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ajwalker65

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Everything posted by ajwalker65

  1. No nerf for Dante. He's a great frame. I could see putting a cap on some things, like how Rhino skin lasts x amount of damage and has to be recast could be the same with Dante's overguard. Dante is too much fun to have a nerf, his whole "wizarding" mechanic is such a breath of fresh air for the game.
  2. Thanks. I like how Warframe is trying harder to respect player's time. There's grind and there's needless grind just for the sake of grind. I avoided the Solaris United grind because it was so .... "grindy." I look forward to the changes going live. 😃
  3. I hate to ask since I know Archwing missions are so reviled in the general community but some of us do like the game mode. Any chance to refresh the tilesets? As much as I like Archwing in general, it still feels like there hasn't been very much attention given to the tilesets since launch. It feels like trying to drive through a Jefferies tube on a Star Trek: Voyager-era starship. So they can be less maze-like, and more flying.
  4. I came here to report the same thing. I tried starting the mission 3 different times. Even logged out of the game and logged back in. Same. Crystals are already destroyed, and the mission does not start.
  5. Returning player coming back to Warframe after too long of an absence. The thing that I'm surprised about with so many other tilesets getting a rework, the Archwing missions are still trying to fly through narrow hallways that no longer exist in the reworked tilesets. Doing Archwing missions still feels like a bull bumbling through the narrow hallways of a very small china shop. They would be a lot more fun if it didn't constantly feel like trying to thread a needle wearing oven mitts by making the mission tiles sets less of a maze with wider hallways and more obvious pathways. Defense missions on Archwing are great since they are out in open space. Anything near one of the ships feels like constant crashing from objective to objective. This may not get upvoted because Archwing missions still seem to be universally avoided sadly. But maybe if DE gave it some attention again, it wouldn't be avoided as much and may actually be as fun as the game mode was intended.
  6. No, I don't agree with it. You are essentially suggesting DLC. The better solution is not to design an expansion that requires x, y, or z resources and equipment in order to play the new expansion. That's a design decision you can easily make. They shouldn't have to have an Archwing, a Railjack, and a Necromech, or WHATEVER the requirements are (since I don't know) to play "The Man in the Wall" in order to play "The Man in the Wall" or "Warframe:1999." You didn't need to have played any of Warframe to start "The Duviri Paradox," it would have made more sense, but it wasn't a requirement. Every new player should have to play the tutorial. Then, if they want to hit the button to play "The Man in the Wall" let them if you take away needing any item to start the quest. Put up an explanation and let the player decide whether to continue while knowing very little about the game's lore or not. Leave it player's choice. But, if DE wants to go the route of DLC, call it that and not sugarcoat it. And then let your player base decide how they want to respond.
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