Jump to content

Hallowieners

Hunter
  • Posts

    684
  • Joined

  • Last visited

Posts posted by Hallowieners

  1. Not enough enemies spawn or they don't drop enough traces. Sometimes during missions, the party will STILL end up shorthand on void traces, very disruptive to the relic opening cycle. And doing objective slower is not a solution, it's a band-aid workaround. Back tracking the mission and waiting/hoping for mobs to spawn is also not a solution. Seems to happen most often during capture or sabotage if the objective is completed too quickly. There has to be a better way to handle the void traces for situations like these. 

     

    CPQtesp.jpg

  2. Clans could use some more tools as well as changes.

    • Message board: One big board in the clan menu separate from the MOTD that clan owners/admins can modify to display different messages. This can be things like clan rules or notices and the likes.
    • More gradient clan tiers or a dynamic clan tier size. The jump from Storm to Mountain is 200 members. And from Mountain to Moon is 700. I would like to see a 150 tier and a 500/750 tier for more flexibility with managing clans.
    • Contribution leader board overview to see who has donated the most to the clan, currently you have to check each member one by one. 
    • A filter/reset for Clan Equipment usage. The equipment usage for my clan in particular is out of date. The gear that is displayed on the menu has not been relevant for quite some years now and I'd like to see the stat be filtered by default every month or year to be more relevant. 
    • A clan/alliance chat disable functionality. An option for clan owners to disable clan chat in favor of alliance chat. For those smaller clans to talk more to each other rather than keep to themselves. This might help a bit with clans with less active chats. 
    • Like 1
  3. I'm not a fan of how more stats are being hidden behind menus. Stuff like weapon stats should not be hidden behind a mouse over AND on a separate page. What's more, the stats only appear over the purchase with plat option, and not the blueprint purchase or the gift option, it's very inconsistent and intuitive.

    J9QVYmO.png

     Another example is the relic rewards section, which now hides the amount of items you own behind a mouse over. It's also difficult to see what item you have selected, the only tell is the token in the top right corner and a faint outline, it's hard to see at a quick glance, and I would imagine it would be much harder to see on a TV screen. A pet peeve of mine is the common tier bronze color rarity standing out much more than the uncommon silver color.3RZXGL6.png

     

    The old menu would display your name under the item you selected, and changed the selected background to a very noticeable blue, much more easier to see at a glance.

    6d9n4OM.jpg

     

    Overall, I think the new UI, while it has a noticeable improvement in appearance, it is a worse experience to use. 

    • Like 7
  4. 1 hour ago, Delkior said:

    @DesuExWhat you propose, or should propose, it's to allow a clan to regress.
    Your problem is not related to the solo clan, but to the bigger ones that are empty. Open a topic and request that it be possible to destroy the Barracks to pass Moon to Mountain for example, if the number of registered member does not exceed the limit ... (300 with Mountain).
    Allow to remove all inactive and adjust the tier of the clan.

    [edit] If a good portion of them play it casually, others take breaks and only play around large updates, that's your problem. The dojo is a reflection of its members. It will be empty if no one wishes to participate. This may embarrass some, but that will be the will of the majority.

    Downgrading clan tiers is already supported by the game. What I propose is not that. The issue lies within how the clan costs are scaled, and how that scale does not reflect the rest of the game. There is no benefit for having a larger clan besides a larger pool of people to talk with in the clan chat. Objectively speaking, you are at a disadvantage for having a large clan which is an issue in itself because you have to deal with managing more people to contribute to the inflated resource costs.

    The dojo is not an accurate reflection of its members because a ghost clan can easily have a much larger and more decorated dojo than a moon clan due to it being much easier for one person to fully contribute a decoration scaled towards ghost tier costs than it is to get 1000 people to contribute in a decoration scaled towards moon tier costs.

  5. I really think the clan cost multiplier should be capped somewhere. You can't expect every member in the clan to contribute, nor can you expect them to play the game all the time to contribute. Maintaining a decent amount of active members to contribute is difficult in a game like Warframe, where people take breaks until the next update or whatever. Maintaining an active amount of players in the clan becomes harder as the clan size grows, and with the way the decoration costs scale based on tier, the game punishes you for having a large clan as you only really gain the benefit of having more people in the clan chat, with almost none of the upsides of having a larger pool of players to pull resources from.

     

    My clan is storm tier, with around 240 members, but a good portion of them play it casually, others take breaks and only play around large updates. I could go the route of kicking them from the clan to reduce tier and only keep the active members, but a lot of them are people that I talk with, friends, and whatnot. I can't really force them to contribute and I don't want to. With the way the system is now, either you somehow have everyone in your clan be active and contribute (really difficult for large clans, especially community based ones instead of hardcore), or you foot the costs on a small portion of the members that are willing to contribute, these guys stay for the community, not the clan benefits. As you increase in clan tier, you trade the ability to freely decorate for the ability to have a larger group chat which is pretty lame.

  6. Please let us input hard numbers into sliders values. Sliders are great for rough adjustment, but we lack the precision of moving sigils, holster placements, as well as fan-art in the displays that a number box would give. There is also the lack of sliders and number boxes for decoration positioning and we're left to eye it with our mouse movement.

    HJjUlUE.png

    Bq7wy1U.png

    DLa6stp.png

    GXpZjHf.png

  7. Yeah, the idea was scrapped since the devs found that most deaths occurred from sustained damage rather than one shots. Although it wouldn't hurt to have, especially with random bombard explosions at end-game doing huge chunks of damage, or getting caught in a random grenade while moving around, or getting instantly destroyed by seers/shielder pistols/snipers due to RNG in their aim.

  8. Non-endless fissures (exterm and capture anyways) are pretty nice for quick fissure runs. No hassle with the squad matchmaking. With endless you have to risk teammates leaving early or make a squad beforehand. Although I do believe mobile defense and spy needs some tweaks since they require significantly more effort/time than capture/exterm.

×
×
  • Create New...