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Accepted_101

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  1. Why do the syndicate melee weapons not have the syndicate radial affects like the other syndicate weapons do? Now after doing some more research I found an answers to my initial question as to why no one is talking about and its probably because you already know that they each have some other unique effect; Telos Boltace- When equipped, the velocity or duration of certain maneuvers is increased, and Slide Attacks vacuum in nearby enemies. (Kinda lame especially since storm path isn't effected by (Primed)Reach.) Vaykor Sydon- It has the unique ability to store charges when blocking, which can be released as a Radial Blind once full by simultaneously blocking and performing a Heavy Attack while in full melee mode (default holding F ). (Not mad at this but would still appreciate an augment mod.) Synoid Heliocor- Has the ability to scan targets it kills into the Codex (including a chance to award Kavat Genetic Code for killing Feral Kavats, but unable to award any Cephalon Simaris standing), with completed entries generating a friendly Specter of an enemy it kills with a Heavy Attack. (Not mad at this but would still appreciate an augment mod.) Rakta Dark Dagger- While wielded, enemies have more difficulty in spotting the user, and damaging an enemy afflicted by Radiation restores shields and grants overshields. (Kinda mad at this Because what then is the point of having a Sequence effect at all? when this does it exponentially better! Also feeling cheaped out by needing to waste a mod slot for the augment.) Sancti Magistar- It has the unique ability to heal the wielder and nearby allies when connecting with a heavy attack, and also gives a chance to resist status effects when it is wielded. (Not mad at this at all especially as it has an incarnon genisis adapter as well but would still appreciate an augment mod.) Secura Lecta- Enemies killed by this weapon will drop additional credits, scaling with the user's Mastery Rank. (Which for me at Legend 2 is 4X, not terribly mad at this however this weapon would never be taken into index, where enemies don't drop creds, the effect wont alter the index rewards and the weapon just isn't great against those corpus anyway so I would have to use this generally during normal missions where I just don't see it holding up to anything else with a similar range stat so IDK maybe some1 can explain to me how people are cool with this one. (Where would it be useful for real?) Am I really the only one who wants this? If we have mods for melees giving them the syndicate radial effects then why don't weapons like Telos Boltace have Truth on it even though you can put Truth on Jaw or Silva & Aegis with augment Mods? Just for more reference here are the other weapons and effects involved: Vaykor Sydon doesn't have Justice even though there is an augment mod for Dual cleavers. Synoid Heliocor doesn't have Entropy even though there is an augment mod for Kestrel and Obex. Rakta Dark Dagger doesn't have Blight even though there is an augment mod for Dark Dagger and Mire. Sancti Magistar doesn't have Purity even though there is an augment mod for Skana. Secura Lecta doesn't have Sequence and Perrin Sequence doesn't have any augment mods for melees making Sequence the the only Syndicate radial effect not equitable to a melee. (But who cares with rakta dark daggers passive am I right?) Now looking at this all together doesn't it feel kind of cheap to make you buy an augment mod for dark dagger to give Rakta dark dagger Blight? And at the very least shouldn't we be able to do the same for the other syndicate melees and their respective effects? I guess I'm not super mad because I mean Sydon has radial blind, Magistar heals your whole team, dark dagger is broken over shield gen, heliocor is my new kavat farm tool, and boltace is cool in theory but just doesn't hold up in practice imo, and Lecta could have been really cool to know about early in the game but is now almost entirely useless for me end game. I kind of answered my own question but I'm just curious to see what others think at this point.
  2. I agree with this so hard in fact Wukong is my main. I just override his 4th in Helminth with Perspicacity for Spy/Rescue/Sabotage, Airburst for index and SP, and Golden Instinct for Derelict/ Syndicate missions. He pretty much my goto for everything except hunting/fishing and riven challenges. (where I may pull out loki/ Ivara)
  3. Any way you could help get someone (not me) started on how no one might go about "never" doing that?
  4. Wow this has been out since March of 2019 and I'm just now finding out about this...... Amazing! Maybe DE should invest just a little more into letting players know about this tool from the news console next to Nav in our orbiters. On a separate note is there and sdk for devs to manipulate this data for our own private tools/ or to query the system more often than once a week? How about a tool that monitors the change in price over the time of day and records and shares all sold riven prices like stock shares. Runescape did something similar when they released the grand exchange, speaking of.... How about autonomous trades that can happen while either player is logged off? Anyway, back to market price visualizers; warframe.market already does this for primes as u can see from the link below, how the value changes over time like the share on the stock market, however they do not employ this feature for rivens. https://warframe.market/items/bo_prime_set/statistics
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