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RenzorTheRed

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Posts posted by RenzorTheRed

  1. Big Bugs I've seen:

    Bonewidow Hitting Orphix Problems
    - Type: In-Game
    - Description: Bonewidow's Ironbride having a hard time hitting Orphix. Hacking at the Orphix is very different than it was in Op Orphix Venom. It's been hard to register hits, especially from other angles, when we could attack the Orphix from any angle before. Even straight on at the eye, I'm missing a lot, then as Bonewidow advances during swings, I have to stop, back up, and start again. Feels like attacks registering is maybe 30% what it was before.
    - Visual: N/A
    - Reproduction: Repeatedly reproduced on multiple Orphix while solo'ing
    - Expected Result: Walk up, hit eye of Orphix until it's destroyed or goes into phase 2.
    - Observed Result: Walk up, swinging repeatedly, missing a lot. Attacks from behind/etc not reliably working at all.
    - Reproduction Rate: Consistent

    Camera Getting Stuck 90 degrees higher
    - Type: In-Game
    - Description: Last night, I ran into a bug where it seemed the 'Y Axis' of my warframe's camera was shifted up, perhaps 90 degrees. I suddenly found myself unable to look/aim down from chest level, and when I moused up, I could rotate way to far along that axis, up and over the back of my warframe to the point of being able to look at myself upside down. I first noticed it on an away crew mission, but it persisted when I was back on the ship, all the way until I left the railjack and went back to my orbiter.
    - Visual: 
    Yuxitm0.png
    - Reproduction: Don't know how to reproduce. Was random.

    Stuck Inside Entry area of Away Crew Volatile Mission
    - Type: In-Game
    - Description: Last night I couldn't get through the door into the ship while the rest of my team went ahead and did the mission. I went in through the door from space, but couldn't proceed into the ship. Stuck inside the 'long airlock'. The door was blue and should have opened, and it became evident after a while that the door was only closed for me and open for everyone else. My cat was able to go through it as if it wasn't there. Later, enemies were shooting me through it, and a few even walked through it to attack me. I remained stuck in the airlock while the rest of my squad did the Volatile mission, and when they all went to extract, we had to wait out the timer, after which I was able to return to the ship.
    - Visual: F2TGGEh.png
    - Reproduction: Don't know how to reproduce. Was random.

    Stuck in Progress Screen, Escape Not Working
    - Type: In-Game
    - Description: A few times now during railjack missions, I've gotten stuck in the progress screen and couldn't interact with the game normally again without shutting down the program and restarting. The 'Exit' button wouldn't respond, and 'Escape' wasn't working. There was no way out, even when proceeding to the next mission after a teammate selected another. The only way to move forward was to kill the game and restart.
    - Visual: N/A
    - Reproduction: Happening randomly, but I have experienced this three times(?)

    Minor cosmetic bug:
    Red Veil Crewman Offset Floating Pakal Chest Plate
    - Type: In-Game
    - Description: I outfitted my Red Veil crewman with the 'Pakal' (Hunhow's gift) chest plate, and on the railjack, the chest plate was consistently displaced about 6 feet (in game) to one side, hovering in the air next to him. Don't remember which side. All crew or red veil crew cannot wear Pakal chest plates properly. I didn't take a screenshot. I just replaced the chest plate with something else.
    - Visual: N/A
    - Reproduction: Consistent.

    Major Railjack Killer Bug:
    Railjack being DECIMATED by Grineer Missile Platform Plus Weirdness
    - Type: In-Game
    - Description: My railjack is just about maxed out now, and is tanky as hell with 9000ish Hull, 3000ish shields, Ironclad Matrix, Zetki Plating MKIII, etc., and has been doing very well in the Corpus missions. I decided to take it to one of the old Veil Proxima Grineer missions, and solo'd (Flexa Skirmish, I think?). The fighters and crewships were mild threats, as expected, but something really weird happened when I turned the railjack over to NPC crew control upon approaching the missile platform. As I left the RJ after putting my pilot in charge, I saw my gunners shooting heavy at the sides of the platform, as if they were aiming at the inert radiators, or maybe the enemies inside. Then, within seconds of me going inside, I could see that my railjack was being decimated, down to just a few hitpoints. WTH? I Omni'd back, and saw that the hull was at about half, and at one point, I saw the hull/shields greyed out as if invulnerable. My gunners were still acting like the wall of the platform was an active enemy, shooting the hell out of it. Thinking something weird happened but my railjack was fine, I left again and entered the missile platform. Again, almost immediately, my railjack was totally trashed, dropped down to one hitpoint, and had a catastrophic failure or whatever. I Omni'd back, fixed the damage, and flew far away to regen. I finished the mission by leaving my RJ 7000m or so away and slingshotting there. Maybe the missile platform is really, really powerful, but I've never experienced this before. It feels like something was broken. And my RJ is really, super tanky. I was never damaged anywhere near that before the Corpus update from a mere missile platform.
    - Visual: N/A
    - Reproduction: I didn't experiment further. Should have tried to fly there myself and see if I sustained the same damage, but didn't think of it.

