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_R_o_g_u_e_

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Everything posted by _R_o_g_u_e_

  1. You’re thinking about this as a person who already plays warframe on a platform. Mobile warframe isn’t for PC players, it isn’t for console players. Mobile warframe is for mobile players. The people it will attract won’t have to choose between “playing warframe on my bigger screen,” because for mobile gamers, that’s where they play games. If you aren’t interested in a product, it clearly wasn’t meant for you.
  2. I’d prefer if you kept your sarcastic takes yo yourself. I have to deal with your remarks on other peoples posts. This is feedback, not intended for you.
  3. Please read my post. I explained this already. Sheathes are generally form fitting, to accomodate a blade with a thicker head, part of the spine of the sheathe is removed.
  4. Hey, so we had the galvanised mods and the melee nerf in an attempt to close the gap between melee and ranged damage. This was done in lieu of base stat changes, I have returned from the front lines to report that, while guns are stronger and melee is weaker, you’re just shifting the margins by tiny percentages. My Stahlta has 6 forma, an arcane adaptor, a catalyst, and a hunter munitions + viral build. My Hate is rank 17, has no potato, and only a handful of mods. My Stahlta takes 5-10 shots to kill a grunt on steel path, the galvanised mods and arcanes kick in after that and improve how the weapon functions, but the damage is still pretty weak on SP targets. Furthermore, I need to stay at a distance and do what I can to hit headshots with projectiles. That can be difficult even without other variables. But my hate? Cleaves through whole packs of SP enemies within a couple of hits. It does higher single target damage, and it does that damage in an area with no restriction on how many times I may use it. Stahlta is one of my favourite guns, nearly every slot has a polarity. Hate was a piece of MR fodder I was just leveling up for mastery rank. Yet it still performs better. This is a very specific comparison, to give a more grounded and personable perspective on the arsenal divide and its state now. I firmly believe the gap will never be closed without changing base stats. If it was up to me, I would revert the changes to blood rush, leave condition overload how it is, and rework base stats category by category. You could even time it with your prime releases. Every 3 or so months you could do a “weapon class update,” where in a single update you’ll release base stat tweaks for hand guns, shotguns, smgs, snipers, polearms etc one at a time. Doing them staggered like this will allow your development teams understanding of the base values to adapt and change as they commit to working on this project. It would be iterative, it would be time consuming, but I honestly believe the influx of players you’ll receive when you announce “we are reworking all hang guns,” would be phenomenal. League of Legends keeps its playerbase engaged with bi-weekly patches. I solemnly urge Digital extremes to take a more hands on approach to balancing. Alternatively, I am genuinely willing to undertake base stat changes on my own. I will spend a whole year in excel rebalancing things myself, because I know it would be the single greatest change you could make to this game. The balance is the problem. Or just get your own public test realm or beta server, bring your community in, get their feedback, listen to them. Why guess what might work, when you can upload changes to a test realm and have tens of thousands of players provide you with millions of hours of data. I love you guys at Digital extremes, but sometimes it really does feel like you’re asleep at the wheel. You. Need. To. Engage. With. The. Base. Stats. New frames are releasing weak, hugely anticipated weapons are coming out as MR fodder, it’s become very clear that internal balance has slipped out of your hands. Please, seize it again. Please <3
  5. Sheathes for blades like this tend to still be form fitting, but it’s opening will continue from the top along a considerable portion of the side. That way the head of the blade would be tucked in and secured, while still making it possible to draw and sheathe the blade.
  6. So the economy of your design was awful and design should be left to designers? Wow unexpected
  7. Ma’m destiny isn’t competing with anyone for anything. It’s a dumpster fire that’s lost the vast majority of its playerbase lmao. Funny you would bring destiny up too, as cross play is what ruined the game for a lot of players.
  8. Okay wow, arrogant. No, buddy. Playing games doesn’t make you a better game designer. A lot of the best in the industry don’t even play games. Playing games makes you better at playing games. The principles of design, intelligence, drive, motivation, ingenuity, creativity these are things you need to be able to design something, specially something people have to feel. If gaming had taught you anything about game design, you would’ve known not to say something so silly. I repeat again, spending hundreds of hours in the front end of a game, the part specially curated for you that hundreds of people spent years of their lives making for you, tells you absolutely nothing about the back end of the game. Your emotional reactions to stimulus aren’t inherently valuable.
  9. While we have actual exploits in the event, let’s leave conventional mechanics alone. The drone is just spawning near the squad. That’s a perfectly reasonable thing. Loki and Nova teleporting the drone hundreds of meters though? Remarkably less reasonable.
  10. Wait so, you want weekly Dev streams, instead of biweekly? Okay how about, you go and get a handful of other developers. Let’s say, 4. Get 4 other developers to do a one hour stream every two weeks. Then we can talk about DE doing more.
  11. Wow, what an awful idea. Even your suggestions are so poorly thought out. Wow. Okay sorry, let’s try to be a little fair here, maybe you’ve never designed anything in your entire life. So I’ll give you one tip for free. If something isn’t that bad, as in, if you didn’t change it, nothing bad would happen, a nerf of -50% is ridiculous. Done.
