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Projeto_Projetado

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Everything posted by Projeto_Projetado

  1. Beleza, mano. Vou adicionar mais missões assim nesses 3 mapas
  2. Heya, i hope other Tenno and DE see this post, because it's something that has been bothering me for a couple years now, and i think it bothers others as well. So, Survival has an air problem. First let me explain how survival works, and then i'll discuss what the problem is and give a suggestion on how to fix it. Survival is a game mode which consists of facing an endless horde of enemies, trying your best to hold out for as long as you can. First you hack a terminal to start the mission timer, then your life support begins to drain, and your goal is to kill enemies as fast as possible, to ensure your air is never completely drained. Pretty simple concept, and can be viewed as a mission to just test your loadout, and having fun killing wave after wave of mobs for as long as you wish. Players often use survival to farm resources, open relics or just have some fun without the need to extract after 5 or so minutes. After the timer starts, your life support begins to drain at a rate of 1% each 1.5 seconds, and would take 2 minutes and 30 seconds to completely drain if you don't do anything about it. Lucky for you, enemies carry life support modules which they have a chance to drop when killed, and will refill your life support bar by 5% per module. The Lotus will also deliver a life support capsule each minute and a half, which will repplenish 30% of your life support when used. Pretty simple, right? Well, here's the problem... while the idea on paper seems ok, in practice this life support mechanic can be very unforgiving and rng-based. enemies have a chance to drop a life support module that on low level missions is frequent, but on level 100 and above (steelpath levels, mostly) seems to drastically change, and for the worse! While i understand the point in having those drop rates being lower on steelpath (due to having a pretty high mob density), it ends up being a rate of 1 module each 20-30 enemies killed. Most gear can't keep up with that, and it isn't something builds can change, they just can't kill THAT many enemies at the same time! I guess it's better if you bring more people with you, so that way you can collectively kill more enemies per minute if spawn rates are on your side. which brings me to the next part of the problem: Enemies tend to spawn out of your line of sight, but those spawns also tend to be way too far for the life support mechanic to work properly. Picture this: you are on the center of a 50-60 meters-long room. enemies are spawning behind a door and rushing to your position. You can either wait for them come near you, or go after them yourself, but both options take precious time of not-killing, and remember: The clock is still ticking, your life support is running out and you'll still have to win the enemy drops lottery. All of this combined results in the life support being drained faster than you can refill it, creating a sensation of anxiety on some players, which replaces the fun factor of the game mode. Now, this doesn't means it is impossible to play the mode to get the rewards, or to stay multiple hours into the mission. Players have found ways to mitigate this problem since its early days. This can be done by bringing a farm frame (usually khora due to her damage + looting augment, or nekros for similar reasons), and camping on choke-point rooms (remember, tileset spawns affect kills per minute, which affects how much life support you're getting back). But then again, this is the part where the life support mechanic limits your loadouts to a few pieces of equipment. You can only use certain weapons on certain warframes, to the point where it isn't an option, its a requirement to stay for more than 10 minutes. Now, a lesser problem that some players may have is about how survival is the same from the beginning until the end. That is to say, the mission is the same with not much happening in-between the endless waves of mobs (except for the ocasional accolyte spawn in steelpath, and sentients/hollow thrax spawning on conjunction survival, which is fun and gets the player attention to an incoming threat). Nowadays, there are plenty missions with diverse modifiers: we have nightmare missions with disabled shields, low gravity, energy drain; Sorties with physical and elemental enhancements to enemies, tileset hazards and eximus strongholds; disruptions with faster enemies, health drain, enemies with ability resistances; and many more. It would solve all of those issues if DE at least consider the idea of reworking survival to be an endless mission where those modifiers rotate each 5 or 10 minutes, to keep things interesting and challenging. You already have a massive list of mission modifiers which could be applied to the survival game mode, although some of them would need a few tweeks to work nicely.(energy drain on nightmare missions is WAY harsh to put randomly on a Survival, for example. Would need to be a bit nerfed so players can still cast their skills even if not as much as before.) You could even transform the whole idea of the life support mechanic into one of those modifiers. Say, it could temporarily activate for 5-10 minutes and work like it does in the circuit of Duviri. Some other modifier ideas include a pack of hunters spawning in the mission, sort of like those eximus the syndicates send to kill you. Heck, you could even spawn more than one of stalker's acolytes in one of those modifiers (limited to steelpath only). Would be good if those modifiers could only spawn on certain points of the mission, working as longer rotations. That way, harder modifiers can only activate later in the mission, before cycling back to medium or easier ones. But the point is to change how survival works today. The way it is, people mostly use it for KPM (Kills Per Minute) checks, due to how unforgiving the life support mechanic is (also, it's strange how lack of air is so much more dangerous than an army of clones, robots and infested parasites. It really shouldn't feel like that, i would rather face harder enemies on netracells or archon hunts than to face air on survivals) Anyway, i'd like to see what opinions ppl have about this topic. Do you agree? Do you disagree? Why, and what would you change to make the mission more dynamic and fun to play while not being way too easy?
