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(PSN)MYKK678

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  1. Oh thanks for reminding me, one last thing, if you can't even bother to proofread your own replies, it probably shouldn't be surprising for someone to doubt you've read anyone else's properly. Even despite the mounting, overwhelming proof. Anyway, I'll go get back to "failed to argument" and "spouting nosense", it'll probably be far more constructive than trying to decipher whatever your point was supposed to be.
  2. I was patiently waiting for you to take a breath, take 10 measly minutes to actually read the previous posts you so clearly haven't yet, and was still willing to have a conversation about this. That ended when you instead decided to go the "if you're going to call me confused ill just call you confused" route. I don't say this often, considering there isn't usually a need to because most folks on here can remain mature, but that's just pathetic. Thanks for replying though, you've contributed nothing at all but it did at least keep me occupied while cooking dinner. You're done here.
  3. If you weren't confused then I'd love to know why your first reply was talking about detonations and Steel Path when literally nobody had brought up either, at all, in any of the previous posts lol. As I said, I'll be waiting for when you properly catch up and am still willing to have a conversation if you'd like, but realities have to match up here first. Maybe you just don't like it when someone points out when you're confused, but that's something you should have considered before replying to someone with completely wrong information. I can't change your choice for you. To help get you started: Removing Tragedys initial damage is factually pointless, yes people other than you worked out how to nuke multiple rooms with week 1 Dante, the only option to trade for No LoS is to reduce Tragedys Range. The end. Get reading please.
  4. More confusion, cool. I'm just going to wait until you finally actually revisit my previous posts instead of continuing to believe your version of what was said. I don't have the patience to entertain this weird dead end you've driven yourself into. I won't expect it to happen given how you could have done so over the last few hours, but let me know if you do actually properly read the previous posts.
  5. Yeah that confusion is certainly still there. Others: We can just ask them to take away Dantes Tragedys initial hit and that will get us No LoS back Me: It won't no, the initial hit compared to the status multiplier is nothing. You're trying to trade something worthless. The only option, as confirmed by the Devs themselves, is to reduce his Range. You: You're wrong talking about LoS being about Steel Path and detonations. Me: I just...... I wasn't talking about....... What? Also just an FYI, during that first week many of us did indeed have Dante wiping multiple rooms in SP. You could get his Range up to 70m and there is also more confusion there about how Tragedy works. The literal preview video for Tragedy in the menu contradicts your own version of how it works.
  6. You seem very, very confused. Nobody said anything about detonating rooms or LoS being added because of Steel Path. I'm left to assume that you just quickly looked over the post, noticed a few key words, and replied to what you thought was there instead of what's actually there. Just in case you decide to properly read this one, my point is that reducing/removing Tragedys Initial Hit is not enough of a change in order to bring back No LoS, and that the only option is to reduce Dantes Range to get it back, so that he isn't able to detonate multiple rooms in one go. You're literally arguing against someone who brought up your own points before you.
  7. It's weird how it works. Year started out great, Dante looked good, TennoCon to look forward to, new mode variations etc etc. Funny how quick that can all change. At least the Dune MMO is getting great reception so that's something to look forward to.
  8. If you understood then I'm sorry, you're incorrect. The damage wouldn't warrant that much of a change. The only possibility of anyone reasonable coming to that conclusion is if they're only comparing the initial hit to its usefulness in Normal Mode. Theres no second or third options here, just the one. If you think you can come up with a reasonable argument for why a 17k hit against Steel Path enemies is equal to a power passing through all walls, obstacles and height differentials, I'll certainly read it?
  9. I get what you're trying to say, I really do, but what you're trying to say is also an attempt to walk on eggshells around what is clearly a worthless bargain. You give up nothing. The 17k hit I mentioned before in proper (endgame) content is nothing. Does next-to-nothing. I genuinely don't want this to sound rude but I don't want to hear about the initial hits usefulness in "normal content" or any other similar semantics. If anyone here actually wants No LoS back, you have to be reasonable. Saying the initial hit is worthwhile is like complaining about a drop of water on your arm whilst you're already diving into the ocean. If it was gone or bugged tomorrow, do you honestly think anyone other than the folks who track numbers on spreadsheets would notice?
