solo Tricap:

    I don't know what I'm doing, I just like cutting some trees.

    I personally find solo Madurai pretty stressful and RNG due to things like Shadow and Crits, so I prefer to just Unairu solo when I don't have a squad to run with for a meta setup.

  14. I will note that having MK III gear doesn't actually mean much. All of railjack progression is through your avionics now really; I did the whole star chart with Seeker Volley and the basic defensive avionics without too much issue because that is where most of your power comes from, rather than the guns and parts themselves. I still had the default Apoc turrets equipped on my RJ the whole time.

    I've farmed for all the MK III gear myself (all variants too), but I don't really use my turrets other than blowing up Tethers and disabling engines. The Shield Array doesn't make a massive difference, nor do your engines. Reactor is nice, but a standard Sigma MKIII reactor from the dojo will get you through content easily.

  15. 7 hours ago, SpicyDinosaur said:

    You should probs do Earth mission for NW, since it's faster. But if it helps, I think Flexa in Veil Proxima is the one you want without objectives, that just has kill fighters and crewships.

    Just to correct this, it is actually Gian Point, but if the Anomaly spawns on Gian Point, there is a high chance that there will be a secondary objective even in Gian Point.

    Also, the Anomaly is optional.

  16. 10 minutes ago, Wearbe said:

    And a LOOTER mod for Carrier that actually works.

    What's wrong with it at the moment? It does a 360 degree explosion when near boxes and breaks most things near it. I always get a lot of extra resources just running through maps.

    Carrier is my permanent slot-in because you get more resources with it than using any other companion.

    • Like 1
  17. 49 minutes ago, Icebreccer said:

    1. Remove the forced Bastille > Vortex conversion. I can't repeat this one enough, it's so darn annoying and completely destroys the point of Bastille. Perfect solution would be tap = Bastille, hold = Vortex, removing the conversion completely would give Vauban more options to choose the correct CC for any situation. The conversion gimmick is just clumsy to use.

    This is already the case. Tap for Bastille, hold for Vortex. Hold while a Bastille is up to turn it into a Vortex. There's not really any situations where you need both of them up parallel to each other.

    I agree with the rest, though ultimately Vauban is one of the best frames in the game right now assuming you know how to use him. Some minor touch-ups is all he needs - his survivability is also not a problem if you play him correctly.

  18. Yes. Build Gauss for max duration (this is his main DPS skill), give him redirection, adaptation and Aegis, along with Primed Flow and Quick Thinking. Secondary Arcane is up to you.

    You will never die.

    Don't actually worry about getting your Redline to 100%, it's somewhat unnecessary because he doesn't actually resist all damage types, so many things will still leak through at the higher levels, mainly electricity, and obviously toxin. As long as you're killing things and have your battery at 50%+, you're kosher. Micromanaging your battery to lock at 100% is a waste of time and will most likely get you killed in the process.

    Kinetic Plating also stops Quick Thinking's stagger, allowing you to do some... quick thinking... and get out a hairy situation.

    • Like 1
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