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BalBalPrime

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  1. would also love to see more options for this, like wisp's ethereal particles or wukong's cloud. It may also open up new cosmetics to buy with plat, like maybe a matrix glitch effect, or a detached active camo screen like the Harry potter cloak of invisibility. The possibilities are endless!
  2. Pretty sure these were the case from before the update, but I agree that the icons need a contrasting outline to make them easier to make out against any background, animated or not.
  3. There are currently two options when putting an augment on merulina. They both have their pros and cons and they cannot be used together. Merulina guardian: + ridiculous buffs on your secondary, no need to watch merulina's health or recast because of the constant healing. Can move freely while spamming surging blades. - limited weapon options and mobility that's hard to get used to. Loyal merulina: + More weapon options, easier mobility, free sea snares that fires faster with high ability efficiency. - surging blades throw animation interrupts movement, and you lose access to the secondary buffs. Because of this I believe the meeulina augments are pretty balanced right now.
  4. The damage decoy augment requires enemies attacking the targeted enemy (AKA the victim) to take reflected damage and status procs. Radial disarm forces enemies to attack the victim using a slow, short range melee attack that can often miss or be interrupted very easily. Ordinarily this is great when the enemies are targeting you or an ally. But the requirements of damage decoy make casting radial disarm actively detrimental to its function. imo, the base abilities of a Warframe should not have anti-synergy with each other, even if it's an augment. Possible solutions to this problem: - make melee attacks performed against the victim send out a radial pulse of reflected status effects instead of affecting only the attacker. This would merge well with the tendency of disarmed enemies to converge together around the victim. - make disarmed enemies 'enraged' when targeting the victim, making them move and attack faster. additionally their melee range and resistance to interruption would be increased
  5. Following the new UI changes, Warframes that don't have shields like inaros and nidus will make the hover-on tooltip on their shields show that their shield recharge delay is 1 second and their shield recharge speed is INF%.
  6. i think this is because of canadian trade restrictions. my best solution was to use a vpn from turkey (or coincidentally move to turkey entirely lmao) i dont think DE can do anything about this becuz it could be well out of their control.
  7. this did not fix the issue but since i found this as the top search result i might as well tell it here. recently steam updated the currency for some countries (like Turkey and Argentina) and converted them to USD, but adjusted for exchange rates. for example something that would cost 50$ in the US would cost 9$ in turkey. (no, u can't trick the system into giving u cheaper stuff. ur not the first one to try.) warframe seems to not have updated for this change. checking the same item in-game, that costs 9$ in turkey in steam, will show the original 50$ price. trying to purchase it will give the error "an error has occurred with your steam transaction. your account has not been charged." the only way i know to fix this is to wait for warframe to bring their prices up to date.
  8. i've experienced the same issue and i dont have a faulty X key. this usually happens in high ping lobbies though (200-300 ping).
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