  3. Perdão, mas nunca foi dito que arcanes de uma arma funcionam em armas não equipadas com o mesmo arcane. A descrição tá certinha, nn sei de onde cê tirou que funcionaria assim.
  4. Heya, Tenno. Eu jogo isso de boa num pc da Positivo de 2012 com peças que deveriam estar num museu de eletrônicos. Warframe não é pesado.
  5. Heya, Tenno. A lâmina de zaw Plague Kripath não é um item trocável, assim como as outras partes de zaw. Não tem bem um motivo específico pra isso, só não é trocável mesmo, assim como uma penca de coisa no game
  6. Heya, Tenno Claro que pode, Lenz não é uma arma ruim e a versão prisma dela oferece um potencial maior! Enquanto é verdade que há outras armas de dano em área melhores, incluindo a Kuva Bramma q cê pode conseguir sem ter a maestria requisitada, a Prisma Lenz também vai te servir bem, estando bem-buildada.
  7. Heya, Tenno. A DE já fez uma postagem falando sobre isso, mas basicamente tu tem de fazer 1 partida de lone story e 1 de circuito normal dnv. Cê pode ver com mais detalhes o pq disso no link abaixo:
  8. Heya, Tenno. Nn dá pra transferir a conta de uma plataforma pra outra, e nn tem cross save ainda. Cê vai ter de começar uma conta do zero se quiser jogar no console.
  9. Heya, Tenno. Esse cooldown é aplicado independente de vc ter passado ou nn no teste. Pode ser um incômodo agora, mas muito em breve cê não vai mais conseguir ponto pra upar 1 lvl de maestria por dia.
  10. Heya, Tenno. Não costuma ser muito tempo,já abri ticket umas vezes e a última lembro de ser respondido no dia seguinte. Só aguarda q tu vai receber uma resposta em breve.
  11. Heya, Tenno. Galera passa mais tempo conversando nos chats de clã,discord e etc doq nos chats públicos in-game ou aqui no fórum. Tem uns criadores de conteúdo por aí também,mas o mais notável é o Voidfissurebr, bem ativo na comunidade e tals. Cê poderia procurar entrar no discord do canal dele e no da comunidade br, se quiser trocar ideia com uma glr.
  12. Heya,Tenno. Olha,cê tá fazendo tempestade em copo d'água, o lance do pc nn sei dizer ql o problema, mas todas essas armas q tu citou podem dar conta de steelpath com a build certa e alguma sinergia. E em geral cê só escolheu arma mediana pra mencionar, tem várias daoras tipo Cedo, Tiberon Prime, as armas kuva/tenet, kitguns, e etc. Aí é zoado pow. E não teve nenhum nerf recente nessas armas ou nos mods, o último q teve foi em drop e pickup de munição q já faz mto tempo. E essas armas melees dão conta de steelpath tranquilo também, build de combo com blood rush, weeping wounds e tudo mais. Para um pouco, respira, bebe uma água, e procura entender melhor sobre builds e providenciar elas. Rant gratuito assim nn vai te ajudar em nada kkkkkkkkkkkkkkk
  13. Heya,Tenno. Confere se tá vendo na categoria correta,esse é um mod para armas corpo a corpo. Caso ainda nn esteja aparecendo,feche o jogo e abra novamente,veja se resolveu o problema.
  14. Heya, Tenno. Pressione e segure F para equipar a arma branca, ou pressione E para equipá-la e atacar rapidamente. Pressionando E, sua arma branca vai bloquear a maioria dos hits q receber pela frente até um certo raio, mas ao clicar com o botão direito do mouse,voltará a usar sua arma primária ou secundária. Pressionando e segurando F, sua arma branca não bloqueará danos automaticamente, para isso vc deverá bloquear manualmente segurando o botão direito do mouse. Pressione F novamente para equipar sua arma primária ou secundária. É importante lembrar q cada arma aí tem uma classe, você pode seu arco, sua arma secundária e sua arma branca ao mesmo tempo sem problemas.
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