    • Like 2
  2. On 2020-06-18 at 1:27 PM, Joezone619 said:

    i've noticed there is a growing problem, where players keep getting spam Knocked down by enemies and then just dying cuz they cant get back up to get away.

    1 of 2 things needs to happen

    A) Limit how often the player CAN be knocked down (limit how often enemies withing (#)meters can perform a knockdown move

    or

    B) Give the player a Knock Down immunity timer that lasts 1-3 seconds so they have a chance to move and get away from the spam KD/KB/Stagger

    Don't get knocked down.

    Use a frame with immunity to status in certain circumstances, like Nehza, or Rhino, or Atlas, or Inaros.

    Use mods that help resist knockdown or make you recover faster.

    Be more attentive to your surroundings. Don't get surrounded by ancient healers. Face off against opponents that use harpoons so you can block the rip lines with melee. Prioritize tripping opponents and kill them quicker.

  3. I know this is an old post, but I saw this today too. I was doing a ghoul purge bounty, and ran across two or three of these together just before heading back to the gate with my squad. I scanned one and left, thinking "wtf is a nemes??". It looked sort of like Diriga, but I didn't remember seeing the hanging tentacles. After researching this later, and seeing that actual corpus nemes didn't look anything like this, I was perplexed, and this thread was the only reference to this I could find.

  4. THANK YOU for fixing the Railjack bug where you can't see the player list while in a station. 

    Bug note: When I returned to Dry Dock and went into my railjack control panel to scrap the scrap, most of the scrap icons were blank. As in the Lavan Photors MKIII card didn't have a picture of photors on it. 

  5. I can second this. In the last few days, I've noticed the ESC key suddenly disabled while on my orbiter. I have to interact with an object to bring up the UI, and sometimes quitting, etc., is impossible without X'ing the program.

  6. I just wasted a radiant relic trying this mission. It's a bad mashup of factors. The new corpus tileset for that interception is so convoluted and vertical (areas too high to bullet jump) that mixing Interception and Void Fissures means that you have to choose between collecting 10 void traces or winning the interception, but not both. To keep from losing interception, you have to keep moving because the terrain is so crazy, and the enemies are so spread out that if you're trying to avoid losing, you're not killing enough numbers to get the traces.

    • Like 2
  7. 5 minutes ago, SHArK-FiN said:

    Both are ready to deploy once you finished the 3rd phase of profit taker. Gravimag is part of the quest and I guess it's bound to quest progression thus the locking of other archguns (which caused a conflict when you obtained a gravimag from sources other than the quest). However you don't need a decent archgun to finish 3rd phrase, so it doesn't really matter which archgun you attached the first gravimag.

    Again, you might want to conclude after getting the archgun launcher. Tbh you could do nothing about either of them without the launcher

    Thanks, yeah, I'm just commenting on the inconsistency. Hopefully it's not an issue when I get there. It doesn't matter until then. I do already have the two Gravimags though. The one for the Vandal, I purchased for Plat, and the Larkspur came with one in the Hildryn package.

    I'll hit Old Mate in a few days more of standing, so hopefully it works itself out. 

  8. Just now, Captain_Rocket505 said:

    You also might need the Archgun launcher to use it btw

    Yeah, of course. But what I'm saying is that without the Archgun launcher, and with both of my archguns having Gravimag's, the Larkspur has this error on top of it, and my Vandal does not. The Vandal is ready to be deployed. It's GTG. It just needs a launcher. The Larkspur is not ready. It's 'locked'.

  9. So I just bought the Hildryn pack that came with the Larkspur, which, itself, came with a Gravimag pre-intalled.

    I'm seeing some inconsistencies in the arsenal.

    Some time back, I focused on trying to get my Imperator Vandal to work on the ground, outside of space, installing a Gravimag and trying to figure out how the heck to deploy it. Eventually, I came to learn that I won't be able to get the Archgun launcher until a particular phase in the Profit Taker quest, and I accept that. Still, I have my Vandal equipped as my heavy weapon, even though I can't deploy it.

