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(XBOX)Den2004 4002ned

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  1. I did not know that, that would make things easier. Thank you.
  2. A tanky warframe based off the explorer orb, profits taker and having a raknoid horde. Passive: gain increased health and armour based of the amount of allies and companions/Summons around her. Abilities: 1. Mothers wishes- Summon a scyto raknoid that prioritised healing/defending allies and objectives. While raknoid is summoned recasting will overcharge raknoids and your/allies shields, also gives health regen. 2. Frosty wether- Summon coolant raknoids that deal cold damage to slow down enemies. While raknoid is summoned recasting will send a shock wave of ice that freezes enimes. 3. Adaptive pressure- Summon a kyta raknoid that has its damage out put change depending on the enemies weakness. While raknoid is summoned recasting will chain enimes together so what happens to one happens to all of them. 4. True face- curl up into a raknoid with 3 special abilities (Also using the abilities summons associated raknoid if they are not currently summoned), 4th ability returns you to normal. · 1. lunch a group of mite raknoids that strip enemy armour. · 2. cold vents- become immobilized and highly resistant to damage while sharing increased critical chance/damage and ammo efficiency with you and your team, also all enemies target you. · 3. improvised assault- increase states chance and elemental weakness damage. You gain immunity to states effects and increased damage based on how much damage you take. All summoned raknoids health scales of ability duration and their damage scales with ability strength.
  3. Lore: After the tenno destroyed both profit taker and the exploited orb, Nef Anyo makes a partnership with Alad V to recreate them with warframe parts but because Alad V is slowly becoming infested, he gives full control of the raknoid queen to the infestation which then spreads to the other raknoids and they start to destroy the corpus. Little duck informs the tenno about what happened and helps them end their crusade. -because of this the raknoid queen has no prime, also when first interacting with the helming, it tries to destroy her because it seems her as a threat, so your operator steps in to stop the fight. Helminth will not subsume abilities on to raknoid queen but will allow the over-ride of invigorations to go on her, also there is a special menu for her where you can customize her like making a companion from legs, you can get and equip modifications for her legs, arms, head, and chest, these will change base stats and argument abilities. Abilities: Passive - when transfer out she transforms into her 4th ability and is similar to umbra Excalibur when you transfer out of him. 1. Mothers call- Summon raknoids 2. Frost over- ice armour that reduces damage taken and gives bones cold damage to weapons. When in 4th ability gain ammo efficiency and faster reload. 3. Adaptive shields- raknoid queen and her allies get bonus shield and fortification (armour but for shields), as well as immunity to states effects. When in 4th gain statues and critical chance bounce. 4. True face- Curl up into a min profit taker/exploited orb that uses your heavy gun as a turret. Gain increased health /shield/armour.
  4. Base states (unranked): Armor- 100 Energy- 125 Health- 75 Shield- 50 Sprint speed- 1.25 Passive: can equip two companions. All four abilities summon a companion each with a passive and ability, their health scales of duration and damage off strength. subsuming an ability will replace the companion’s ability. Abilities: 1. Summon a kuva kubrow. It’s passive boosts health and armor for allies and companions by 25%. It’s ability is to howl and release kuva clouds that heal allies and companions but also reduces enemie armor. 2. Summon a raknoid. It’s passive is to increase allies and companions shields and shield regeneration. Its ability is to fire a raknoids hive canister at the enemy with the highest health near it. The enemy’s health slowly drains to sustain the hive, raknoids will attack nearby enemies or recharge and fortify (reduced damage to) shields of nearby allies and companions. 3. Summon an infested juggernaut. It as passive is to buff Damage and fire rate for allies and companions. It’s ability is to make infested tar that slows down enemies and reduces their damage. 4. Consume the three summoned companions to create a void dragon (you can resummon the companions). It as passive is to grant energy regen and 25% max energy to allies and companions. It’s ability is to create a clone of its self to distract enemies.
  5. It’s main thing is having companions fight for you. It’s passive has two parts, first is having a small void dragon (if it bleeds out then 4th primary will respawn it), second all damage taken to frame is split between companion, so its basically immortal as long as you have companions, because of this the frame has 10-15 health, 20-25 shields, 25-50 armour. It was two sets of ability primary and secondary, primary ability summon a companion then switches to the secondary ability while the companion is alive. Primary ability have a special requirements to summon, secondary ability only need energy and subsuming an ability will replace a secondary ability. Primary abilities: 1. Summon a kuva kubrow that dive bombs enemies. Recharges from taking damage, redirected damage counts. 2. Summon a raknoid. Has a timed cool down. 3. Summon an infested juggernaut . Recharge from kills. 4. Consume the 3 summoned companions into a fissure and fuse it into the void dragon to make it a bigger and stronger corrupted dragon, you will also need to resummon the companions to use secondary abilities. Companions health Scales with ability duration and their damage scales off ability strength. Ability efficiency effects the summon requirements. Secondary abilities: 1. Kuva kubrow howls releasing clouds of kuva that seek out companions/allies to heal and grant armour. 2. Raknoid fires a raknoids hive canister at the enemy with the highest health near it. The enemy’s health slowly drains to sustain the hive, raknoids will attack nearby enemies or recharge and fortify (reduced damage to) shields. 3. Infested juggernaut shakes of infested moths that make enemies attack each other and gives energy regen. 4. Clone summoned companions (I dont think this ability works with every thing else but I can't think of any thing better with a corrupted them). I tried to have the ability based around the 4 main factions: grineer, corpus, infested and last corrupted.
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