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IronWolfKnight

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Posts posted by IronWolfKnight

  1. I think you're looking at this from a specific perspective. While this will indeed increase the grind for these types of frames, this will also make it so we can see the specific values of those weapons and they will be freely mod able which means we won't get confused on what mod will or won't work on them (for instance, Blood Rush doesn't work on Exalted Weapons but the games UI doesn't tell you that). Not to mention that this change will not only prevent us from ruining our melee weapon builds to accommodate for the Exalted Weapons but the frames that have exalted abilities will no longer be bottle-necked by Sorties that require a specific weapon type that excludes the use of melee.

  2. 2 hours ago, GnarlsDarkley said:

    RIP my Saryn...but it actually seems pretty fun. I'm just not so sure about the Viral to Corrosive Change on her Spores though

    I'd argue making Spore corrosive is a massive improvement since although she will be somewhat less effective against Infested and Corpus, she will instead become extremely effective against Grineer and Corrupted due to their reliance on armour. One of my main criticisms of Saryn 2.0 was her inability to deal with armour effectively but the changes to Spore has on paper rectified that limitation to a massive degree.

  3. I do agree with you about the ascetics although it isn't just Blade Runner that's in my mind, it's cyberpunk in general but oh man I really hope that this combined with the additions of more open worlds and the fact that they are making more vehicles will give DE the excuse to create a motorcycle themed Warframe. To me, no cyberpunk themed media is complete without anything motorcycle related.

  4. Honestly, I'm okay with the way that you get Khora currently since if you do have her and you've noticed the fact that Venari is fully modifiable with companion mods, not only will there be a huge grind to maximise both her and Venari especially for anyone who doesn't use pets that often but because of this, Khora requires twice as much Forma as other frames which begs the question, would Khora really be a suitable frame for newer players when you take into acount the amount of grind required to maximise her potential? Not to mention if Khora parts had their drop chances increased, it would dilute the entire drop tables which is bad for Veterans who most likely already have her and as such the parts become glorified credit caches which is potentially pointless for a veteran since they most likely have a massive amount of credits on them. That said, I do believe Khora parts need to be removed from the Elite Onslaught drop tables since that mode is specifically designed for end game content which means the parts are completely pointless for everyone playing the mode since by the time they're playing that mode, they've already got all of their gear maximised. I personally think that the Khora parts in the Elite drop tables should be replaced with Riven mods.

  5. On 15/04/2018 at 7:18 PM, -SDM-NerevarCM said:

    During Valkyr's torture. The Tenno was still conected to the Warframe. So while the Warframe was being tortured, the Tenno felt everything.

    If this form of pain synchronisation does exist in Warframe, and we know that Valkyr was flayed alive over the fact that her Gersemi skin was her original form and Zanuka happens to have the same cyan colour scheme on her body which implies that Valkyr was flayed alive, then holy crap I have to say that is one hell of a disturbing fate for that poor Operator. This is basically the psychological equivalent of the Fukouna Shoujo 3 gif where the Operator feels as though they're being flayed alive but nothing is happening to their actual body which would render anyone completely insane and I now demand a quest that involves that operator.

  6. Fun fact: If you all remember back in 2012, DE developed and released The Darkness II and The Darkness comic series is owned by Top Cow Productions who as you all know are publishing these Warframe comics so basically it has come full circle. It will be even funnier if DE somehow gets Studio Gainax/Trigger to create a Warframe anime. That would be legendary.

  7. 21 minutes ago, TeCoolTenno said:

    Since credits are the money in warframe and not gold, it is pretty hard to make something around a valuable material that isn't really.... valuable... (unless you add some kinda janky interaction like enemies drop plains resource auron, or that all gold is instantly converted to credits which just doesn't sit with me right)

     

    I think a 'money' based warframe, and a 'metal' based warframe both have potential, but gold specifically is like asking for a lead, nitrogen, chlorine, silver, copper, or zinc warframe specifically

     

     

    Technically, we're already getting a metal themed Warframe at a later date in the form of Khora and I agree with you that there's no need for other specific metal themed Warframes as Khora's metal parts could just be coloured to match the type of metal.

  8. The thing I really want for Tornado is to have a visual indicator to see which enemy is damaged by what tornado since in its current state, when you have more than one tornado roaming around especially when they're closer to each other, it can get really hard to shoot which tornado that's damaging enemies as shooting the wrong one will deal no extra damage so I'd like a visual similar to Trinity's Link ability where the enemies appear to be linked to the specific tornado.

  9. My only wish is that DE stops focusing on the Grineer content wise. They get too much love while the other factions barely get any content in comparison. When's the last time the Infested got a significant amount of content and no Plague Star doesn't count as the only thing we got out of that event is Infested Zaws.

  10. There's one section I want to elaborate on which is the mining section. My main issue with mining is that the resources are entirely governed by RNG which means that no matter how far you go in the plains, you will have the same odds of acquiring certain resources. I really dislike this because I was expecting it to be more discovery based like in Minecraft but because you can gain the same mining resources in any part of the plains, it doesn't feel as special as fishing. Another thing I want to bring up is why can't we trade ores for standing, especially when ore deposits spawn more commonly than gem deposits. Every time I sense a deposit and find out it's an ore deposit, I generally avoid it unless I really need a certain ore like Pyrol.

  11. Honestly for the vanilla tile-sets, I'd settle for pseudo open world instances by which I mean create a massive map based on the room assets of the tile-sets and make it so missions are set in a part of that map (For example, in the Grineer galleon tile-set, you could either have the mission set in an engineering section or the docking bay) just for realistic consistency with the environment so we avoid levels that have unrealistic environmental positioning or repeating duplication of certain rooms.

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