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ChiefWolfZ

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  1. This! This augment (unless playing solo) is making decoy as useful as it was before this update. It dies faster than you can cast it because of teammates. How rediculous is that.
  2. I know the Loki Community is small and quiet, but can damage decoy please not be affected by Friendly Fire. This augment seemed really neat on paper, yet in practice it's making me want to return the augment for my standing back.
  3. The fact that Friendly fire was even allowed in the first place was a mistake.
  4. The augment is literally worse than the default decoy because with the buff to decoy it actually lasts longer to NOT cast the augment verison on an enemy. My allies cant kill my standard decoy but they can blow up the damage decoy in less than 1 sec. This augment is literally pointless in squad play.
  5. Is it intended to have the decoy augment be killable by allies/companions? It really defeats the purpose to have my teammates/companion to just kill the decoy before any enemies can even hit it to send out status effects.
  6. If you get 4 crappy Rivens, you melt them together and try for a lesser Crappy Riven. So the idea is quite translatable. I personally wouldn't use 4 regular shards -> 1 Tau, rather 2. This would be a better balance since you are only getting a 50% boost. So maybe 2 shards and 50 sentient Cores. (the 50 may be steep but they drop frequently enough in the Hunts to validate it)
  7. The Steel Path Duviri decoration's podium is different and, albeit nice, however, the uniformity is now broken. Can we get an alternate version of it with the OG podium?
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