    When I purchased the Larkspur, which comes with its own Gravimag already installed, I tried to put it in the heavy weapons slot, and it's different than the Vandal. The Larkspur has a message on top of it saying "Archgun Weapon Locked". This is strange, because my vandal, also with its own Gravimag, doesn't have that message. It's almost as if the game is bugged and doesn't recognize the fact that the Larkspur has a Gravimag. Thoughts?

  10. Lately I've been having problems when I'm running too many back to back missions and acquire too much scrap. Before, if I had to much, it would pop up a 'you need to scrap stuff' screen before joining a mission. Now, it seems that it lets you join a mission, but then pulls up the scrap thing later (or worse, at the end of the mission), then promptly says "Connection to Host Failed" or something like it, kicks you, and says mission failed. This always results in losing out on all of the experience and loot of whatever mission I just completed, which is terrible.

    If I have too much scrap, I can just get rid of it from my dry dock terminal. But for people without their own railjack, jumping onto public games, this is even worse. My son plays with me, joining my railjack crew, and he's acquired too much scrap and doesn't have the option of removing any. Without a railjack, you can't access the terminal to remove scrap whenever desired, and now, with what seems to be a new bug, whenever he's prompted to remove it, the game just kicks him moments later and he can't solve the problem through the UI.

     

    • Like 1
  11. Looking for some clarification about an aspect of Railjack. I understand about upgrading the grid and upgrading the individual Avionics that are installed, but how does collecting multiple instances of the same Avionics fit into everything? I see myself constantly collecting Avionics, and I can see that I have multiples of the same ones, but they don't 'separate' like having multiple 'Vitality' mods, for instance. Is it that the more of one Avionic you collect, the stronger it becomes? Or having multiples increases the maximum ranks you can put into it or something?

     

    (Playing on PC btw)

  12. Funny thing. I claimed my Inaros from the forge yesterday and--among lots of other playing--I jumped onto some Railjack missions.

    The stock helmet for Inaros has a long 'tail' hanging off the back of the top, and when you man the side guns in a Railjack, that tail floats up and blocks view of the crosshairs!! 😮 It was a funny surprise and challenge to overcome, but also means I have to spend Plat/money on a different helmet if I expect to play Railjack with Inaros without being blinded.

  13. 3 minutes ago, Drachnyn said:

    This is correct. You arent taking away other people's loot by collecting your own.

    I guess this just happens for the common loot, and not the rare drops.

    So I'm not just running through and taking other peoples' stuff. That's good. I was feeling weird about that haha.

  14. I'm a little unclear about shared loot on public missions. I understand that certain things like rare mods, Argon crystals, and Tellurium aren't shared. But common stuff like credits, Endo, and maybe stuff like Ferrite and Rubedo is...? That is, one person picks up some Endo and everyone gets that Endo?

    So, if that's the case, then I'm wondering about all of the stuff I see on the ground spilled by other players killing bad guys. Often when I'm doing a quick void fissure mission, or invasion, for example, where everyone moves really fast, I'm running through lots of pickups with 'Vacuum' and sucking up loads of stuff. Are these things that other players manifest but only I can see? I'm suspecting that when a 'drop instance' occurs, it happens for everyone, but people see their own instances on their own client games? (If that makes sense.) I've wondered if picking up all of that affinity/creds/endo/etc means that I'm taking it from others without vacuum who left it behind, or if I'm adding to a pool we're all sharing, or if the drops are invisible to everyone but me.

    Can anyone clarify?

  15. I second this. I've been having lots of issues where I think I'm chatting in one tab, but find that I've been saying stuff to my clan or whatever when I'm trying to trade. The auto-switching tabs is really in the way. Let's please keep it one tab at a time and manually switchable.

  16. So had it been confirmed that these 6 Perfect captures need to be all different species? I just did 4 perfect captures of the Sunny Popper, and it still shows 1. Is it a bug, or is it truly six different species? Anyone completed this by doing above and beyond 6 Sunny Poppers?

    If it was 6 different species, then you'd need full standing with the faction to get all of the different lures.

  17. So what's the consensus these days on using desecration when corpses are dissolving after a second or two? My Nekros cuts enemies to bits with an Orthos with corrosive and other effects, and I figure it's the corrosive etc as to why the corpses are dissolving in green stuff so quickly. I'm wondering if the elemental damage is messing up my desecration farming. Searching the web shows people having two different ideas about it:

    1. Corrosive etc damage destroys the bodies, so if you want to desecrate, don't use that.

    2. Bodies still exist for purposes of desecration even if they go through a disintegration animation because of elemental damage, so their vanishing isn't affecting desecration at all.

    Anyone know what's really going on?

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