  10. I think you might be confusing what was proposed. Nobody is suggesting that Tragedys Status Multiplier hit be reduced. When we're talking about the initial hit, that's the set amount that Tragedy hits for when used. To give an example, one of my loadouts has Ability Strength of 264%. This means that when Tragedy is triggered, its initial hit is 17,160, and then it multiplies all current Status by 7.92. We're talking about the initial hit of 17,160 here. Removing that is meaningless, which means it's not enough to warrant getting no Line of Sight back. Somebody suggested taking away that initial damage as a trade-off a while back without really thinking it through, despite the Devs making it crystal clear that Range would need to be reduced, and for some weird reason it has spread like wildfire.
  11. I agree except for one thing, removing the initial damage is not a big enough change to warrant a revert of the LoS system. As someone correctly pointed out in another thread before, in Endgame content that initial damage on Tragedy is inconsequential. As such, if its meaningless then that's not truly giving anything worthwhile up in order to get "no LoS" back. Dantes Range on Tragedy would 100% need to be the sacrifice in order to get "no LoS" back. But considering the majority of people on the forums have already stated they'd be happy with that trade-off, it's genuinely baffling why DE wants to quadruple-down on this horrendous new system. Right now Jade is absolutely screwed. Could be an interesting frame but it barely matters anymore. With Dante now setting a new precedent for New Warframe releases that you can't trust what is shown, Jade might very well be the least sold frame when it releases.
  12. Fun Fact: All of the proper complaints about Dante have been laser-focused specific, featuring either extremely detailed descriptions or, better yet, videos of exactly what the complaints are about. Proving without a reasonable doubt that when LoS was added to Tragedy, and keep in mind it was added, that it was not only unnecessary, but was now creating all new problems. All of the backing for Dante and his changes have featured vague, non-specific examples. Theres barely ever even a tileset named unless the person backing the changes is questioned about their results, to which the reply is always "oh yeah I've tried it on tileset X", which is far too easy to type without proof being present. There's a pretty big difference between the two but I'll let whoever reads this challenge themselves to find it. In the meantime Dante will make his way to the bottom of the usage list, with his only accomplishment being that he has set a new precedent for Newly Released Warframes; Don't trust any previews, don't trust the first few weeks of release, never buy a New Warframe even if it looks good as that can be tampered with.
  13. Then you wouldn't fit into that category then, because you have enough sense to know better due to the recent events.
  14. That's.......literally exactly what it means. Triumph cannot exist without 2x Lightverse, Wordwarden cannot exist without 1x Light Verse, Pageflight cannot exist without 1x Light Verse. It's a key component of all 3 as well as having its own function as a power. I feel like something needs to be clarified here. If you're looking to completely change how Dante and his pages work, you've already lost. That's a battle that was already lost before you typed your first word. The mechanic is sound as long as the results match the time and effort put in, which is why everyone wants a revert of the Tragedy LoS changes. But let's be clear, you're not getting the page mechanic removed, because that's not at all Dantes problem. If it's a mechanic you don't like, that's perfectly fine, Dante isn't the warframe for you then. There are plenty other Warframes to choose from.
  15. Ignorance is not going to help you or your point. Your point was supposed to be that Light Verse doesn't do enough to warrant it being a power on its own, immediately the point was invalidated as you were advised on how 3 other powers that the Warframe possesses literally cannot exist without it. There's not really much I can do to help you with the fact that you forgot the power extends beyond itself and is a key element to using some of Dantes strongest powers. Not every Warframe works the same, nor should they, otherwise they'd just be reskins of the same thing.
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