  12. What a slimy and underhanded way to dodge someone that had you completely pinned.
  13. I’m so tired of explaining this to every dude in every gaming community. You are one person. Even if we got someone else the exact same age, height, weight, ethnicity etc of you, they would have a different opinion than you. If we rounded up 1000 people exactly like you, we would have 1000 different opinions. So, how does DE, who are 250 people, respond to the feedback of millions of players? Tens of thousands a day? Like, logistically, how would they do that? More over, why would they do that? Half the warframe accounts in existence belong to players without any design experience, probably without even finishing Highshcool. DE are professional game designers, for the large part they don’t need to hear what the Everyman has to say about their game, and they care a lot more than any other developer anyway. DE can’t make the warframe that you want because that’s the warframe someone else doesn’t want. and tbh, THANK GOD, because for years people have been sulking about how both Saryn, Mesa, Bramma etc all need to be nerfed/ removed/ deleted. If DE was beholden to listening to all feedback, two of my mains wouldn’t exist at all.
  14. Honestly I think this might even be a good opportunity to talk about “invisible power.” I’ll start with glaive + secondary. There is no UI that tells you you can combine these weapons, and there’s no way to opt out. I think it might be interesting if DE was to actually release a series of items purely for the “offhand slot.” Which, brings me to my point, that one handed weapons should have an off hand slot. For example, when you equip your secondary weapon, there could be a single new option called “Off-hand.” When you open it, you can view all the possible combinations you could make with that weapon. This way you could intentionally choose to world glaive and secondary in unison, or disable it in the arsenal. If DE wants to pursue this, we could see them add other off hand items like; Shields, parrying daggers, whips, wrist mounted crossbows, or even something as simple as a bracelet that gives a buff to your main hand. That concludes my comments on combinations, but while addressing invisible power, I also want to tackle stat sticks. I believe they should also be incorporated into the UI, so players can actually see exactly what that stat stick is doing etc. My two cents.
  15. Um yes, If you add more to a kit there will be more on that kit. You’re correct. However, I don’t think these changes are necessary. There’s also the fact that shadows and desecrate don’t play nice with each other. Desecrate is for farming, shadows fills up spawn slots and slows down your farm. This change would upset a large portion of Nekros players.
  16. I am a concept artist, I’m discussing this idea with players so the developers might think of a way to make it happen. I have some ideas about how I would implement, but DE is better after doing DE things than me. The pairing of one handed melee and one handed guns shouldn’t interfere with anything at all, as the animations shouldn’t need to change much, and it would allow DE a platform to make exciting additions and make one handed melee and one handed guns more exciting.
  17. The stats are as follows; +239.7% Melee damage. +128% Status chance. +165.5% Slash damage. -133% Critical strike chance for slide attack. 0 rolls. Accepting offers.
  18. The combination of glaive and pistol is really cool, and I use it often. But I was thinking that this sort of combination should happen more often. It would be really cool if we could also use one handed swords with our secondaries. Obviously still retaining the functionality of “holding switch weapons” to “main hand” your melee and break the combination when desirable. Would other people like to see this? Would you use one handed swords more if you could combine them with your secondary like with glaives?
  19. Mesa’s power budget is capped. She’s popular, strong and working as intended. If you want something on Mesa buffed, something else needs to be nerfed, because like I said, her budget is capped. 50% of her power budget is sitting in her 4th. To uncap her 1 and make the changes you want, would result in the ability being multitudes better than it was before. And that’s just not tenable on a frame who’s power budget is already capped. ”I’ve been asking for for years, it seems like such a simple change.” Yeah so, the complexity isn’t the issue. Letting something scale up infinitely is easy. The difficult part is being intelligent enough to not do that. If we applied your change to Mesa, she would have; S tier survivability, in the form of her 95% damage reduction, and her crowd control keeping enemies locked down. S tier wave clear from her ultimate, able to compete directly with Nuke weapons such as Bramma. Then, S tier single target damage, with a 1st ability that costs 25 energy being able to scale up infinitely. She would immediately be the strongest frame in the game. She would trivialise boss encounters, would see nothing but 4 Mesa Eidolon hunts etc etc. So yeah, wouldn’t hold my breath were I you.
  20. I think you found the solution to your problem. Leave. People are like this, sometimes they are unreasonable, strange or even malicious. If you aren’t willing to take the human variable into account, play solo.
  21. You want to play harder content for the same rewards, oh dude don’t worry DE has got you, void storms are just for you!
  22. Normally when we are shown new frames, it’s Rebecca playing them in a level 15-20 mission, and if it wasn’t for having God mode enabled, she would be dying over and over and over again. In Yareli’s reveal, Rebecca played a void defence, and was so awful at controlling Merulina that the defence objective was nearly lost in the first few waves. Then, plot twist, the frame comes out and it’s weak. Who could’ve guessed.
  23. Archguns just need to be able to use gun mods 🤷 If you smacked galvanised mods on top of the already weak archgun mods, archguns would still be pathetic by comparison. Their base stats were garbage, their mods are weak. It’s going to take more than just the galvanised mods alone.
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